mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-05 09:50:41 +01:00
50 lines
1.6 KiB
C
50 lines
1.6 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__
|
||
|
#define __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__
|
||
|
|
||
|
#include "CTriangleSelector.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace scene
|
||
|
{
|
||
|
|
||
|
//! Stupid triangle selector without optimization
|
||
|
class CTriangleBBSelector : public CTriangleSelector
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//! Constructs a selector based on a mesh
|
||
|
CTriangleBBSelector(ISceneNode* node);
|
||
|
|
||
|
//! Gets all triangles.
|
||
|
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
|
||
|
const core::matrix4* transform, bool useNodeTransform,
|
||
|
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
|
||
|
|
||
|
//! Gets all triangles which lie within a specific bounding box.
|
||
|
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
|
||
|
const core::aabbox3d<f32>& box, const core::matrix4* transform, bool useNodeTransform,
|
||
|
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
|
||
|
|
||
|
//! Gets all triangles which have or may have contact with a 3d line.
|
||
|
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
|
||
|
s32& outTriangleCount, const core::line3d<f32>& line,
|
||
|
const core::matrix4* transform, bool useNodeTransform,
|
||
|
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
|
||
|
|
||
|
protected:
|
||
|
void fillTriangles() const;
|
||
|
|
||
|
};
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|
||
|
|
||
|
|
||
|
#endif
|
||
|
|