irrlicht/source/Irrlicht/CSkyBoxSceneNode.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_SKY_BOX_SCENE_NODE_H_INCLUDED
#define IRR_C_SKY_BOX_SCENE_NODE_H_INCLUDED
#include "ISceneNode.h"
#include "S3DVertex.h"
namespace irr
{
namespace scene
{
// Skybox, rendered with zbuffer turned off, before all other nodes.
class CSkyBoxSceneNode : public ISceneNode
{
public:
//! constructor
CSkyBoxSceneNode(video::ITexture* top, video::ITexture* bottom, video::ITexture* left,
video::ITexture* right, video::ITexture* front, video::ITexture* back,
ISceneNode* parent, ISceneManager* mgr, s32 id);
virtual void OnRegisterSceneNode() IRR_OVERRIDE;
//! renders the node.
virtual void render() IRR_OVERRIDE;
//! returns the axis aligned bounding box of this node
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
//! returns the material based on the zero based index i. To get the amount
//! of materials used by this scene node, use getMaterialCount().
//! This function is needed for inserting the node into the scene hierarchy on a
//! optimal position for minimizing renderstate changes, but can also be used
//! to directly modify the material of a scene node.
virtual video::SMaterial& getMaterial(u32 i) IRR_OVERRIDE;
//! returns amount of materials used by this scene node.
virtual u32 getMaterialCount() const IRR_OVERRIDE;
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_SKY_BOX; }
//! Creates a clone of this scene node and its children.
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE;
private:
core::aabbox3d<f32> Box;
u16 Indices[4];
video::S3DVertex Vertices[4*6];
video::SMaterial Material[6];
};
} // end namespace scene
} // end namespace irr
#endif