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/*!
Sound Factory.
provides a sound interface
*/
#ifndef __QUAKE3_SOUND__H_INCLUDED__
#define __QUAKE3_SOUND__H_INCLUDED__
#include <irrlicht.h>
using namespace irr;
void sound_init ( IrrlichtDevice *device );
void sound_shutdown ();
void background_music ( const c8 * file );
#endif // __QUAKE3_SOUND__H_INCLUDED__