irrlicht/source/Irrlicht/CNullDriver.cpp

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CNullDriver.h"
#include "os.h"
#include "CImage.h"
#include "CAttributes.h"
#include "IReadFile.h"
#include "IWriteFile.h"
#include "IImageLoader.h"
#include "IImageWriter.h"
#include "IMaterialRenderer.h"
#include "IAnimatedMeshSceneNode.h"
#include "CMeshManipulator.h"
#include "CColorConverter.h"
#include "IReferenceCounted.h"
#include "IRenderTarget.h"
namespace irr
{
namespace video
{
//! creates a loader which is able to load windows bitmaps
IImageLoader* createImageLoaderBMP();
//! creates a loader which is able to load jpeg images
IImageLoader* createImageLoaderJPG();
//! creates a loader which is able to load targa images
IImageLoader* createImageLoaderTGA();
//! creates a loader which is able to load psd images
IImageLoader* createImageLoaderPSD();
//! creates a loader which is able to load psd images
IImageLoader* createImageLoaderPVR();
//! creates a loader which is able to load dds images
IImageLoader* createImageLoaderDDS();
//! creates a loader which is able to load pcx images
IImageLoader* createImageLoaderPCX();
//! creates a loader which is able to load png images
IImageLoader* createImageLoaderPNG();
//! creates a loader which is able to load WAL images
IImageLoader* createImageLoaderWAL();
//! creates a loader which is able to load halflife images
IImageLoader* createImageLoaderHalfLife();
//! creates a loader which is able to load lmp images
IImageLoader* createImageLoaderLMP();
//! creates a loader which is able to load ppm/pgm/pbm images
IImageLoader* createImageLoaderPPM();
//! creates a loader which is able to load rgb images
IImageLoader* createImageLoaderRGB();
//! creates a writer which is able to save bmp images
IImageWriter* createImageWriterBMP();
//! creates a writer which is able to save jpg images
IImageWriter* createImageWriterJPG();
//! creates a writer which is able to save tga images
IImageWriter* createImageWriterTGA();
//! creates a writer which is able to save psd images
IImageWriter* createImageWriterPSD();
//! creates a writer which is able to save pcx images
IImageWriter* createImageWriterPCX();
//! creates a writer which is able to save png images
IImageWriter* createImageWriterPNG();
//! creates a writer which is able to save ppm images
IImageWriter* createImageWriterPPM();
//! constructor
CNullDriver::CNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& screenSize)
: SharedRenderTarget(0), CurrentRenderTarget(0), CurrentRenderTargetSize(0, 0), FileSystem(io), MeshManipulator(0),
ViewPort(0, 0, 0, 0), ScreenSize(screenSize), PrimitivesDrawn(0), MinVertexCountForVBO(500),
TextureCreationFlags(0), OverrideMaterial2DEnabled(false), AllowZWriteOnTransparent(false)
{
#ifdef _DEBUG
setDebugName("CNullDriver");
#endif
DriverAttributes = new io::CAttributes();
DriverAttributes->addInt("MaxTextures", _IRR_MATERIAL_MAX_TEXTURES_);
DriverAttributes->addInt("MaxSupportedTextures", _IRR_MATERIAL_MAX_TEXTURES_);
DriverAttributes->addInt("MaxLights", getMaximalDynamicLightAmount());
DriverAttributes->addInt("MaxAnisotropy", 1);
// DriverAttributes->addInt("MaxUserClipPlanes", 0);
// DriverAttributes->addInt("MaxAuxBuffers", 0);
DriverAttributes->addInt("MaxMultipleRenderTargets", 1);
DriverAttributes->addInt("MaxIndices", -1);
DriverAttributes->addInt("MaxTextureSize", -1);
// DriverAttributes->addInt("MaxGeometryVerticesOut", 0);
// DriverAttributes->addFloat("MaxTextureLODBias", 0.f);
DriverAttributes->addInt("Version", 1);
// DriverAttributes->addInt("ShaderLanguageVersion", 0);
// DriverAttributes->addInt("AntiAlias", 0);
setFog();
setTextureCreationFlag(ETCF_ALWAYS_32_BIT, true);
setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, true);
setTextureCreationFlag(ETCF_AUTO_GENERATE_MIP_MAPS, true);
setTextureCreationFlag(ETCF_ALLOW_MEMORY_COPY, true);
ViewPort = core::rect<s32>(core::position2d<s32>(0,0), core::dimension2di(screenSize));
// create manipulator
MeshManipulator = new scene::CMeshManipulator();
if (FileSystem)
FileSystem->grab();
// create surface loader
#ifdef _IRR_COMPILE_WITH_WAL_LOADER_
SurfaceLoader.push_back(video::createImageLoaderHalfLife());
SurfaceLoader.push_back(video::createImageLoaderWAL());
#endif
#ifdef _IRR_COMPILE_WITH_LMP_LOADER_
SurfaceLoader.push_back(video::createImageLoaderLMP());
#endif
#ifdef _IRR_COMPILE_WITH_PPM_LOADER_
SurfaceLoader.push_back(video::createImageLoaderPPM());
#endif
#ifdef _IRR_COMPILE_WITH_RGB_LOADER_
SurfaceLoader.push_back(video::createImageLoaderRGB());
#endif
#ifdef _IRR_COMPILE_WITH_PSD_LOADER_
SurfaceLoader.push_back(video::createImageLoaderPSD());
#endif
#ifdef _IRR_COMPILE_WITH_PVR_LOADER_
SurfaceLoader.push_back(video::createImageLoaderPVR());
#endif
#if defined(_IRR_COMPILE_WITH_DDS_LOADER_) || defined(_IRR_COMPILE_WITH_DDS_DECODER_LOADER_)
SurfaceLoader.push_back(video::createImageLoaderDDS());
#endif
#ifdef _IRR_COMPILE_WITH_PCX_LOADER_
SurfaceLoader.push_back(video::createImageLoaderPCX());
#endif
#ifdef _IRR_COMPILE_WITH_TGA_LOADER_
SurfaceLoader.push_back(video::createImageLoaderTGA());
#endif
#ifdef _IRR_COMPILE_WITH_PNG_LOADER_
SurfaceLoader.push_back(video::createImageLoaderPNG());
#endif
#ifdef _IRR_COMPILE_WITH_JPG_LOADER_
SurfaceLoader.push_back(video::createImageLoaderJPG());
#endif
#ifdef _IRR_COMPILE_WITH_BMP_LOADER_
SurfaceLoader.push_back(video::createImageLoaderBMP());
#endif
#ifdef _IRR_COMPILE_WITH_PPM_WRITER_
SurfaceWriter.push_back(video::createImageWriterPPM());
#endif
#ifdef _IRR_COMPILE_WITH_PCX_WRITER_
SurfaceWriter.push_back(video::createImageWriterPCX());
#endif
#ifdef _IRR_COMPILE_WITH_PSD_WRITER_
SurfaceWriter.push_back(video::createImageWriterPSD());
#endif
#ifdef _IRR_COMPILE_WITH_TGA_WRITER_
SurfaceWriter.push_back(video::createImageWriterTGA());
#endif
#ifdef _IRR_COMPILE_WITH_JPG_WRITER_
SurfaceWriter.push_back(video::createImageWriterJPG());
#endif
#ifdef _IRR_COMPILE_WITH_PNG_WRITER_
SurfaceWriter.push_back(video::createImageWriterPNG());
#endif
#ifdef _IRR_COMPILE_WITH_BMP_WRITER_
SurfaceWriter.push_back(video::createImageWriterBMP());
#endif
// set ExposedData to 0
memset((void*)&ExposedData, 0, sizeof(ExposedData));
for (u32 i=0; i<video::EVDF_COUNT; ++i)
FeatureEnabled[i]=true;
InitMaterial2D.AntiAliasing=video::EAAM_OFF;
InitMaterial2D.Lighting=false;
InitMaterial2D.ZWriteEnable=video::EZW_OFF;
InitMaterial2D.ZBuffer=video::ECFN_DISABLED;
InitMaterial2D.UseMipMaps=false;
for (u32 i=0; i<video::MATERIAL_MAX_TEXTURES; ++i)
{
InitMaterial2D.TextureLayer[i].BilinearFilter=false;
InitMaterial2D.TextureLayer[i].TextureWrapU=video::ETC_REPEAT;
InitMaterial2D.TextureLayer[i].TextureWrapV=video::ETC_REPEAT;
InitMaterial2D.TextureLayer[i].TextureWrapW = video::ETC_REPEAT;
}
OverrideMaterial2D=InitMaterial2D;
}
//! destructor
CNullDriver::~CNullDriver()
{
if (DriverAttributes)
DriverAttributes->drop();
if (FileSystem)
FileSystem->drop();
if (MeshManipulator)
MeshManipulator->drop();
removeAllRenderTargets();
deleteAllTextures();
u32 i;
for (i=0; i<SurfaceLoader.size(); ++i)
SurfaceLoader[i]->drop();
for (i=0; i<SurfaceWriter.size(); ++i)
SurfaceWriter[i]->drop();
// delete material renderers
deleteMaterialRenders();
// delete hardware mesh buffers
removeAllHardwareBuffers();
}
//! Adds an external surface loader to the engine.
void CNullDriver::addExternalImageLoader(IImageLoader* loader)
{
if (!loader)
return;
loader->grab();
SurfaceLoader.push_back(loader);
}
//! Adds an external surface writer to the engine.
void CNullDriver::addExternalImageWriter(IImageWriter* writer)
{
if (!writer)
return;
writer->grab();
SurfaceWriter.push_back(writer);
}
//! Retrieve the number of image loaders
u32 CNullDriver::getImageLoaderCount() const
{
return SurfaceLoader.size();
}
//! Retrieve the given image loader
IImageLoader* CNullDriver::getImageLoader(u32 n)
{
if (n < SurfaceLoader.size())
return SurfaceLoader[n];
return 0;
}
//! Retrieve the number of image writers
u32 CNullDriver::getImageWriterCount() const
{
return SurfaceWriter.size();
}
//! Retrieve the given image writer
IImageWriter* CNullDriver::getImageWriter(u32 n)
{
if (n < SurfaceWriter.size())
return SurfaceWriter[n];
return 0;
}
//! deletes all textures
void CNullDriver::deleteAllTextures()
{
// we need to remove previously set textures which might otherwise be kept in the
// last set material member. Could be optimized to reduce state changes.
setMaterial(SMaterial());
// reset render targets.
for (u32 i=0; i<RenderTargets.size(); ++i)
RenderTargets[i]->setTexture(0, 0);
// remove textures.
for (u32 i=0; i<Textures.size(); ++i)
Textures[i].Surface->drop();
Textures.clear();
SharedDepthTextures.clear();
}
bool CNullDriver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
{
PrimitivesDrawn = 0;
return true;
}
bool CNullDriver::endScene()
{
FPSCounter.registerFrame(os::Timer::getRealTime(), PrimitivesDrawn);
updateAllHardwareBuffers();
updateAllOcclusionQueries();
return true;
}
//! Disable a feature of the driver.
void CNullDriver::disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag)
{
FeatureEnabled[feature]=!flag;
}
//! queries the features of the driver, returns true if feature is available
bool CNullDriver::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
{
return false;
}
//! Get attributes of the actual video driver
const io::IAttributes& CNullDriver::getDriverAttributes() const
{
return *DriverAttributes;
}
//! sets transformation
void CNullDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
{
}
//! Returns the transformation set by setTransform
const core::matrix4& CNullDriver::getTransform(E_TRANSFORMATION_STATE state) const
{
return TransformationMatrix;
}
//! sets a material
void CNullDriver::setMaterial(const SMaterial& material)
{
}
//! Removes a texture from the texture cache and deletes it, freeing lot of
//! memory.
void CNullDriver::removeTexture(ITexture* texture)
{
if (!texture)
return;
for (u32 i=0; i<Textures.size(); ++i)
{
if (Textures[i].Surface == texture)
{
texture->drop();
Textures.erase(i);
return;
}
}
}
//! Removes all texture from the texture cache and deletes them, freeing lot of
//! memory.
void CNullDriver::removeAllTextures()
{
setMaterial ( SMaterial() );
deleteAllTextures();
}
//! Returns a texture by index
ITexture* CNullDriver::getTextureByIndex(u32 i)
{
if ( i < Textures.size() )
return Textures[i].Surface;
return 0;
}
//! Returns amount of textures currently loaded
u32 CNullDriver::getTextureCount() const
{
return Textures.size();
}
//! Renames a texture
void CNullDriver::renameTexture(ITexture* texture, const io::path& newName)
{
// we can do a const_cast here safely, the name of the ITexture interface
// is just readonly to prevent the user changing the texture name without invoking
// this method, because the textures will need resorting afterwards
io::SNamedPath& name = const_cast<io::SNamedPath&>(texture->getName());
name.setPath(newName);
Textures.sort();
}
ITexture* CNullDriver::addTexture(const core::dimension2d<u32>& size, const io::path& name, ECOLOR_FORMAT format)
{
if (0 == name.size())
{
os::Printer::log("Could not create ITexture, texture needs to have a non-empty name.", ELL_WARNING);
return 0;
}
IImage* image = new CImage(format, size);
ITexture* t = 0;
core::array<IImage*> imageArray(1);
imageArray.push_back(image);
if (checkImage(imageArray))
{
t = createDeviceDependentTexture(name, image);
}
image->drop();
if (t)
{
addTexture(t);
t->drop();
}
return t;
}
ITexture* CNullDriver::addTexture(const io::path& name, IImage* image)
{
if (0 == name.size())
{
os::Printer::log("Could not create ITexture, texture needs to have a non-empty name.", ELL_WARNING);
return 0;
}
if (!image)
return 0;
ITexture* t = 0;
core::array<IImage*> imageArray(1);
imageArray.push_back(image);
if (checkImage(imageArray))
{
t = createDeviceDependentTexture(name, image);
}
if (t)
{
addTexture(t);
t->drop();
}
return t;
}
ITexture* CNullDriver::addTextureCubemap(const io::path& name, IImage* imagePosX, IImage* imageNegX, IImage* imagePosY,
IImage* imageNegY, IImage* imagePosZ, IImage* imageNegZ)
{
if (0 == name.size() || !imagePosX || !imageNegX || !imagePosY || !imageNegY || !imagePosZ || !imageNegZ)
return 0;
ITexture* t = 0;
core::array<IImage*> imageArray(6);
imageArray.push_back(imagePosX);
imageArray.push_back(imageNegX);
imageArray.push_back(imagePosY);
imageArray.push_back(imageNegY);
imageArray.push_back(imagePosZ);
imageArray.push_back(imageNegZ);
if (checkImage(imageArray))
{
t = createDeviceDependentTextureCubemap(name, imageArray);
}
if (t)
{
addTexture(t);
t->drop();
}
return t;
}
ITexture* CNullDriver::addTextureCubemap(const irr::u32 sideLen, const io::path& name, ECOLOR_FORMAT format)
{
if ( 0 == sideLen )
return 0;
if (0 == name.size())
{
os::Printer::log("Could not create ITexture, texture needs to have a non-empty name.", ELL_WARNING);
return 0;
}
core::array<IImage*> imageArray(6);
for ( int i=0; i < 6; ++i )
imageArray.push_back(new CImage(format, core::dimension2du(sideLen, sideLen)));
ITexture* t = 0;
if (checkImage(imageArray))
{
t = createDeviceDependentTextureCubemap(name, imageArray);
if (t)
{
addTexture(t);
t->drop();
}
}
for ( int i=0; i < 6; ++i )
imageArray[i]->drop();
return t;
}
//! loads a Texture
ITexture* CNullDriver::getTexture(const io::path& filename)
{
// Identify textures by their absolute filenames if possible.
const io::path absolutePath = FileSystem->getAbsolutePath(filename);
ITexture* texture = findTexture(absolutePath);
if (texture)
{
texture->updateSource(ETS_FROM_CACHE);
return texture;
}
// Then try the raw filename, which might be in an Archive
texture = findTexture(filename);
if (texture)
{
texture->updateSource(ETS_FROM_CACHE);
return texture;
}
// Now try to open the file using the complete path.
io::IReadFile* file = FileSystem->createAndOpenFile(absolutePath);
if (!file)
{
// Try to open it using the raw filename.
file = FileSystem->createAndOpenFile(filename);
}
if (file)
{
// Re-check name for actual archive names
texture = findTexture(file->getFileName());
if (texture)
{
texture->updateSource(ETS_FROM_CACHE);
file->drop();
return texture;
}
texture = loadTextureFromFile(file);
file->drop();
if (texture)
{
texture->updateSource(ETS_FROM_FILE);
addTexture(texture);
texture->drop(); // drop it because we created it, one grab too much
}
else
os::Printer::log("Could not load texture", filename, ELL_ERROR);
return texture;
}
else
{
os::Printer::log("Could not open file of texture", filename, ELL_WARNING);
return 0;
}
}
//! loads a Texture
ITexture* CNullDriver::getTexture(io::IReadFile* file)
{
ITexture* texture = 0;
if (file)
{
texture = findTexture(file->getFileName());
if (texture)
{
texture->updateSource(ETS_FROM_CACHE);
return texture;
}
texture = loadTextureFromFile(file);
if (texture)
{
texture->updateSource(ETS_FROM_FILE);
addTexture(texture);
texture->drop(); // drop it because we created it, one grab too much
}
if (!texture)
os::Printer::log("Could not load texture", file->getFileName(), ELL_WARNING);
}
return texture;
}
//! opens the file and loads it into the surface
video::ITexture* CNullDriver::loadTextureFromFile(io::IReadFile* file, const io::path& hashName )
{
ITexture* texture = 0;
E_TEXTURE_TYPE type = ETT_2D;
core::array<IImage*> imageArray = createImagesFromFile(file, &type);
if (checkImage(imageArray))
{
switch (type)
{
case ETT_2D:
texture = createDeviceDependentTexture(hashName.size() ? hashName : file->getFileName(), imageArray[0]);
break;
case ETT_CUBEMAP:
if (imageArray.size() >= 6 && imageArray[0] && imageArray[1] && imageArray[2] && imageArray[3] && imageArray[4] && imageArray[5])
{
texture = createDeviceDependentTextureCubemap(hashName.size() ? hashName : file->getFileName(), imageArray);
}
break;
default:
_IRR_DEBUG_BREAK_IF(true);
break;
}
if (texture)
os::Printer::log("Loaded texture", file->getFileName(), ELL_DEBUG);
}
for (u32 i = 0; i < imageArray.size(); ++i)
{
if (imageArray[i])
imageArray[i]->drop();
}
return texture;
}
//! adds a surface, not loaded or created by the Irrlicht Engine
void CNullDriver::addTexture(video::ITexture* texture)
{
if (texture)
{
SSurface s;
s.Surface = texture;
texture->grab();
Textures.push_back(s);
// the new texture is now at the end of the texture list. when searching for
// the next new texture, the texture array will be sorted and the index of this texture
// will be changed. to let the order be more consistent to the user, sort
// the textures now already although this isn't necessary:
Textures.sort();
}
}
//! looks if the image is already loaded
video::ITexture* CNullDriver::findTexture(const io::path& filename)
{
SSurface s;
SDummyTexture dummy(filename, ETT_2D);
s.Surface = &dummy;
s32 index = Textures.binary_search(s);
if (index != -1)
return Textures[index].Surface;
return 0;
}
ITexture* CNullDriver::createDeviceDependentTexture(const io::path& name, IImage* image)
{
SDummyTexture* dummy = new SDummyTexture(name, ETT_2D);
dummy->setSize(image->getDimension());
return dummy;
}
ITexture* CNullDriver::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
{
return new SDummyTexture(name, ETT_CUBEMAP);
}
bool CNullDriver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
{
return false;
}
bool CNullDriver::setRenderTarget(ITexture* texture, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
{
if (texture)
{
// create render target if require.
if (!SharedRenderTarget)
SharedRenderTarget = addRenderTarget();
ITexture* depthTexture = 0;
// try to find available depth texture with require size.
for (u32 i = 0; i < SharedDepthTextures.size(); ++i)
{
if (SharedDepthTextures[i]->getSize() == texture->getSize())
{
depthTexture = SharedDepthTextures[i];
break;
}
}
// create depth texture if require.
if (!depthTexture)
{
depthTexture = addRenderTargetTexture(texture->getSize(), "IRR_DEPTH_STENCIL", video::ECF_D24S8);
SharedDepthTextures.push_back(depthTexture);
}
SharedRenderTarget->setTexture(texture, depthTexture);
return setRenderTargetEx(SharedRenderTarget, clearFlag, clearColor, clearDepth, clearStencil);
}
else
{
return setRenderTargetEx(0, clearFlag, clearColor, clearDepth, clearStencil);
}
}
//! sets a viewport
void CNullDriver::setViewPort(const core::rect<s32>& area)
{
}
//! gets the area of the current viewport
const core::rect<s32>& CNullDriver::getViewPort() const
{
return ViewPort;
}
//! draws a vertex primitive list
void CNullDriver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount, const void* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
{
if ((iType==EIT_16BIT) && (vertexCount>65536))
os::Printer::log("Too many vertices for 16bit index type, render artifacts may occur.");
PrimitivesDrawn += primitiveCount;
}
//! draws a vertex primitive list in 2d
void CNullDriver::draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount, const void* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
{
if ((iType==EIT_16BIT) && (vertexCount>65536))
os::Printer::log("Too many vertices for 16bit index type, render artifacts may occur.");
PrimitivesDrawn += primitiveCount;
}
//! Draws a 3d line.
void CNullDriver::draw3DLine(const core::vector3df& start,
const core::vector3df& end, SColor color)
{
}
//! Draws a 3d triangle.
void CNullDriver::draw3DTriangle(const core::triangle3df& triangle, SColor color)
{
S3DVertex vertices[3];
vertices[0].Pos=triangle.pointA;
vertices[0].Color=color;
vertices[0].Normal=triangle.getNormal().normalize();
vertices[0].TCoords.set(0.f,0.f);
vertices[1].Pos=triangle.pointB;
vertices[1].Color=color;
vertices[1].Normal=vertices[0].Normal;
vertices[1].TCoords.set(0.5f,1.f);
vertices[2].Pos=triangle.pointC;
vertices[2].Color=color;
vertices[2].Normal=vertices[0].Normal;
vertices[2].TCoords.set(1.f,0.f);
const u16 indexList[] = {0,1,2};
drawVertexPrimitiveList(vertices, 3, indexList, 1, EVT_STANDARD, scene::EPT_TRIANGLES, EIT_16BIT);
}
//! Draws a 3d axis aligned box.
void CNullDriver::draw3DBox(const core::aabbox3d<f32>& box, SColor color)
{
core::vector3df edges[8];
box.getEdges(edges);
// TODO: optimize into one big drawIndexPrimitive call.
draw3DLine(edges[5], edges[1], color);
draw3DLine(edges[1], edges[3], color);
draw3DLine(edges[3], edges[7], color);
draw3DLine(edges[7], edges[5], color);
draw3DLine(edges[0], edges[2], color);
draw3DLine(edges[2], edges[6], color);
draw3DLine(edges[6], edges[4], color);
draw3DLine(edges[4], edges[0], color);
draw3DLine(edges[1], edges[0], color);
draw3DLine(edges[3], edges[2], color);
draw3DLine(edges[7], edges[6], color);
draw3DLine(edges[5], edges[4], color);
}
//! draws an 2d image
void CNullDriver::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos, bool useAlphaChannelOfTexture)
{
if (!texture)
return;
draw2DImage(texture,destPos, core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
0,
SColor(255,255,255,255),
useAlphaChannelOfTexture
);
}
//! draws a set of 2d images, using a color and the alpha channel of the
//! texture if desired. The images are drawn beginning at pos and concatenated
//! in one line. All drawings are clipped against clipRect (if != 0).
//! The subtextures are defined by the array of sourceRects and are chosen
//! by the indices given.
void CNullDriver::draw2DImageBatch(const video::ITexture* texture,
const core::position2d<s32>& pos,
const core::array<core::rect<s32> >& sourceRects,
const core::array<s32>& indices,
s32 kerningWidth,
const core::rect<s32>* clipRect, SColor color,
bool useAlphaChannelOfTexture)
{
core::position2d<s32> target(pos);
for (u32 i=0; i<indices.size(); ++i)
{
draw2DImage(texture, target, sourceRects[indices[i]],
clipRect, color, useAlphaChannelOfTexture);
target.X += sourceRects[indices[i]].getWidth();
target.X += kerningWidth;
}
}
//! draws a set of 2d images, using a color and the alpha channel of the
//! texture if desired.
void CNullDriver::draw2DImageBatch(const video::ITexture* texture,
const core::array<core::position2d<s32> >& positions,
const core::array<core::rect<s32> >& sourceRects,
const core::rect<s32>* clipRect,
SColor color,
bool useAlphaChannelOfTexture)
{
const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
for (u32 i=0; i<drawCount; ++i)
{
draw2DImage(texture, positions[i], sourceRects[i],
clipRect, color, useAlphaChannelOfTexture);
}
}
//! Draws a part of the texture into the rectangle.
void CNullDriver::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
const video::SColor* const colors, bool useAlphaChannelOfTexture)
{
if (destRect.isValid())
draw2DImage(texture, core::position2d<s32>(destRect.UpperLeftCorner),
sourceRect, clipRect, colors?colors[0]:video::SColor(0xffffffff),
useAlphaChannelOfTexture);
}
//! Draws a 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
void CNullDriver::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
const core::rect<s32>& sourceRect,
const core::rect<s32>* clipRect, SColor color,
bool useAlphaChannelOfTexture)
{
}
//! Draws the outline of a 2d rectangle
void CNullDriver::draw2DRectangleOutline(const core::recti& pos, SColor color)
{
draw2DLine(pos.UpperLeftCorner, core::position2di(pos.LowerRightCorner.X, pos.UpperLeftCorner.Y), color);
draw2DLine(core::position2di(pos.LowerRightCorner.X, pos.UpperLeftCorner.Y), pos.LowerRightCorner, color);
draw2DLine(pos.LowerRightCorner, core::position2di(pos.UpperLeftCorner.X, pos.LowerRightCorner.Y), color);
draw2DLine(core::position2di(pos.UpperLeftCorner.X, pos.LowerRightCorner.Y), pos.UpperLeftCorner, color);
}
//! Draw a 2d rectangle
void CNullDriver::draw2DRectangle(SColor color, const core::rect<s32>& pos, const core::rect<s32>* clip)
{
draw2DRectangle(pos, color, color, color, color, clip);
}
//! Draws a 2d rectangle with a gradient.
void CNullDriver::draw2DRectangle(const core::rect<s32>& pos,
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
const core::rect<s32>* clip)
{
}
//! Draws a 2d line.
void CNullDriver::draw2DLine(const core::position2d<s32>& start,
const core::position2d<s32>& end, SColor color)
{
}
//! Draws a pixel
void CNullDriver::drawPixel(u32 x, u32 y, const SColor & color)
{
}
//! Draws a non filled concyclic regular 2d polygon.
void CNullDriver::draw2DPolygon(core::position2d<s32> center,
f32 radius, video::SColor color, s32 count)
{
if (count < 2)
return;
core::position2d<s32> first;
core::position2d<s32> a,b;
for (s32 j=0; j<count; ++j)
{
b = a;
f32 p = j / (f32)count * (core::PI*2);
a = center + core::position2d<s32>((s32)(sin(p)*radius), (s32)(cos(p)*radius));
if (j==0)
first = a;
else
draw2DLine(a, b, color);
}
draw2DLine(a, first, color);
}
//! returns color format
ECOLOR_FORMAT CNullDriver::getColorFormat() const
{
return ECF_R5G6B5;
}
//! returns screen size
const core::dimension2d<u32>& CNullDriver::getScreenSize() const
{
return ScreenSize;
}
//! get current render target
IRenderTarget* CNullDriver::getCurrentRenderTarget() const
{
return CurrentRenderTarget;
}
const core::dimension2d<u32>& CNullDriver::getCurrentRenderTargetSize() const
{
if (CurrentRenderTargetSize.Width == 0)
return ScreenSize;
else
return CurrentRenderTargetSize;
}
// returns current frames per second value
s32 CNullDriver::getFPS() const
{
return FPSCounter.getFPS();
}
//! returns amount of primitives (mostly triangles) were drawn in the last frame.
//! very useful method for statistics.
u32 CNullDriver::getPrimitiveCountDrawn( u32 param ) const
{
return (0 == param) ? FPSCounter.getPrimitive() : (1 == param) ? FPSCounter.getPrimitiveAverage() : FPSCounter.getPrimitiveTotal();
}
//! Sets the dynamic ambient light color. The default color is
//! (0,0,0,0) which means it is dark.
//! \param color: New color of the ambient light.
void CNullDriver::setAmbientLight(const SColorf& color)
{
AmbientLight = color;
}
const SColorf& CNullDriver::getAmbientLight() const
{
return AmbientLight;
}
//! \return Returns the name of the video driver. Example: In case of the DIRECT3D8
//! driver, it would return "Direct3D8".
const wchar_t* CNullDriver::getName() const
{
return L"Irrlicht NullDevice";
}
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
//! this: First, draw all geometry. Then use this method, to draw the shadow
//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
void CNullDriver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
{
}
//! Fills the stencil shadow with color. After the shadow volume has been drawn
//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
//! to draw the color of the shadow.
void CNullDriver::drawStencilShadow(bool clearStencilBuffer,
video::SColor leftUpEdge, video::SColor rightUpEdge,
video::SColor leftDownEdge, video::SColor rightDownEdge)
{
}
//! deletes all dynamic lights there are
void CNullDriver::deleteAllDynamicLights()
{
Lights.set_used(0);
}
//! adds a dynamic light
s32 CNullDriver::addDynamicLight(const SLight& light)
{
Lights.push_back(light);
return Lights.size() - 1;
}
//! Turns a dynamic light on or off
//! \param lightIndex: the index returned by addDynamicLight
//! \param turnOn: true to turn the light on, false to turn it off
void CNullDriver::turnLightOn(s32 lightIndex, bool turnOn)
{
// Do nothing
}
//! returns the maximal amount of dynamic lights the device can handle
u32 CNullDriver::getMaximalDynamicLightAmount() const
{
return 0;
}
//! Returns current amount of dynamic lights set
//! \return Current amount of dynamic lights set
u32 CNullDriver::getDynamicLightCount() const
{
return Lights.size();
}
//! Returns light data which was previously set by IVideoDriver::addDynamicLight().
//! \param idx: Zero based index of the light. Must be greater than 0 and smaller
//! than IVideoDriver()::getDynamicLightCount.
//! \return Light data.
const SLight& CNullDriver::getDynamicLight(u32 idx) const
{
if ( idx < Lights.size() )
return Lights[idx];
else
{
_IRR_DEBUG_BREAK_IF(true)
static const SLight dummy;
return dummy;
}
}
//! Creates a boolean alpha channel of the texture based of an color key.
void CNullDriver::makeColorKeyTexture(video::ITexture* texture,
video::SColor color,
bool zeroTexels) const
{
if (!texture)
return;
if (texture->getColorFormat() != ECF_A1R5G5B5 &&
texture->getColorFormat() != ECF_A8R8G8B8 )
{
os::Printer::log("Error: Unsupported texture color format for making color key channel.", ELL_ERROR);
return;
}
if (texture->getColorFormat() == ECF_A1R5G5B5)
{
u16 *p = (u16*)texture->lock();
if (!p)
{
os::Printer::log("Could not lock texture for making color key channel.", ELL_ERROR);
return;
}
const core::dimension2d<u32> dim = texture->getSize();
const u32 pitch = texture->getPitch() / 2;
// color with alpha disabled (i.e. fully transparent)
const u16 refZeroAlpha = (0x7fff & color.toA1R5G5B5());
const u32 pixels = pitch * dim.Height;
for (u32 pixel = 0; pixel < pixels; ++ pixel)
{
// If the color matches the reference color, ignoring alphas,
// set the alpha to zero.
if(((*p) & 0x7fff) == refZeroAlpha)
{
if(zeroTexels)
(*p) = 0;
else
(*p) = refZeroAlpha;
}
++p;
}
texture->unlock();
}
else
{
u32 *p = (u32*)texture->lock();
if (!p)
{
os::Printer::log("Could not lock texture for making color key channel.", ELL_ERROR);
return;
}
core::dimension2d<u32> dim = texture->getSize();
u32 pitch = texture->getPitch() / 4;
// color with alpha disabled (fully transparent)
const u32 refZeroAlpha = 0x00ffffff & color.color;
const u32 pixels = pitch * dim.Height;
for (u32 pixel = 0; pixel < pixels; ++ pixel)
{
// If the color matches the reference color, ignoring alphas,
// set the alpha to zero.
if(((*p) & 0x00ffffff) == refZeroAlpha)
{
if(zeroTexels)
(*p) = 0;
else
(*p) = refZeroAlpha;
}
++p;
}
texture->unlock();
}
texture->regenerateMipMapLevels();
}
//! Creates an boolean alpha channel of the texture based of an color key position.
void CNullDriver::makeColorKeyTexture(video::ITexture* texture,
core::position2d<s32> colorKeyPixelPos,
bool zeroTexels) const
{
if (!texture)
return;
if (texture->getColorFormat() != ECF_A1R5G5B5 &&
texture->getColorFormat() != ECF_A8R8G8B8 )
{
os::Printer::log("Error: Unsupported texture color format for making color key channel.", ELL_ERROR);
return;
}
SColor colorKey;
if (texture->getColorFormat() == ECF_A1R5G5B5)
{
u16 *p = (u16*)texture->lock(ETLM_READ_ONLY);
if (!p)
{
os::Printer::log("Could not lock texture for making color key channel.", ELL_ERROR);
return;
}
u32 pitch = texture->getPitch() / 2;
const u16 key16Bit = 0x7fff & p[colorKeyPixelPos.Y*pitch + colorKeyPixelPos.X];
colorKey = video::A1R5G5B5toA8R8G8B8(key16Bit);
}
else
{
u32 *p = (u32*)texture->lock(ETLM_READ_ONLY);
if (!p)
{
os::Printer::log("Could not lock texture for making color key channel.", ELL_ERROR);
return;
}
u32 pitch = texture->getPitch() / 4;
colorKey = 0x00ffffff & p[colorKeyPixelPos.Y*pitch + colorKeyPixelPos.X];
}
texture->unlock();
makeColorKeyTexture(texture, colorKey, zeroTexels);
}
//! Returns the maximum amount of primitives (mostly vertices) which
//! the device is able to render with one drawIndexedTriangleList
//! call.
u32 CNullDriver::getMaximalPrimitiveCount() const
{
return 0xFFFFFFFF;
}
//! checks triangle count and print warning if wrong
bool CNullDriver::checkPrimitiveCount(u32 prmCount) const
{
const u32 m = getMaximalPrimitiveCount();
if (prmCount > m)
{
2022-02-26 11:18:19 +01:00
char tmp[128];
snprintf_irr(tmp, sizeof(tmp), "Could not draw triangles, too many primitives(%u), maximum is %u.", prmCount, m);
os::Printer::log(tmp, ELL_ERROR);
return false;
}
return true;
}
bool CNullDriver::checkImage(const core::array<IImage*>& image) const
{
bool status = true;
if (image.size() > 0)
{
ECOLOR_FORMAT lastFormat = image[0]->getColorFormat();
core::dimension2d<u32> lastSize = image[0]->getDimension();
for (u32 i = 0; i < image.size() && status; ++i)
{
ECOLOR_FORMAT format = image[i]->getColorFormat();
core::dimension2d<u32> size = image[i]->getDimension();
switch (format)
{
case ECF_DXT1:
case ECF_DXT2:
case ECF_DXT3:
case ECF_DXT4:
case ECF_DXT5:
if (!queryFeature(EVDF_TEXTURE_COMPRESSED_DXT))
{
os::Printer::log("DXT texture compression not available.", ELL_ERROR);
status = false;
}
else if (size.getOptimalSize(true, false) != size)
{
os::Printer::log("Invalid size of image for DXT texture, size of image must be power of two.", ELL_ERROR);
status = false;
}
break;
case ECF_PVRTC_RGB2:
case ECF_PVRTC_ARGB2:
case ECF_PVRTC_RGB4:
case ECF_PVRTC_ARGB4:
if (!queryFeature(EVDF_TEXTURE_COMPRESSED_PVRTC))
{
os::Printer::log("PVRTC texture compression not available.", ELL_ERROR);
status = false;
}
else if (size.getOptimalSize(true, false) != size)
{
os::Printer::log("Invalid size of image for PVRTC compressed texture, size of image must be power of two and squared.", ELL_ERROR);
status = false;
}
break;
case ECF_PVRTC2_ARGB2:
case ECF_PVRTC2_ARGB4:
if (!queryFeature(EVDF_TEXTURE_COMPRESSED_PVRTC2))
{
os::Printer::log("PVRTC2 texture compression not available.", ELL_ERROR);
status = false;
}
break;
case ECF_ETC1:
if (!queryFeature(EVDF_TEXTURE_COMPRESSED_ETC1))
{
os::Printer::log("ETC1 texture compression not available.", ELL_ERROR);
status = false;
}
break;
case ECF_ETC2_RGB:
case ECF_ETC2_ARGB:
if (!queryFeature(EVDF_TEXTURE_COMPRESSED_ETC2))
{
os::Printer::log("ETC2 texture compression not available.", ELL_ERROR);
status = false;
}
break;
default:
break;
}
if (format != lastFormat || size != lastSize)
status = false;
}
}
else
{
status = false;
}
return status;
}
//! Enables or disables a texture creation flag.
void CNullDriver::setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled)
{
if (enabled && ((flag == ETCF_ALWAYS_16_BIT) || (flag == ETCF_ALWAYS_32_BIT)
|| (flag == ETCF_OPTIMIZED_FOR_QUALITY) || (flag == ETCF_OPTIMIZED_FOR_SPEED)))
{
// disable other formats
setTextureCreationFlag(ETCF_ALWAYS_16_BIT, false);
setTextureCreationFlag(ETCF_ALWAYS_32_BIT, false);
setTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY, false);
setTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED, false);
}
// set flag
TextureCreationFlags = (TextureCreationFlags & (~flag)) |
((((u32)!enabled)-1) & flag);
}
//! Returns if a texture creation flag is enabled or disabled.
bool CNullDriver::getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const
{
return (TextureCreationFlags & flag)!=0;
}
core::array<IImage*> CNullDriver::createImagesFromFile(const io::path& filename, E_TEXTURE_TYPE* type)
{
// TO-DO -> use 'move' feature from C++11 standard.
core::array<IImage*> imageArray;
if (filename.size() > 0)
{
io::IReadFile* file = FileSystem->createAndOpenFile(filename);
if (file)
{
imageArray = createImagesFromFile(file, type);
file->drop();
}
else
os::Printer::log("Could not open file of image", filename, ELL_WARNING);
}
return imageArray;
}
core::array<IImage*> CNullDriver::createImagesFromFile(io::IReadFile* file, E_TEXTURE_TYPE* type)
{
// TO-DO -> use 'move' feature from C++11 standard.
core::array<IImage*> imageArray;
if (file)
{
s32 i;
// try to load file based on file extension
for (i = SurfaceLoader.size() - 1; i >= 0; --i)
{
if (SurfaceLoader[i]->isALoadableFileExtension(file->getFileName()))
{
// reset file position which might have changed due to previous loadImage calls
file->seek(0);
imageArray = SurfaceLoader[i]->loadImages(file, type);
if (imageArray.size() == 0)
{
file->seek(0);
IImage* image = SurfaceLoader[i]->loadImage(file);
if (image)
imageArray.push_back(image);
}
if (imageArray.size() > 0)
return imageArray;
}
}
// try to load file based on what is in it
for (i = SurfaceLoader.size() - 1; i >= 0; --i)
{
// dito
file->seek(0);
if (SurfaceLoader[i]->isALoadableFileFormat(file)
&& !SurfaceLoader[i]->isALoadableFileExtension(file->getFileName()) // extension was tried above already
)
{
file->seek(0);
imageArray = SurfaceLoader[i]->loadImages(file, type);
if (imageArray.size() == 0)
{
file->seek(0);
IImage* image = SurfaceLoader[i]->loadImage(file);
if (image)
imageArray.push_back(image);
}
if (imageArray.size() > 0)
return imageArray;
}
}
}
return imageArray;
}
//! Writes the provided image to disk file
bool CNullDriver::writeImageToFile(IImage* image, const io::path& filename,u32 param)
{
io::IWriteFile* file = FileSystem->createAndWriteFile(filename);
if(!file)
return false;
bool result = writeImageToFile(image, file, param);
file->drop();
return result;
}
//! Writes the provided image to a file.
bool CNullDriver::writeImageToFile(IImage* image, io::IWriteFile * file, u32 param)
{
if(!file)
return false;
for (s32 i=SurfaceWriter.size()-1; i>=0; --i)
{
if (SurfaceWriter[i]->isAWriteableFileExtension(file->getFileName()))
{
bool written = SurfaceWriter[i]->writeImage(file, image, param);
if (written)
return true;
}
}
return false; // failed to write
}
//! Creates a software image from a byte array.
IImage* CNullDriver::createImageFromData(ECOLOR_FORMAT format,
const core::dimension2d<u32>& size, void *data, bool ownForeignMemory,
bool deleteMemory)
{
return new CImage(format, size, data, ownForeignMemory, deleteMemory);
}
//! Creates an empty software image.
IImage* CNullDriver::createImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size)
{
return new CImage(format, size);
}
//! Creates a software image from another image.
IImage* CNullDriver::createImage(ECOLOR_FORMAT format, IImage *imageToCopy)
{
os::Printer::log("Deprecated method, please create an empty image instead and use copyTo().", ELL_WARNING);
CImage* tmp = new CImage(format, imageToCopy->getDimension());
imageToCopy->copyTo(tmp);
return tmp;
}
//! Creates a software image from part of another image.
IImage* CNullDriver::createImage(IImage* imageToCopy, const core::position2d<s32>& pos, const core::dimension2d<u32>& size)
{
os::Printer::log("Deprecated method, please create an empty image instead and use copyTo().", ELL_WARNING);
CImage* tmp = new CImage(imageToCopy->getColorFormat(), imageToCopy->getDimension());
imageToCopy->copyTo(tmp, core::position2di(0,0), core::recti(pos,size));
return tmp;
}
//! Creates a software image from part of a texture.
IImage* CNullDriver::createImage(ITexture* texture, const core::position2d<s32>& pos, const core::dimension2d<u32>& size)
{
if ((pos==core::position2di(0,0)) && (size == texture->getSize()))
{
void * data = texture->lock(ETLM_READ_ONLY);
if ( !data)
return 0;
IImage* image = new CImage(texture->getColorFormat(), size, data, false, false);
texture->unlock();
return image;
}
else
{
// make sure to avoid buffer overruns
// make the vector a separate variable for g++ 3.x
const core::vector2d<u32> leftUpper(core::clamp(static_cast<u32>(pos.X), 0u, texture->getSize().Width),
core::clamp(static_cast<u32>(pos.Y), 0u, texture->getSize().Height));
const core::rect<u32> clamped(leftUpper,
core::dimension2du(core::clamp(static_cast<u32>(size.Width), 0u, texture->getSize().Width),
core::clamp(static_cast<u32>(size.Height), 0u, texture->getSize().Height)));
if (!clamped.isValid())
return 0;
u8* src = static_cast<u8*>(texture->lock(ETLM_READ_ONLY));
if (!src)
return 0;
IImage* image = new CImage(texture->getColorFormat(), clamped.getSize());
u8* dst = static_cast<u8*>(image->getData());
src += clamped.UpperLeftCorner.Y * texture->getPitch() + image->getBytesPerPixel() * clamped.UpperLeftCorner.X;
for (u32 i=0; i<clamped.getHeight(); ++i)
{
video::CColorConverter::convert_viaFormat(src, texture->getColorFormat(), clamped.getWidth(), dst, image->getColorFormat());
src += texture->getPitch();
dst += image->getPitch();
}
texture->unlock();
return image;
}
}
//! Sets the fog mode.
void CNullDriver::setFog(SColor color, E_FOG_TYPE fogType, f32 start, f32 end,
f32 density, bool pixelFog, bool rangeFog)
{
FogColor = color;
FogType = fogType;
FogStart = start;
FogEnd = end;
FogDensity = density;
PixelFog = pixelFog;
RangeFog = rangeFog;
}
//! Gets the fog mode.
void CNullDriver::getFog(SColor& color, E_FOG_TYPE& fogType, f32& start, f32& end,
f32& density, bool& pixelFog, bool& rangeFog)
{
color = FogColor;
fogType = FogType;
start = FogStart;
end = FogEnd;
density = FogDensity;
pixelFog = PixelFog;
rangeFog = RangeFog;
}
//! Draws a mesh buffer
void CNullDriver::drawMeshBuffer(const scene::IMeshBuffer* mb)
{
if (!mb)
return;
//IVertexBuffer and IIndexBuffer later
SHWBufferLink *HWBuffer=getBufferLink(mb);
if (HWBuffer)
drawHardwareBuffer(HWBuffer);
else
drawVertexPrimitiveList(mb->getVertices(), mb->getVertexCount(), mb->getIndices(), mb->getPrimitiveCount(), mb->getVertexType(), mb->getPrimitiveType(), mb->getIndexType());
}
//! Draws the normals of a mesh buffer
void CNullDriver::drawMeshBufferNormals(const scene::IMeshBuffer* mb, f32 length, SColor color)
{
const u32 count = mb->getVertexCount();
const bool normalize = mb->getMaterial().NormalizeNormals;
for (u32 i=0; i < count; ++i)
{
core::vector3df normalizedNormal = mb->getNormal(i);
if (normalize)
normalizedNormal.normalize();
const core::vector3df& pos = mb->getPosition(i);
draw3DLine(pos, pos + (normalizedNormal * length), color);
}
}
CNullDriver::SHWBufferLink *CNullDriver::getBufferLink(const scene::IMeshBuffer* mb)
{
if (!mb || !isHardwareBufferRecommend(mb))
return 0;
//search for hardware links
SHWBufferLink *HWBuffer = reinterpret_cast<SHWBufferLink*>(mb->getHWBuffer());
if (HWBuffer)
return HWBuffer;
return createHardwareBuffer(mb); //no hardware links, and mesh wants one, create it
}
//! Update all hardware buffers, remove unused ones
void CNullDriver::updateAllHardwareBuffers()
{
auto it = HWBufferList.begin();
while (it != HWBufferList.end()) {
SHWBufferLink *Link = *it;
++it;
if (!Link->MeshBuffer || Link->MeshBuffer->getReferenceCount() == 1)
deleteHardwareBuffer(Link);
}
}
void CNullDriver::deleteHardwareBuffer(SHWBufferLink *HWBuffer)
{
if (!HWBuffer)
return;
HWBufferList.erase(HWBuffer->listPosition);
delete HWBuffer;
}
//! Remove hardware buffer
void CNullDriver::removeHardwareBuffer(const scene::IMeshBuffer* mb)
{
if (!mb)
return;
SHWBufferLink *HWBuffer = reinterpret_cast<SHWBufferLink*>(mb->getHWBuffer());
if (HWBuffer)
deleteHardwareBuffer(HWBuffer);
}
//! Remove all hardware buffers
void CNullDriver::removeAllHardwareBuffers()
{
while (!HWBufferList.empty())
deleteHardwareBuffer(HWBufferList.front());
}
bool CNullDriver::isHardwareBufferRecommend(const scene::IMeshBuffer* mb)
{
if (!mb || (mb->getHardwareMappingHint_Index()==scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex()==scene::EHM_NEVER))
return false;
if (mb->getVertexCount()<MinVertexCountForVBO)
return false;
return true;
}
//! Create occlusion query.
/** Use node for identification and mesh for occlusion test. */
void CNullDriver::addOcclusionQuery(scene::ISceneNode* node, const scene::IMesh* mesh)
{
if (!node)
return;
if (!mesh)
{
if ((node->getType() != scene::ESNT_MESH) && (node->getType() != scene::ESNT_ANIMATED_MESH))
return;
else if (node->getType() == scene::ESNT_MESH)
mesh = static_cast<scene::IMeshSceneNode*>(node)->getMesh();
else
mesh = static_cast<scene::IAnimatedMeshSceneNode*>(node)->getMesh()->getMesh(0);
if (!mesh)
return;
}
//search for query
s32 index = OcclusionQueries.linear_search(SOccQuery(node));
if (index != -1)
{
if (OcclusionQueries[index].Mesh != mesh)
{
OcclusionQueries[index].Mesh->drop();
OcclusionQueries[index].Mesh = mesh;
mesh->grab();
}
}
else
{
OcclusionQueries.push_back(SOccQuery(node, mesh));
node->setAutomaticCulling(node->getAutomaticCulling() | scene::EAC_OCC_QUERY);
}
}
//! Remove occlusion query.
void CNullDriver::removeOcclusionQuery(scene::ISceneNode* node)
{
//search for query
s32 index = OcclusionQueries.linear_search(SOccQuery(node));
if (index != -1)
{
node->setAutomaticCulling(node->getAutomaticCulling() & ~scene::EAC_OCC_QUERY);
OcclusionQueries.erase(index);
}
}
//! Remove all occlusion queries.
void CNullDriver::removeAllOcclusionQueries()
{
for (s32 i=OcclusionQueries.size()-1; i>=0; --i)
{
removeOcclusionQuery(OcclusionQueries[i].Node);
}
}
//! Run occlusion query. Draws mesh stored in query.
/** If the mesh shall be rendered visible, use
flag to enable the proper material setting. */
void CNullDriver::runOcclusionQuery(scene::ISceneNode* node, bool visible)
{
if(!node)
return;
s32 index = OcclusionQueries.linear_search(SOccQuery(node));
if (index==-1)
return;
OcclusionQueries[index].Run=0;
if (!visible)
{
SMaterial mat;
mat.Lighting=false;
mat.AntiAliasing=0;
mat.ColorMask=ECP_NONE;
mat.GouraudShading=false;
mat.ZWriteEnable=EZW_OFF;
setMaterial(mat);
}
setTransform(video::ETS_WORLD, node->getAbsoluteTransformation());
const scene::IMesh* mesh = OcclusionQueries[index].Mesh;
for (u32 i=0; i<mesh->getMeshBufferCount(); ++i)
{
if (visible)
setMaterial(mesh->getMeshBuffer(i)->getMaterial());
drawMeshBuffer(mesh->getMeshBuffer(i));
}
}
//! Run all occlusion queries. Draws all meshes stored in queries.
/** If the meshes shall not be rendered visible, use
overrideMaterial to disable the color and depth buffer. */
void CNullDriver::runAllOcclusionQueries(bool visible)
{
for (u32 i=0; i<OcclusionQueries.size(); ++i)
runOcclusionQuery(OcclusionQueries[i].Node, visible);
}
//! Update occlusion query. Retrieves results from GPU.
/** If the query shall not block, set the flag to false.
Update might not occur in this case, though */
void CNullDriver::updateOcclusionQuery(scene::ISceneNode* node, bool block)
{
}
//! Update all occlusion queries. Retrieves results from GPU.
/** If the query shall not block, set the flag to false.
Update might not occur in this case, though */
void CNullDriver::updateAllOcclusionQueries(bool block)
{
for (u32 i=0; i<OcclusionQueries.size(); ++i)
{
if (OcclusionQueries[i].Run==u32(~0))
continue;
updateOcclusionQuery(OcclusionQueries[i].Node, block);
++OcclusionQueries[i].Run;
if (OcclusionQueries[i].Run>1000)
removeOcclusionQuery(OcclusionQueries[i].Node);
}
}
//! Return query result.
/** Return value is the number of visible pixels/fragments.
The value is a safe approximation, i.e. can be larger then the
actual value of pixels. */
u32 CNullDriver::getOcclusionQueryResult(scene::ISceneNode* node) const
{
return ~0;
}
//! Create render target.
IRenderTarget* CNullDriver::addRenderTarget()
{
return 0;
}
//! Remove render target.
void CNullDriver::removeRenderTarget(IRenderTarget* renderTarget)
{
if (!renderTarget)
return;
for (u32 i = 0; i < RenderTargets.size(); ++i)
{
if (RenderTargets[i] == renderTarget)
{
RenderTargets[i]->drop();
RenderTargets.erase(i);
return;
}
}
}
//! Remove all render targets.
void CNullDriver::removeAllRenderTargets()
{
for (u32 i = 0; i < RenderTargets.size(); ++i)
RenderTargets[i]->drop();
RenderTargets.clear();
SharedRenderTarget = 0;
}
//! Only used by the internal engine. Used to notify the driver that
//! the window was resized.
void CNullDriver::OnResize(const core::dimension2d<u32>& size)
{
if (ViewPort.getWidth() == (s32)ScreenSize.Width &&
ViewPort.getHeight() == (s32)ScreenSize.Height)
ViewPort = core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(size));
ScreenSize = size;
}
// adds a material renderer and drops it afterwards. To be used for internal creation
s32 CNullDriver::addAndDropMaterialRenderer(IMaterialRenderer* m)
{
s32 i = addMaterialRenderer(m);
if (m)
m->drop();
return i;
}
//! Adds a new material renderer to the video device.
s32 CNullDriver::addMaterialRenderer(IMaterialRenderer* renderer, const char* name)
{
if (!renderer)
return -1;
SMaterialRenderer r;
r.Renderer = renderer;
r.Name = name;
if (name == 0 && (MaterialRenderers.size() < (sizeof(sBuiltInMaterialTypeNames) / sizeof(char*))-1 ))
{
// set name of built in renderer so that we don't have to implement name
// setting in all available renderers.
r.Name = sBuiltInMaterialTypeNames[MaterialRenderers.size()];
}
MaterialRenderers.push_back(r);
renderer->grab();
return MaterialRenderers.size()-1;
}
//! Sets the name of a material renderer.
void CNullDriver::setMaterialRendererName(s32 idx, const char* name)
{
if (idx < s32(sizeof(sBuiltInMaterialTypeNames) / sizeof(char*))-1 ||
idx >= (s32)MaterialRenderers.size())
return;
MaterialRenderers[idx].Name = name;
}
void CNullDriver::swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames)
{
if ( idx1 < MaterialRenderers.size() && idx2 < MaterialRenderers.size() )
{
irr::core::swap(MaterialRenderers[idx1].Renderer, MaterialRenderers[idx2].Renderer);
if ( swapNames )
irr::core::swap(MaterialRenderers[idx1].Name, MaterialRenderers[idx2].Name);
}
}
//! Returns driver and operating system specific data about the IVideoDriver.
const SExposedVideoData& CNullDriver::getExposedVideoData()
{
return ExposedData;
}
//! Returns type of video driver
E_DRIVER_TYPE CNullDriver::getDriverType() const
{
return EDT_NULL;
}
//! deletes all material renderers
void CNullDriver::deleteMaterialRenders()
{
// delete material renderers
for (u32 i=0; i<MaterialRenderers.size(); ++i)
if (MaterialRenderers[i].Renderer)
MaterialRenderers[i].Renderer->drop();
MaterialRenderers.clear();
}
//! Returns pointer to material renderer or null
IMaterialRenderer* CNullDriver::getMaterialRenderer(u32 idx) const
{
if ( idx < MaterialRenderers.size() )
return MaterialRenderers[idx].Renderer;
else
return 0;
}
//! Returns amount of currently available material renderers.
u32 CNullDriver::getMaterialRendererCount() const
{
return MaterialRenderers.size();
}
//! Returns name of the material renderer
const char* CNullDriver::getMaterialRendererName(u32 idx) const
{
if ( idx < MaterialRenderers.size() )
return MaterialRenderers[idx].Name.c_str();
return 0;
}
//! Returns pointer to the IGPUProgrammingServices interface.
IGPUProgrammingServices* CNullDriver::getGPUProgrammingServices()
{
return this;
}
//! Adds a new material renderer to the VideoDriver, based on a high level shading language.
s32 CNullDriver::addHighLevelShaderMaterial(
const c8* vertexShaderProgram,
const c8* vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
const c8* pixelShaderProgram,
const c8* pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
const c8* geometryShaderProgram,
const c8* geometryShaderEntryPointName,
E_GEOMETRY_SHADER_TYPE gsCompileTarget,
scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
u32 verticesOut,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial,
s32 userData)
{
os::Printer::log("High level shader materials not available (yet) in this driver, sorry");
return -1;
}
//! Like IGPUProgrammingServices::addShaderMaterial() (look there for a detailed description),
//! but tries to load the programs from files.
s32 CNullDriver::addHighLevelShaderMaterialFromFiles(
const io::path& vertexShaderProgramFileName,
const c8* vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
const io::path& pixelShaderProgramFileName,
const c8* pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
const io::path& geometryShaderProgramFileName,
const c8* geometryShaderEntryPointName,
E_GEOMETRY_SHADER_TYPE gsCompileTarget,
scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
u32 verticesOut,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial,
s32 userData)
{
io::IReadFile* vsfile = 0;
io::IReadFile* psfile = 0;
io::IReadFile* gsfile = 0;
if (vertexShaderProgramFileName.size() )
{
vsfile = FileSystem->createAndOpenFile(vertexShaderProgramFileName);
if (!vsfile)
{
os::Printer::log("Could not open vertex shader program file",
vertexShaderProgramFileName, ELL_WARNING);
}
}
if (pixelShaderProgramFileName.size() )
{
psfile = FileSystem->createAndOpenFile(pixelShaderProgramFileName);
if (!psfile)
{
os::Printer::log("Could not open pixel shader program file",
pixelShaderProgramFileName, ELL_WARNING);
}
}
if (geometryShaderProgramFileName.size() )
{
gsfile = FileSystem->createAndOpenFile(geometryShaderProgramFileName);
if (!gsfile)
{
os::Printer::log("Could not open geometry shader program file",
geometryShaderProgramFileName, ELL_WARNING);
}
}
s32 result = addHighLevelShaderMaterialFromFiles(
vsfile, vertexShaderEntryPointName, vsCompileTarget,
psfile, pixelShaderEntryPointName, psCompileTarget,
gsfile, geometryShaderEntryPointName, gsCompileTarget,
inType, outType, verticesOut,
callback, baseMaterial, userData);
if (psfile)
psfile->drop();
if (vsfile)
vsfile->drop();
if (gsfile)
gsfile->drop();
return result;
}
//! Like IGPUProgrammingServices::addShaderMaterial() (look there for a detailed description),
//! but tries to load the programs from files.
s32 CNullDriver::addHighLevelShaderMaterialFromFiles(
io::IReadFile* vertexShaderProgram,
const c8* vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget,
io::IReadFile* pixelShaderProgram,
const c8* pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
io::IReadFile* geometryShaderProgram,
const c8* geometryShaderEntryPointName,
E_GEOMETRY_SHADER_TYPE gsCompileTarget,
scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
u32 verticesOut,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial,
s32 userData)
{
c8* vs = 0;
c8* ps = 0;
c8* gs = 0;
if (vertexShaderProgram)
{
const long size = vertexShaderProgram->getSize();
if (size)
{
vs = new c8[size+1];
vertexShaderProgram->read(vs, size);
vs[size] = 0;
}
}
if (pixelShaderProgram)
{
const long size = pixelShaderProgram->getSize();
if (size)
{
// if both handles are the same we must reset the file
if (pixelShaderProgram==vertexShaderProgram)
pixelShaderProgram->seek(0);
ps = new c8[size+1];
pixelShaderProgram->read(ps, size);
ps[size] = 0;
}
}
if (geometryShaderProgram)
{
const long size = geometryShaderProgram->getSize();
if (size)
{
// if both handles are the same we must reset the file
if ((geometryShaderProgram==vertexShaderProgram) ||
(geometryShaderProgram==pixelShaderProgram))
geometryShaderProgram->seek(0);
gs = new c8[size+1];
geometryShaderProgram->read(gs, size);
gs[size] = 0;
}
}
s32 result = this->addHighLevelShaderMaterial(
vs, vertexShaderEntryPointName, vsCompileTarget,
ps, pixelShaderEntryPointName, psCompileTarget,
gs, geometryShaderEntryPointName, gsCompileTarget,
inType, outType, verticesOut,
callback, baseMaterial, userData);
delete [] vs;
delete [] ps;
delete [] gs;
return result;
}
//! Adds a new material renderer to the VideoDriver, using pixel and/or
//! vertex shaders to render geometry.
s32 CNullDriver::addShaderMaterial(const c8* vertexShaderProgram,
const c8* pixelShaderProgram,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial,
s32 userData)
{
os::Printer::log("Shader materials not implemented yet in this driver, sorry.");
return -1;
}
//! Like IGPUProgrammingServices::addShaderMaterial(), but tries to load the
//! programs from files.
s32 CNullDriver::addShaderMaterialFromFiles(io::IReadFile* vertexShaderProgram,
io::IReadFile* pixelShaderProgram,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial,
s32 userData)
{
c8* vs = 0;
c8* ps = 0;
if (vertexShaderProgram)
{
const long size = vertexShaderProgram->getSize();
if (size)
{
vs = new c8[size+1];
vertexShaderProgram->read(vs, size);
vs[size] = 0;
}
}
if (pixelShaderProgram)
{
const long size = pixelShaderProgram->getSize();
if (size)
{
ps = new c8[size+1];
pixelShaderProgram->read(ps, size);
ps[size] = 0;
}
}
s32 result = addShaderMaterial(vs, ps, callback, baseMaterial, userData);
delete [] vs;
delete [] ps;
return result;
}
//! Like IGPUProgrammingServices::addShaderMaterial(), but tries to load the
//! programs from files.
s32 CNullDriver::addShaderMaterialFromFiles(const io::path& vertexShaderProgramFileName,
const io::path& pixelShaderProgramFileName,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial,
s32 userData)
{
io::IReadFile* vsfile = 0;
io::IReadFile* psfile = 0;
if (vertexShaderProgramFileName.size())
{
vsfile = FileSystem->createAndOpenFile(vertexShaderProgramFileName);
if (!vsfile)
{
os::Printer::log("Could not open vertex shader program file",
vertexShaderProgramFileName, ELL_WARNING);
return -1;
}
}
if (pixelShaderProgramFileName.size())
{
psfile = FileSystem->createAndOpenFile(pixelShaderProgramFileName);
if (!psfile)
{
os::Printer::log("Could not open pixel shader program file",
pixelShaderProgramFileName, ELL_WARNING);
if (vsfile)
vsfile->drop();
return -1;
}
}
s32 result = addShaderMaterialFromFiles(vsfile, psfile, callback,
baseMaterial, userData);
if (psfile)
psfile->drop();
if (vsfile)
vsfile->drop();
return result;
}
//! Creates a render target texture.
ITexture* CNullDriver::addRenderTargetTexture(const core::dimension2d<u32>& size,
const io::path&name, const ECOLOR_FORMAT format)
{
return 0;
}
ITexture* CNullDriver::addRenderTargetTextureCubemap(const irr::u32 sideLen,
const io::path& name, const ECOLOR_FORMAT format)
{
return 0;
}
void CNullDriver::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
{
}
//! Returns a pointer to the mesh manipulator.
scene::IMeshManipulator* CNullDriver::getMeshManipulator()
{
return MeshManipulator;
}
//! Returns an image created from the last rendered frame.
IImage* CNullDriver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
{
return 0;
}
// prints renderer version
void CNullDriver::printVersion()
{
core::stringw namePrint = L"Using renderer: ";
namePrint += getName();
os::Printer::log(namePrint.c_str(), ELL_INFORMATION);
}
//! creates a video driver
IVideoDriver* createNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& screenSize)
{
CNullDriver* nullDriver = new CNullDriver(io, screenSize);
// create empty material renderers
for(u32 i=0; sBuiltInMaterialTypeNames[i]; ++i)
{
IMaterialRenderer* imr = new IMaterialRenderer();
nullDriver->addMaterialRenderer(imr);
imr->drop();
}
return nullDriver;
}
//! Set/unset a clipping plane.
//! There are at least 6 clipping planes available for the user to set at will.
//! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
//! \param plane: The plane itself.
//! \param enable: If true, enable the clipping plane else disable it.
bool CNullDriver::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
{
return false;
}
//! Enable/disable a clipping plane.
void CNullDriver::enableClipPlane(u32 index, bool enable)
{
// not necessary
}
ITexture* CNullDriver::createRenderTargetTexture(const core::dimension2d<u32>& size,
const c8* name)
{
os::Printer::log("createRenderTargetTexture is deprecated, use addRenderTargetTexture instead");
ITexture* tex = addRenderTargetTexture(size, name);
tex->grab();
return tex;
}
void CNullDriver::setMinHardwareBufferVertexCount(u32 count)
{
MinVertexCountForVBO = count;
}
SOverrideMaterial& CNullDriver::getOverrideMaterial()
{
return OverrideMaterial;
}
//! Get the 2d override material for altering its values
SMaterial& CNullDriver::getMaterial2D()
{
return OverrideMaterial2D;
}
//! Enable the 2d override material
void CNullDriver::enableMaterial2D(bool enable)
{
OverrideMaterial2DEnabled=enable;
}
core::dimension2du CNullDriver::getMaxTextureSize() const
{
return core::dimension2du(0x10000,0x10000); // maybe large enough
}
bool CNullDriver::needsTransparentRenderPass(const irr::video::SMaterial& material) const
{
// TODO: I suspect it would be nice if the material had an enum for further control.
// Especially it probably makes sense to allow disabling transparent render pass as soon as material.ZWriteEnable is on.
// But then we might want an enum for the renderpass in material instead of just a transparency flag in material - and that's more work.
// Or we could at least set return false when material.ZWriteEnable is EZW_ON? Still considering that...
// Be careful - this function is deeply connected to getWriteZBuffer as transparent render passes are usually about rendering with
// zwrite disabled and getWriteZBuffer calls this function.
video::IMaterialRenderer* rnd = getMaterialRenderer(material.MaterialType);
// TODO: I suspect IMaterialRenderer::isTransparent also often could use SMaterial as parameter
// We could for example then get rid of IsTransparent function in SMaterial and move that to the software material renderer.
if (rnd && rnd->isTransparent())
return true;
return false;
}
//! Color conversion convenience function
/** Convert an image (as array of pixels) from source to destination
array, thereby converting the color format. The pixel size is
determined by the color formats.
\param sP Pointer to source
\param sF Color format of source
\param sN Number of pixels to convert, both array must be large enough
\param dP Pointer to destination
\param dF Color format of destination
*/
void CNullDriver::convertColor(const void* sP, ECOLOR_FORMAT sF, s32 sN,
void* dP, ECOLOR_FORMAT dF) const
{
video::CColorConverter::convert_viaFormat(sP, sF, sN, dP, dF);
}
} // end namespace
} // end namespace