mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-15 23:10:26 +01:00
390 lines
9.5 KiB
C
390 lines
9.5 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __C_OCTREE_H_INCLUDED__
|
||
|
#define __C_OCTREE_H_INCLUDED__
|
||
|
|
||
|
#include "SViewFrustum.h"
|
||
|
#include "S3DVertex.h"
|
||
|
#include "aabbox3d.h"
|
||
|
#include "irrArray.h"
|
||
|
#include "CMeshBuffer.h"
|
||
|
|
||
|
/**
|
||
|
Flags for Octree
|
||
|
*/
|
||
|
//! bypass full invisible/visible test
|
||
|
#define OCTREE_PARENTTEST
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
|
||
|
//! template octree.
|
||
|
/** T must be a vertex type which has a member
|
||
|
called .Pos, which is a core::vertex3df position. */
|
||
|
template <class T>
|
||
|
class Octree
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
// TODO: Using reference counted class on the stack.
|
||
|
// Reason is likely that it really costs speed here otherwise.
|
||
|
// But doing so prevents using VBO's with octrees.
|
||
|
// Also it's just a bad idea, for example this is the reason
|
||
|
// we can't make the copy-constructor private for IReferenceCounted.
|
||
|
// So would be nice to figure out how to put this on heap (and check
|
||
|
// if it's maybe cheap enough) or maybe stop using CMeshBuffer here.
|
||
|
struct SMeshChunk : public scene::CMeshBuffer<T>
|
||
|
{
|
||
|
SMeshChunk ()
|
||
|
: scene::CMeshBuffer<T>(), MaterialId(0)
|
||
|
{
|
||
|
scene::CMeshBuffer<T>::grab();
|
||
|
}
|
||
|
|
||
|
virtual ~SMeshChunk ()
|
||
|
{
|
||
|
//removeAllHardwareBuffers
|
||
|
}
|
||
|
|
||
|
s32 MaterialId;
|
||
|
};
|
||
|
|
||
|
struct SIndexChunk
|
||
|
{
|
||
|
core::array<u16> Indices;
|
||
|
s32 MaterialId;
|
||
|
};
|
||
|
|
||
|
struct SIndexData
|
||
|
{
|
||
|
u16* Indices;
|
||
|
s32 CurrentSize;
|
||
|
s32 MaxSize;
|
||
|
};
|
||
|
|
||
|
|
||
|
//! Constructor
|
||
|
Octree(const core::array<SMeshChunk>& meshes, s32 minimalPolysPerNode=128) :
|
||
|
IndexData(0), IndexDataCount(meshes.size()), NodeCount(0)
|
||
|
{
|
||
|
IndexData = new SIndexData[IndexDataCount];
|
||
|
|
||
|
// construct array of all indices
|
||
|
|
||
|
core::array<SIndexChunk>* indexChunks = new core::array<SIndexChunk>;
|
||
|
indexChunks->reallocate(meshes.size());
|
||
|
for (u32 i=0; i!=meshes.size(); ++i)
|
||
|
{
|
||
|
IndexData[i].CurrentSize = 0;
|
||
|
IndexData[i].MaxSize = meshes[i].Indices.size();
|
||
|
IndexData[i].Indices = new u16[IndexData[i].MaxSize];
|
||
|
|
||
|
indexChunks->push_back(SIndexChunk());
|
||
|
SIndexChunk& tic = indexChunks->getLast();
|
||
|
|
||
|
tic.MaterialId = meshes[i].MaterialId;
|
||
|
tic.Indices = meshes[i].Indices;
|
||
|
}
|
||
|
|
||
|
// create tree
|
||
|
Root = new OctreeNode(NodeCount, 0, meshes, indexChunks, minimalPolysPerNode);
|
||
|
}
|
||
|
|
||
|
//! returns all ids of polygons partially or fully enclosed
|
||
|
//! by this bounding box.
|
||
|
void calculatePolys(const core::aabbox3d<f32>& box)
|
||
|
{
|
||
|
for (u32 i=0; i!=IndexDataCount; ++i)
|
||
|
IndexData[i].CurrentSize = 0;
|
||
|
|
||
|
Root->getPolys(box, IndexData, 0);
|
||
|
}
|
||
|
|
||
|
//! returns all ids of polygons partially or fully enclosed
|
||
|
//! by a view frustum.
|
||
|
void calculatePolys(const scene::SViewFrustum& frustum)
|
||
|
{
|
||
|
for (u32 i=0; i!=IndexDataCount; ++i)
|
||
|
IndexData[i].CurrentSize = 0;
|
||
|
|
||
|
Root->getPolys(frustum, IndexData, 0);
|
||
|
}
|
||
|
|
||
|
const SIndexData* getIndexData() const
|
||
|
{
|
||
|
return IndexData;
|
||
|
}
|
||
|
|
||
|
u32 getIndexDataCount() const
|
||
|
{
|
||
|
return IndexDataCount;
|
||
|
}
|
||
|
|
||
|
u32 getNodeCount() const
|
||
|
{
|
||
|
return NodeCount;
|
||
|
}
|
||
|
|
||
|
//! for debug purposes only, collects the bounding boxes of the tree
|
||
|
void getBoundingBoxes(const core::aabbox3d<f32>& box,
|
||
|
core::array< const core::aabbox3d<f32>* >&outBoxes) const
|
||
|
{
|
||
|
Root->getBoundingBoxes(box, outBoxes);
|
||
|
}
|
||
|
|
||
|
//! destructor
|
||
|
~Octree()
|
||
|
{
|
||
|
for (u32 i=0; i<IndexDataCount; ++i)
|
||
|
delete [] IndexData[i].Indices;
|
||
|
|
||
|
delete [] IndexData;
|
||
|
delete Root;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
// private inner class
|
||
|
class OctreeNode
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
// constructor
|
||
|
OctreeNode(u32& nodeCount, u32 currentdepth,
|
||
|
const core::array<SMeshChunk>& allmeshdata,
|
||
|
core::array<SIndexChunk>* indices,
|
||
|
s32 minimalPolysPerNode) : IndexData(0),
|
||
|
Depth(currentdepth+1)
|
||
|
{
|
||
|
++nodeCount;
|
||
|
|
||
|
u32 i; // new ISO for scoping problem with different compilers
|
||
|
|
||
|
for (i=0; i!=8; ++i)
|
||
|
Children[i] = 0;
|
||
|
|
||
|
if (indices->empty())
|
||
|
{
|
||
|
delete indices;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
bool found = false;
|
||
|
|
||
|
// find first point for bounding box
|
||
|
|
||
|
for (i=0; i<indices->size(); ++i)
|
||
|
{
|
||
|
if (!(*indices)[i].Indices.empty())
|
||
|
{
|
||
|
Box.reset(allmeshdata[i].Vertices[(*indices)[i].Indices[0]].Pos);
|
||
|
found = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!found)
|
||
|
{
|
||
|
delete indices;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
s32 totalPrimitives = 0;
|
||
|
|
||
|
// now lets calculate our bounding box
|
||
|
for (i=0; i<indices->size(); ++i)
|
||
|
{
|
||
|
totalPrimitives += (*indices)[i].Indices.size();
|
||
|
for (u32 j=0; j<(*indices)[i].Indices.size(); ++j)
|
||
|
Box.addInternalPoint(allmeshdata[i].Vertices[(*indices)[i].Indices[j]].Pos);
|
||
|
}
|
||
|
|
||
|
core::vector3df middle = Box.getCenter();
|
||
|
core::vector3df edges[8];
|
||
|
Box.getEdges(edges);
|
||
|
|
||
|
// calculate all children
|
||
|
core::aabbox3d<f32> box;
|
||
|
core::array<u16> keepIndices;
|
||
|
|
||
|
if (totalPrimitives > minimalPolysPerNode && !Box.isEmpty())
|
||
|
for (u32 ch=0; ch!=8; ++ch)
|
||
|
{
|
||
|
box.reset(middle);
|
||
|
box.addInternalPoint(edges[ch]);
|
||
|
|
||
|
// create indices for child
|
||
|
bool added = false;
|
||
|
core::array<SIndexChunk>* cindexChunks = new core::array<SIndexChunk>;
|
||
|
cindexChunks->reallocate(allmeshdata.size());
|
||
|
for (i=0; i<allmeshdata.size(); ++i)
|
||
|
{
|
||
|
cindexChunks->push_back(SIndexChunk());
|
||
|
SIndexChunk& tic = cindexChunks->getLast();
|
||
|
tic.MaterialId = allmeshdata[i].MaterialId;
|
||
|
|
||
|
for (u32 t=0; t<(*indices)[i].Indices.size(); t+=3)
|
||
|
{
|
||
|
if (box.isPointInside(allmeshdata[i].Vertices[(*indices)[i].Indices[t]].Pos) &&
|
||
|
box.isPointInside(allmeshdata[i].Vertices[(*indices)[i].Indices[t+1]].Pos) &&
|
||
|
box.isPointInside(allmeshdata[i].Vertices[(*indices)[i].Indices[t+2]].Pos))
|
||
|
{
|
||
|
tic.Indices.push_back((*indices)[i].Indices[t]);
|
||
|
tic.Indices.push_back((*indices)[i].Indices[t+1]);
|
||
|
tic.Indices.push_back((*indices)[i].Indices[t+2]);
|
||
|
|
||
|
added = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
keepIndices.push_back((*indices)[i].Indices[t]);
|
||
|
keepIndices.push_back((*indices)[i].Indices[t+1]);
|
||
|
keepIndices.push_back((*indices)[i].Indices[t+2]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
(*indices)[i].Indices.set_used(keepIndices.size());
|
||
|
memcpy( (*indices)[i].Indices.pointer(), keepIndices.pointer(), keepIndices.size()*sizeof(u16));
|
||
|
keepIndices.set_used(0);
|
||
|
}
|
||
|
|
||
|
if (added)
|
||
|
Children[ch] = new OctreeNode(nodeCount, Depth,
|
||
|
allmeshdata, cindexChunks, minimalPolysPerNode);
|
||
|
else
|
||
|
delete cindexChunks;
|
||
|
|
||
|
} // end for all possible children
|
||
|
|
||
|
IndexData = indices;
|
||
|
}
|
||
|
|
||
|
// destructor
|
||
|
~OctreeNode()
|
||
|
{
|
||
|
delete IndexData;
|
||
|
|
||
|
for (u32 i=0; i<8; ++i)
|
||
|
delete Children[i];
|
||
|
}
|
||
|
|
||
|
// returns all ids of polygons partially or full enclosed
|
||
|
// by this bounding box.
|
||
|
void getPolys(const core::aabbox3d<f32>& box, SIndexData* idxdata, u32 parentTest ) const
|
||
|
{
|
||
|
#if defined (OCTREE_PARENTTEST )
|
||
|
// if not full inside
|
||
|
if ( parentTest != 2 )
|
||
|
{
|
||
|
// partially inside ?
|
||
|
if (!Box.intersectsWithBox(box))
|
||
|
return;
|
||
|
|
||
|
// fully inside ?
|
||
|
parentTest = Box.isFullInside(box)?2:1;
|
||
|
}
|
||
|
#else
|
||
|
if (Box.intersectsWithBox(box))
|
||
|
#endif
|
||
|
{
|
||
|
const u32 cnt = IndexData->size();
|
||
|
u32 i; // new ISO for scoping problem in some compilers
|
||
|
|
||
|
for (i=0; i<cnt; ++i)
|
||
|
{
|
||
|
const s32 idxcnt = (*IndexData)[i].Indices.size();
|
||
|
|
||
|
if (idxcnt)
|
||
|
{
|
||
|
memcpy(&idxdata[i].Indices[idxdata[i].CurrentSize],
|
||
|
&(*IndexData)[i].Indices[0], idxcnt * sizeof(s16));
|
||
|
idxdata[i].CurrentSize += idxcnt;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (i=0; i!=8; ++i)
|
||
|
if (Children[i])
|
||
|
Children[i]->getPolys(box, idxdata,parentTest);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// returns all ids of polygons partially or full enclosed
|
||
|
// by the view frustum.
|
||
|
void getPolys(const scene::SViewFrustum& frustum, SIndexData* idxdata,u32 parentTest) const
|
||
|
{
|
||
|
u32 i; // new ISO for scoping problem in some compilers
|
||
|
|
||
|
// if parent is fully inside, no further check for the children is needed
|
||
|
#if defined (OCTREE_PARENTTEST )
|
||
|
if ( parentTest != 2 )
|
||
|
#endif
|
||
|
{
|
||
|
#if defined (OCTREE_PARENTTEST )
|
||
|
parentTest = 2;
|
||
|
#endif
|
||
|
for (i=0; i!=scene::SViewFrustum::VF_PLANE_COUNT; ++i)
|
||
|
{
|
||
|
core::EIntersectionRelation3D r = Box.classifyPlaneRelation(frustum.planes[i]);
|
||
|
if ( r == core::ISREL3D_FRONT )
|
||
|
return;
|
||
|
#if defined (OCTREE_PARENTTEST )
|
||
|
if ( r == core::ISREL3D_CLIPPED )
|
||
|
parentTest = 1; // must still check children
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
const u32 cnt = IndexData->size();
|
||
|
|
||
|
for (i=0; i!=cnt; ++i)
|
||
|
{
|
||
|
s32 idxcnt = (*IndexData)[i].Indices.size();
|
||
|
|
||
|
if (idxcnt)
|
||
|
{
|
||
|
memcpy(&idxdata[i].Indices[idxdata[i].CurrentSize],
|
||
|
&(*IndexData)[i].Indices[0], idxcnt * sizeof(s16));
|
||
|
idxdata[i].CurrentSize += idxcnt;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (i=0; i!=8; ++i)
|
||
|
if (Children[i])
|
||
|
Children[i]->getPolys(frustum, idxdata,parentTest);
|
||
|
}
|
||
|
|
||
|
//! for debug purposes only, collects the bounding boxes of the node
|
||
|
void getBoundingBoxes(const core::aabbox3d<f32>& box,
|
||
|
core::array< const core::aabbox3d<f32>* >&outBoxes) const
|
||
|
{
|
||
|
if (Box.intersectsWithBox(box))
|
||
|
{
|
||
|
outBoxes.push_back(&Box);
|
||
|
|
||
|
for (u32 i=0; i!=8; ++i)
|
||
|
if (Children[i])
|
||
|
Children[i]->getBoundingBoxes(box, outBoxes);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
|
||
|
core::aabbox3df Box;
|
||
|
core::array<SIndexChunk>* IndexData;
|
||
|
OctreeNode* Children[8];
|
||
|
u32 Depth;
|
||
|
};
|
||
|
|
||
|
OctreeNode* Root;
|
||
|
SIndexData* IndexData;
|
||
|
u32 IndexDataCount;
|
||
|
u32 NodeCount;
|
||
|
};
|
||
|
|
||
|
} // end namespace
|
||
|
|
||
|
#endif
|
||
|
|