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50 lines
1.6 KiB
C
50 lines
1.6 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__
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#define __C_TRIANGLE_BB_SELECTOR_H_INCLUDED__
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#include "CTriangleSelector.h"
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namespace irr
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{
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namespace scene
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{
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//! Stupid triangle selector without optimization
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class CTriangleBBSelector : public CTriangleSelector
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{
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public:
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//! Constructs a selector based on a mesh
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CTriangleBBSelector(ISceneNode* node);
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//! Gets all triangles.
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virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
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const core::matrix4* transform, bool useNodeTransform,
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irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
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//! Gets all triangles which lie within a specific bounding box.
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virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
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const core::aabbox3d<f32>& box, const core::matrix4* transform, bool useNodeTransform,
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irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
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//! Gets all triangles which have or may have contact with a 3d line.
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virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
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s32& outTriangleCount, const core::line3d<f32>& line,
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const core::matrix4* transform, bool useNodeTransform,
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irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
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protected:
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void fillTriangles() const;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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