2019-12-12 17:32:41 +01:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// The code for the TerrainTriangleSelector is based on the GeoMipMapSelector
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// developed by Spintz. He made it available for Irrlicht and allowed it to be
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2021-08-27 17:55:04 +02:00
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// distributed under this license. I only modified some parts. A lot of thanks go to him.
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2019-12-12 17:32:41 +01:00
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2021-08-27 17:55:04 +02:00
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#ifndef IRR_C_TERRAIN_TRIANGLE_SELECTOR_H
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#define IRR_C_TERRAIN_TRIANGLE_SELECTOR_H
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#include "ITriangleSelector.h"
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#include "irrArray.h"
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namespace irr
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{
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namespace scene
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{
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class ITerrainSceneNode;
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//! Triangle Selector for the TerrainSceneNode
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/** The code for the TerrainTriangleSelector is based on the GeoMipMapSelector
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developed by Spintz. He made it available for Irrlicht and allowed it to be
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distributed under this license. I only modified some parts. A lot of thanks go
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to him.
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*/
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class CTerrainTriangleSelector : public ITriangleSelector
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{
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public:
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//! Constructs a selector based on an ITerrainSceneNode
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CTerrainTriangleSelector(ITerrainSceneNode* node, s32 LOD);
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//! Destructor
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virtual ~CTerrainTriangleSelector();
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//! Clears and sets triangle data
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virtual void setTriangleData(ITerrainSceneNode* node, s32 LOD);
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//! Gets all triangles.
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void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
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const core::matrix4* transform, bool useNodeTransform,
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irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
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//! Gets all triangles which lie within a specific bounding box.
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void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
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const core::aabbox3d<f32>& box, const core::matrix4* transform, bool useNodeTransform,
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irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
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//! Gets all triangles which have or may have contact with a 3d line.
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virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
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s32& outTriangleCount, const core::line3d<f32>& line,
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const core::matrix4* transform, bool useNodeTransform,
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irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
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//! Returns amount of all available triangles in this selector
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virtual s32 getTriangleCount() const IRR_OVERRIDE;
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//! Return the scene node associated with a given triangle.
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virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const IRR_OVERRIDE;
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// Get the number of TriangleSelectors that are part of this one
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virtual u32 getSelectorCount() const IRR_OVERRIDE;
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// Get the TriangleSelector based on index based on getSelectorCount
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virtual ITriangleSelector* getSelector(u32 index) IRR_OVERRIDE;
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// Get the TriangleSelector based on index based on getSelectorCount
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virtual const ITriangleSelector* getSelector(u32 index) const IRR_OVERRIDE;
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private:
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friend class CTerrainSceneNode;
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struct SGeoMipMapTrianglePatch
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{
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core::array<core::triangle3df> Triangles;
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s32 NumTriangles;
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core::aabbox3df Box;
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};
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struct SGeoMipMapTrianglePatches
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{
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SGeoMipMapTrianglePatches() :
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NumPatches(0), TotalTriangles(0)
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{
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}
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core::array<SGeoMipMapTrianglePatch> TrianglePatchArray;
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s32 NumPatches;
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u32 TotalTriangles;
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};
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ITerrainSceneNode* SceneNode;
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SGeoMipMapTrianglePatches TrianglePatches;
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};
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} // end namespace scene
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} // end namespace irr
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#endif // IRR_C_TERRAIN_TRIANGLE_SELECTOR_H
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