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https://github.com/minetest/irrlicht.git
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57 lines
2.0 KiB
Makefile
57 lines
2.0 KiB
Makefile
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# Makefile for Irrlicht Examples
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# It's usually sufficient to change just the target name and source file list
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# and be sure that CXX is set to a valid compiler
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# Name of the executable created (.exe will be added automatically if necessary)
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Target := 16.Quake3MapShader
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# List of source files, separated by spaces
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Sources := main.cpp
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# Path to Irrlicht directory, should contain include/ and lib/
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IrrlichtHome := ../..
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# Path for the executable. Note that Irrlicht.dll should usually also be there for win32 systems
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BinPath = ../../bin/$(SYSTEM)
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# general compiler settings (might need to be set when compiling the lib, too)
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CPPFLAGS += -I$(IrrlichtHome)/include -I/usr/X11R6/include
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ifndef NDEBUG
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CXXFLAGS += -g -Wall
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else
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CXXFLAGS += -O3
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endif
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#default target is Linux
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all: all_linux
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# target specific settings
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all_linux all_win32 static_win32: LDFLAGS += -L$(IrrlichtHome)/lib/$(SYSTEM) -lIrrlicht
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all_linux: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lEGL -lGLESv1_CM -lGLESv2 -lXxf86vm -lXext -lX11 -lXcursor
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all_linux clean_linux: SYSTEM=Linux
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all_win32 clean_win32 static_win32: SYSTEM=Win32-gcc
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all_win32 clean_win32 static_win32: SUF=.exe
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static_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
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all_win32: LDFLAGS += -lopengl32 -lEGL -lGLESv1_CM -lGLESv2 -lm
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static_win32: LDFLAGS += -lgdi32 -lwinspool -lcomdlg32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lopengl32 -lEGL -lGLESv1_CM -lGLESv2
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# name of the binary - only valid for targets which set SYSTEM
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DESTPATH = $(BinPath)/$(Target)$(SUF)
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all_linux all_win32 static_win32:
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$(warning Building...)
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
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clean: clean_linux clean_win32
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$(warning Cleaning...)
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clean_linux clean_win32:
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@$(RM) $(DESTPATH)
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.PHONY: all all_win32 static_win32 clean clean_linux clean_win32
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#multilib handling
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ifeq ($(HOSTTYPE), x86_64)
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LIBSELECT=64
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endif
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#solaris real-time features
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ifeq ($(HOSTTYPE), sun4)
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LDFLAGS += -lrt
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endif
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