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57 lines
1.2 KiB
C
57 lines
1.2 KiB
C
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// This is a Demo of the Irrlicht Engine (c) 2005 by N.Gebhardt.
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// This file is not documentated.
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#ifndef __C_MAIN_MENU_H_INCLUDED__
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#define __C_MAIN_MENU_H_INCLUDED__
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#include <irrlicht.h>
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using namespace irr;
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class CMainMenu : public IEventReceiver
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{
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public:
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CMainMenu();
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bool run();
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bool getFullscreen() const { return fullscreen; }
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bool getMusic() const { return music; }
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bool getShadows() const { return shadows; }
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bool getAdditive() const { return additive; }
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bool getVSync() const { return vsync; }
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bool getAntiAliasing() const { return aa; }
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video::E_DRIVER_TYPE getDriverType() const { return driverType; }
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virtual bool OnEvent(const SEvent& event);
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private:
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void setTransparency();
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gui::IGUIButton* startButton;
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IrrlichtDevice *MenuDevice;
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s32 selected;
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bool start;
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bool fullscreen;
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bool music;
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bool shadows;
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bool additive;
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bool transparent;
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bool vsync;
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bool aa;
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video::E_DRIVER_TYPE driverType;
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scene::IAnimatedMesh* quakeLevel;
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scene::ISceneNode* lightMapNode;
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scene::ISceneNode* dynamicNode;
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video::SColor SkinColor [ gui::EGDC_COUNT ];
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void getOriginalSkinColor();
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};
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#endif
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