mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-18 08:10:32 +01:00
181 lines
6.3 KiB
C
181 lines
6.3 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __I_IREFERENCE_COUNTED_H_INCLUDED__
|
||
|
#define __I_IREFERENCE_COUNTED_H_INCLUDED__
|
||
|
|
||
|
#include "irrTypes.h"
|
||
|
|
||
|
#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||
|
#include "leakHunter.h"
|
||
|
#endif
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
|
||
|
//! Base class of most objects of the Irrlicht Engine.
|
||
|
/** This class provides reference counting through the methods grab() and drop().
|
||
|
It also is able to store a debug string for every instance of an object.
|
||
|
Most objects of the Irrlicht
|
||
|
Engine are derived from IReferenceCounted, and so they are reference counted.
|
||
|
|
||
|
When you create an object in the Irrlicht engine, calling a method
|
||
|
which starts with 'create', an object is created, and you get a pointer
|
||
|
to the new object. If you no longer need the object, you have
|
||
|
to call drop(). This will destroy the object, if grab() was not called
|
||
|
in another part of you program, because this part still needs the object.
|
||
|
Note, that you only need to call drop() to the object, if you created it,
|
||
|
and the method had a 'create' in it.
|
||
|
|
||
|
A simple example:
|
||
|
|
||
|
If you want to create a texture, you may want to call an imaginable method
|
||
|
IDriver::createTexture. You call
|
||
|
ITexture* texture = driver->createTexture(dimension2d<u32>(128, 128));
|
||
|
If you no longer need the texture, call texture->drop().
|
||
|
|
||
|
If you want to load a texture, you may want to call imaginable method
|
||
|
IDriver::loadTexture. You do this like
|
||
|
ITexture* texture = driver->loadTexture("example.jpg");
|
||
|
You will not have to drop the pointer to the loaded texture, because
|
||
|
the name of the method does not start with 'create'. The texture
|
||
|
is stored somewhere by the driver.
|
||
|
*/
|
||
|
class IReferenceCounted
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//! Constructor.
|
||
|
IReferenceCounted()
|
||
|
: DebugName(0), ReferenceCounter(1)
|
||
|
{
|
||
|
#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||
|
LeakHunter::addObject(this);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//! Destructor.
|
||
|
virtual ~IReferenceCounted()
|
||
|
{
|
||
|
#ifdef _IRR_COMPILE_WITH_LEAK_HUNTER_
|
||
|
LeakHunter::removeObject(this);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//! Grabs the object. Increments the reference counter by one.
|
||
|
/** Someone who calls grab() to an object, should later also
|
||
|
call drop() to it. If an object never gets as much drop() as
|
||
|
grab() calls, it will never be destroyed. The
|
||
|
IReferenceCounted class provides a basic reference counting
|
||
|
mechanism with its methods grab() and drop(). Most objects of
|
||
|
the Irrlicht Engine are derived from IReferenceCounted, and so
|
||
|
they are reference counted.
|
||
|
|
||
|
When you create an object in the Irrlicht engine, calling a
|
||
|
method which starts with 'create', an object is created, and
|
||
|
you get a pointer to the new object. If you no longer need the
|
||
|
object, you have to call drop(). This will destroy the object,
|
||
|
if grab() was not called in another part of you program,
|
||
|
because this part still needs the object. Note, that you only
|
||
|
need to call drop() to the object, if you created it, and the
|
||
|
method had a 'create' in it.
|
||
|
|
||
|
A simple example:
|
||
|
|
||
|
If you want to create a texture, you may want to call an
|
||
|
imaginable method IDriver::createTexture. You call
|
||
|
ITexture* texture = driver->createTexture(dimension2d<u32>(128, 128));
|
||
|
If you no longer need the texture, call texture->drop().
|
||
|
If you want to load a texture, you may want to call imaginable
|
||
|
method IDriver::loadTexture. You do this like
|
||
|
ITexture* texture = driver->loadTexture("example.jpg");
|
||
|
You will not have to drop the pointer to the loaded texture,
|
||
|
because the name of the method does not start with 'create'.
|
||
|
The texture is stored somewhere by the driver. */
|
||
|
void grab() const { ++ReferenceCounter; }
|
||
|
|
||
|
//! Drops the object. Decrements the reference counter by one.
|
||
|
/** The IReferenceCounted class provides a basic reference
|
||
|
counting mechanism with its methods grab() and drop(). Most
|
||
|
objects of the Irrlicht Engine are derived from
|
||
|
IReferenceCounted, and so they are reference counted.
|
||
|
|
||
|
When you create an object in the Irrlicht engine, calling a
|
||
|
method which starts with 'create', an object is created, and
|
||
|
you get a pointer to the new object. If you no longer need the
|
||
|
object, you have to call drop(). This will destroy the object,
|
||
|
if grab() was not called in another part of you program,
|
||
|
because this part still needs the object. Note, that you only
|
||
|
need to call drop() to the object, if you created it, and the
|
||
|
method had a 'create' in it.
|
||
|
|
||
|
A simple example:
|
||
|
|
||
|
If you want to create a texture, you may want to call an
|
||
|
imaginable method IDriver::createTexture. You call
|
||
|
ITexture* texture = driver->createTexture(dimension2d<u32>(128, 128));
|
||
|
If you no longer need the texture, call texture->drop().
|
||
|
If you want to load a texture, you may want to call imaginable
|
||
|
method IDriver::loadTexture. You do this like
|
||
|
ITexture* texture = driver->loadTexture("example.jpg");
|
||
|
You will not have to drop the pointer to the loaded texture,
|
||
|
because the name of the method does not start with 'create'.
|
||
|
The texture is stored somewhere by the driver.
|
||
|
\return True, if the object was deleted. */
|
||
|
bool drop() const
|
||
|
{
|
||
|
// someone is doing bad reference counting.
|
||
|
_IRR_DEBUG_BREAK_IF(ReferenceCounter <= 0)
|
||
|
|
||
|
--ReferenceCounter;
|
||
|
if (!ReferenceCounter)
|
||
|
{
|
||
|
delete this;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//! Get the reference count.
|
||
|
/** \return Current value of the reference counter. */
|
||
|
s32 getReferenceCount() const
|
||
|
{
|
||
|
return ReferenceCounter;
|
||
|
}
|
||
|
|
||
|
//! Returns the debug name of the object.
|
||
|
/** The Debugname may only be set and changed by the object
|
||
|
itself. This method should only be used in Debug mode.
|
||
|
\return Returns a string, previously set by setDebugName(); */
|
||
|
const c8* getDebugName() const
|
||
|
{
|
||
|
return DebugName;
|
||
|
}
|
||
|
|
||
|
protected:
|
||
|
|
||
|
//! Sets the debug name of the object.
|
||
|
/** The Debugname may only be set and changed by the object
|
||
|
itself. This method should only be used in Debug mode.
|
||
|
\param newName: New debug name to set. */
|
||
|
void setDebugName(const c8* newName)
|
||
|
{
|
||
|
DebugName = newName;
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
|
||
|
//! The debug name.
|
||
|
const c8* DebugName;
|
||
|
|
||
|
//! The reference counter. Mutable to do reference counting on const objects.
|
||
|
mutable s32 ReferenceCounter;
|
||
|
};
|
||
|
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif
|
||
|
|