mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-16 07:20:25 +01:00
307 lines
10 KiB
C
307 lines
10 KiB
C
|
// Copyright (C) 2009-2012 Christian Stehno
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __S_VERTEX_MANIPULATOR_H_INCLUDED__
|
||
|
#define __S_VERTEX_MANIPULATOR_H_INCLUDED__
|
||
|
|
||
|
#include "S3DVertex.h"
|
||
|
#include "SColor.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace scene
|
||
|
{
|
||
|
|
||
|
class IMesh;
|
||
|
class IMeshBuffer;
|
||
|
struct SMesh;
|
||
|
|
||
|
//! Interface for vertex manipulators.
|
||
|
/** You should derive your manipulator from this class if it shall be called for every vertex, getting as parameter just the vertex.
|
||
|
*/
|
||
|
struct IVertexManipulator
|
||
|
{
|
||
|
};
|
||
|
//! Vertex manipulator to set color to a fixed color for all vertices
|
||
|
class SVertexColorSetManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexColorSetManipulator(video::SColor color) : Color(color) {}
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color=Color;
|
||
|
}
|
||
|
private:
|
||
|
video::SColor Color;
|
||
|
};
|
||
|
//! Vertex manipulator to set the alpha value of the vertex color to a fixed value
|
||
|
class SVertexColorSetAlphaManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexColorSetAlphaManipulator(u32 alpha) : Alpha(alpha) {}
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color.setAlpha(Alpha);
|
||
|
}
|
||
|
private:
|
||
|
u32 Alpha;
|
||
|
};
|
||
|
//! Vertex manipulator which inverts the RGB values
|
||
|
class SVertexColorInvertManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color.setRed(255-vertex.Color.getRed());
|
||
|
vertex.Color.setGreen(255-vertex.Color.getGreen());
|
||
|
vertex.Color.setBlue(255-vertex.Color.getBlue());
|
||
|
}
|
||
|
};
|
||
|
//! Vertex manipulator to set vertex color to one of two values depending on a given threshold
|
||
|
/** If average of the color value is >Threshold the High color is chosen, else Low. */
|
||
|
class SVertexColorThresholdManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexColorThresholdManipulator(u8 threshold, video::SColor low,
|
||
|
video::SColor high) : Threshold(threshold), Low(low), High(high) {}
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color = ((u8)vertex.Color.getAverage()>Threshold)?High:Low;
|
||
|
}
|
||
|
private:
|
||
|
u8 Threshold;
|
||
|
video::SColor Low;
|
||
|
video::SColor High;
|
||
|
};
|
||
|
//! Vertex manipulator which adjusts the brightness by the given amount
|
||
|
/** A positive value increases brightness, a negative value darkens the colors. */
|
||
|
class SVertexColorBrightnessManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexColorBrightnessManipulator(s32 amount) : Amount(amount) {}
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color.setRed(core::clamp(vertex.Color.getRed()+Amount, 0u, 255u));
|
||
|
vertex.Color.setGreen(core::clamp(vertex.Color.getGreen()+Amount, 0u, 255u));
|
||
|
vertex.Color.setBlue(core::clamp(vertex.Color.getBlue()+Amount, 0u, 255u));
|
||
|
}
|
||
|
private:
|
||
|
s32 Amount;
|
||
|
};
|
||
|
//! Vertex manipulator which adjusts the contrast by the given factor
|
||
|
/** Factors over 1 increase contrast, below 1 reduce it. */
|
||
|
class SVertexColorContrastManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexColorContrastManipulator(f32 factor) : Factor(factor) {}
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color.setRed(core::clamp(core::round32((vertex.Color.getRed()-128)*Factor)+128, 0, 255));
|
||
|
vertex.Color.setGreen(core::clamp(core::round32((vertex.Color.getGreen()-128)*Factor)+128, 0, 255));
|
||
|
vertex.Color.setBlue(core::clamp(core::round32((vertex.Color.getBlue()-128)*Factor)+128, 0, 255));
|
||
|
}
|
||
|
private:
|
||
|
f32 Factor;
|
||
|
};
|
||
|
//! Vertex manipulator which adjusts the contrast by the given factor and brightness by a signed amount.
|
||
|
/** Factors over 1 increase contrast, below 1 reduce it.
|
||
|
A positive amount increases brightness, a negative one darkens the colors. */
|
||
|
class SVertexColorContrastBrightnessManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexColorContrastBrightnessManipulator(f32 factor, s32 amount) : Factor(factor), Amount(amount+128) {}
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color.setRed(core::clamp(core::round32((vertex.Color.getRed()-128)*Factor)+Amount, 0, 255));
|
||
|
vertex.Color.setGreen(core::clamp(core::round32((vertex.Color.getGreen()-128)*Factor)+Amount, 0, 255));
|
||
|
vertex.Color.setBlue(core::clamp(core::round32((vertex.Color.getBlue()-128)*Factor)+Amount, 0, 255));
|
||
|
}
|
||
|
private:
|
||
|
f32 Factor;
|
||
|
s32 Amount;
|
||
|
};
|
||
|
//! Vertex manipulator which adjusts the brightness by a gamma operation
|
||
|
/** A value over one increases brightness, one below darkens the colors. */
|
||
|
class SVertexColorGammaManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexColorGammaManipulator(f32 gamma) : Gamma(1.f)
|
||
|
{
|
||
|
if (gamma != 0.f)
|
||
|
Gamma = 1.f/gamma;
|
||
|
}
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color.setRed(core::clamp(core::round32(powf((f32)(vertex.Color.getRed()),Gamma)), 0, 255));
|
||
|
vertex.Color.setGreen(core::clamp(core::round32(powf((f32)(vertex.Color.getGreen()),Gamma)), 0, 255));
|
||
|
vertex.Color.setBlue(core::clamp(core::round32(powf((f32)(vertex.Color.getBlue()),Gamma)), 0, 255));
|
||
|
}
|
||
|
private:
|
||
|
f32 Gamma;
|
||
|
};
|
||
|
//! Vertex manipulator which scales the color values
|
||
|
/** Can e.g be used for white balance, factor would be 255.f/brightest color. */
|
||
|
class SVertexColorScaleManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexColorScaleManipulator(f32 factor) : Factor(factor) {}
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color.setRed(core::clamp(core::round32(vertex.Color.getRed()*Factor), 0, 255));
|
||
|
vertex.Color.setGreen(core::clamp(core::round32(vertex.Color.getGreen()*Factor), 0, 255));
|
||
|
vertex.Color.setBlue(core::clamp(core::round32(vertex.Color.getBlue()*Factor), 0, 255));
|
||
|
}
|
||
|
private:
|
||
|
f32 Factor;
|
||
|
};
|
||
|
//! Vertex manipulator which desaturates the color values
|
||
|
/** Uses the lightness value of the color. */
|
||
|
class SVertexColorDesaturateToLightnessManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color=core::round32(vertex.Color.getLightness());
|
||
|
}
|
||
|
};
|
||
|
//! Vertex manipulator which desaturates the color values
|
||
|
/** Uses the average value of the color. */
|
||
|
class SVertexColorDesaturateToAverageManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color=vertex.Color.getAverage();
|
||
|
}
|
||
|
};
|
||
|
//! Vertex manipulator which desaturates the color values
|
||
|
/** Uses the luminance value of the color. */
|
||
|
class SVertexColorDesaturateToLuminanceManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color=core::round32(vertex.Color.getLuminance());
|
||
|
}
|
||
|
};
|
||
|
//! Vertex manipulator which interpolates the color values
|
||
|
/** Uses linear interpolation. */
|
||
|
class SVertexColorInterpolateLinearManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexColorInterpolateLinearManipulator(video::SColor color, f32 factor) :
|
||
|
Color(color), Factor(factor) {}
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color=vertex.Color.getInterpolated(Color, Factor);
|
||
|
}
|
||
|
private:
|
||
|
video::SColor Color;
|
||
|
f32 Factor;
|
||
|
};
|
||
|
//! Vertex manipulator which interpolates the color values
|
||
|
/** Uses linear interpolation. */
|
||
|
class SVertexColorInterpolateQuadraticManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexColorInterpolateQuadraticManipulator(video::SColor color1, video::SColor color2, f32 factor) :
|
||
|
Color1(color1), Color2(color2), Factor(factor) {}
|
||
|
void operator()(video::S3DVertex& vertex) const
|
||
|
{
|
||
|
vertex.Color=vertex.Color.getInterpolated_quadratic(Color1, Color2, Factor);
|
||
|
}
|
||
|
private:
|
||
|
video::SColor Color1;
|
||
|
video::SColor Color2;
|
||
|
f32 Factor;
|
||
|
};
|
||
|
|
||
|
//! Vertex manipulator which scales the position of the vertex
|
||
|
class SVertexPositionScaleManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexPositionScaleManipulator(const core::vector3df& factor) : Factor(factor) {}
|
||
|
template <typename VType>
|
||
|
void operator()(VType& vertex) const
|
||
|
{
|
||
|
vertex.Pos *= Factor;
|
||
|
}
|
||
|
private:
|
||
|
core::vector3df Factor;
|
||
|
};
|
||
|
|
||
|
//! Vertex manipulator which scales the position of the vertex along the normals
|
||
|
/** This can look more pleasing than the usual Scale operator, but
|
||
|
depends on the mesh geometry.
|
||
|
*/
|
||
|
class SVertexPositionScaleAlongNormalsManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexPositionScaleAlongNormalsManipulator(const core::vector3df& factor) : Factor(factor) {}
|
||
|
template <typename VType>
|
||
|
void operator()(VType& vertex) const
|
||
|
{
|
||
|
vertex.Pos += vertex.Normal*Factor;
|
||
|
}
|
||
|
private:
|
||
|
core::vector3df Factor;
|
||
|
};
|
||
|
|
||
|
//! Vertex manipulator which transforms the position of the vertex
|
||
|
class SVertexPositionTransformManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexPositionTransformManipulator(const core::matrix4& m) : Transformation(m) {}
|
||
|
template <typename VType>
|
||
|
void operator()(VType& vertex) const
|
||
|
{
|
||
|
Transformation.transformVect(vertex.Pos);
|
||
|
}
|
||
|
private:
|
||
|
core::matrix4 Transformation;
|
||
|
};
|
||
|
|
||
|
//! Vertex manipulator which transforms the normal of the vertex
|
||
|
class SVertexNormalTransformManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexNormalTransformManipulator(const core::matrix4& m) : Transformation(m) {}
|
||
|
template <typename VType>
|
||
|
void operator()(VType& vertex) const
|
||
|
{
|
||
|
Transformation.transformVect(vertex.Normal);
|
||
|
}
|
||
|
private:
|
||
|
core::matrix4 Transformation;
|
||
|
};
|
||
|
|
||
|
//! Vertex manipulator which scales the TCoords of the vertex
|
||
|
class SVertexTCoordsScaleManipulator : public IVertexManipulator
|
||
|
{
|
||
|
public:
|
||
|
SVertexTCoordsScaleManipulator(const core::vector2df& factor, u32 uvSet=1) : Factor(factor), UVSet(uvSet) {}
|
||
|
void operator()(video::S3DVertex2TCoords& vertex) const
|
||
|
{
|
||
|
if (1==UVSet)
|
||
|
vertex.TCoords *= Factor;
|
||
|
else if (2==UVSet)
|
||
|
vertex.TCoords2 *= Factor;
|
||
|
}
|
||
|
template <typename VType>
|
||
|
void operator()(VType& vertex) const
|
||
|
{
|
||
|
if (1==UVSet)
|
||
|
vertex.TCoords *= Factor;
|
||
|
}
|
||
|
private:
|
||
|
core::vector2df Factor;
|
||
|
u32 UVSet;
|
||
|
};
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|
||
|
|
||
|
|
||
|
#endif
|