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<a href="#namespaces">Namespaces</a> |
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<a href="#enum-members">Enumerations</a> </div>
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<div class="title">EMeshWriterEnums.h File Reference</div> </div>
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<div class="contents">
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<div class="textblock"><code>#include "<a class="el" href="irr_types_8h_source.html">irrTypes.h</a>"</code><br/>
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<p><a href="_e_mesh_writer_enums_8h_source.html">Go to the source code of this file.</a></p>
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<h2><a name="namespaces"></a>
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Namespaces</h2>
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<ul>
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<li>namespace <a class="el" href="namespaceirr.html">irr</a>
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<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
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<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
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<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
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<br/></dl></ul>
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<h2><a name="enum-members"></a>
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Enumerations</h2>
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<ul>
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<li>enum <a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1d">irr::scene::E_MESH_WRITER_FLAGS</a> { <a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1daf2dfebddfd0a2cd2b558e23cb6a87464">irr::scene::EMWF_NONE</a> = 0,
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<a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1daee23ec8ad339e67c03c424d5adb94a66">irr::scene::EMWF_WRITE_LIGHTMAPS</a> = 0x1,
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<a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1dac7c70ee80dc1a33aac68d317cb9c2cb7">irr::scene::EMWF_WRITE_COMPRESSED</a> = 0x2,
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<a class="el" href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1da06511a5df874b2b69a146e0bbcb70309">irr::scene::EMWF_WRITE_BINARY</a> = 0x4
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}
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<dl class="el"><dd class="mdescRight">flags configuring mesh writing <a href="namespaceirr_1_1scene.html#a9faae6cd9e415a0553cb4cdc190bbc1d">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4e">irr::scene::EMESH_WRITER_TYPE</a> { <br/>
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  <a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4ea8f16d471fc5466a61e71c14158e7be3e">irr::scene::EMWT_IRR_MESH</a> = MAKE_IRR_ID('i','r','r','m'),
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<a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4eab64eaf09eb12d2361e67066b86529ba8">irr::scene::EMWT_COLLADA</a> = MAKE_IRR_ID('c','o','l','l'),
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<a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4ea8608bd1e505d53e6cc2e7c477b31d8a1">irr::scene::EMWT_STL</a> = MAKE_IRR_ID('s','t','l',0),
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<a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4eae22b9ef8ea7befd1368d7b90bbe12992">irr::scene::EMWT_OBJ</a> = MAKE_IRR_ID('o','b','j',0),
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<br/>
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  <a class="el" href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4ead00c87763ef520a5115e9920968c0108">irr::scene::EMWT_PLY</a> = MAKE_IRR_ID('p','l','y',0)
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<br/>
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}
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<dl class="el"><dd class="mdescRight">An enumeration for all supported types of built-in mesh writers. <a href="namespaceirr_1_1scene.html#a431fa15741518ba15f6d5f2608b6cb4e">More...</a><br/></dl></ul>
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<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div>
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<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht
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Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Jul 9 2016 18:18:22 for Irrlicht 3D Engine by
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