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<div class="textblock"><code>#include "<a class="el" href="_i_scene_node_8h_source.html">ISceneNode.h</a>"</code><br/>
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<code>#include "<a class="el" href="_s_light_8h_source.html">SLight.h</a>"</code><br/>
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<p><a href="_i_light_scene_node_8h_source.html">Go to the source code of this file.</a></p>
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Classes</h2>
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<li>class <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html">irr::scene::ILightSceneNode</a>
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<dl class="el"><dd class="mdescRight">Scene node which is a dynamic light. <a href="classirr_1_1scene_1_1_i_light_scene_node.html#details">More...</a><br/></dl></ul>
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<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
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<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
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<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
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<a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht
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Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Jul 9 2016 18:18:23 for Irrlicht 3D Engine by
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<a href="http://www.doxygen.org/index.html" target="_blank">Doxygen</a> 1.7.5.1 </li>
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