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<div class="title">SceneParameters.h</div> </div>
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<a href="_scene_parameters_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
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<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
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<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
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<a name="l00004"></a>00004
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<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SCENE_PARAMETERS_H_INCLUDED__</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SCENE_PARAMETERS_H_INCLUDED__</span>
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<a name="l00007"></a>00007 <span class="preprocessor"></span>
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<a name="l00015"></a>00015 <span class="keyword">namespace </span>irr
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<a name="l00016"></a>00016 {
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<a name="l00017"></a>00017 <span class="keyword">namespace </span>scene
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<a name="l00018"></a>00018 {
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<a name="l00020"></a>00020
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<a name="l00030"></a><a class="code" href="namespaceirr_1_1scene.html#ab585d23bc2a3d02cd368d8bfd0b1414a">00030</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#ab585d23bc2a3d02cd368d8bfd0b1414a" title="Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) ma...">ALLOW_ZWRITE_ON_TRANSPARENT</a> = <span class="stringliteral">"Allow_ZWrite_On_Transparent"</span>;
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<a name="l00031"></a>00031
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<a name="l00033"></a>00033
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<a name="l00038"></a><a class="code" href="namespaceirr_1_1scene.html#aecf002b9e14bd101b455632e1c260a8d">00038</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#aecf002b9e14bd101b455632e1c260a8d" title="Name of the parameter for changing the texture path of the built-in csm loader.">CSM_TEXTURE_PATH</a> = <span class="stringliteral">"CSM_TexturePath"</span>;
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<a name="l00039"></a>00039
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<a name="l00041"></a>00041
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<a name="l00046"></a><a class="code" href="namespaceirr_1_1scene.html#a1d81a2ac8866dfa4a0ff3bdece327f75">00046</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#a1d81a2ac8866dfa4a0ff3bdece327f75" title="Name of the parameter for changing the texture path of the built-in lmts loader.">LMTS_TEXTURE_PATH</a> = <span class="stringliteral">"LMTS_TexturePath"</span>;
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<a name="l00047"></a>00047
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<a name="l00049"></a>00049
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<a name="l00054"></a><a class="code" href="namespaceirr_1_1scene.html#a54eb9ea68ba13b4689444f8d34e338b9">00054</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#a54eb9ea68ba13b4689444f8d34e338b9" title="Name of the parameter for changing the texture path of the built-in my3d loader.">MY3D_TEXTURE_PATH</a> = <span class="stringliteral">"MY3D_TexturePath"</span>;
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<a name="l00055"></a>00055
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<a name="l00057"></a>00057
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<a name="l00067"></a><a class="code" href="namespaceirr_1_1scene.html#a157681b3ef101a801ce278e6f21de946">00067</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#a157681b3ef101a801ce278e6f21de946" title="Name of the parameter specifying the COLLADA mesh loading mode.">COLLADA_CREATE_SCENE_INSTANCES</a> = <span class="stringliteral">"COLLADA_CreateSceneInstances"</span>;
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<a name="l00068"></a>00068
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<a name="l00070"></a>00070
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<a name="l00077"></a><a class="code" href="namespaceirr_1_1scene.html#a2a6e8bd33eaec1815e3e16a59c269fb5">00077</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#a2a6e8bd33eaec1815e3e16a59c269fb5" title="Name of the parameter for changing the texture path of the built-in DMF loader.">DMF_TEXTURE_PATH</a> = <span class="stringliteral">"DMF_TexturePath"</span>;
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<a name="l00078"></a>00078
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<a name="l00080"></a>00080
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<a name="l00093"></a><a class="code" href="namespaceirr_1_1scene.html#ae996d826263cf504dd0260d0a096b0d0">00093</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#ae996d826263cf504dd0260d0a096b0d0" title="Name of the parameter for preserving DMF textures dir structure with built-in DMF loader...">DMF_IGNORE_MATERIALS_DIRS</a> = <span class="stringliteral">"DMF_IgnoreMaterialsDir"</span>;
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<a name="l00094"></a>00094
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<a name="l00096"></a>00096
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<a name="l00102"></a><a class="code" href="namespaceirr_1_1scene.html#afd6e025453e80983de80371dc56718ef">00102</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#afd6e025453e80983de80371dc56718ef" title="Name of the parameter for setting reference value of alpha in transparent materials.">DMF_ALPHA_CHANNEL_REF</a> = <span class="stringliteral">"DMF_AlphaRef"</span>;
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<a name="l00103"></a>00103
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<a name="l00105"></a>00105
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<a name="l00111"></a><a class="code" href="namespaceirr_1_1scene.html#acdc1ddd0bfeb4118a5d8f3ea953717f6">00111</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#acdc1ddd0bfeb4118a5d8f3ea953717f6" title="Name of the parameter for choose to flip or not tga files.">DMF_FLIP_ALPHA_TEXTURES</a> = <span class="stringliteral">"DMF_FlipAlpha"</span>;
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<a name="l00112"></a>00112
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<a name="l00113"></a>00113
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<a name="l00115"></a>00115
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<a name="l00120"></a><a class="code" href="namespaceirr_1_1scene.html#a12d0b16f969fdaaf7c2161a0c7152b54">00120</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#a12d0b16f969fdaaf7c2161a0c7152b54" title="Name of the parameter for changing the texture path of the built-in obj loader.">OBJ_TEXTURE_PATH</a> = <span class="stringliteral">"OBJ_TexturePath"</span>;
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<a name="l00121"></a>00121
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<a name="l00123"></a>00123
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<a name="l00128"></a><a class="code" href="namespaceirr_1_1scene.html#afb0c389302c1e7ad39f83d558dbb2699">00128</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#afb0c389302c1e7ad39f83d558dbb2699" title="Flag to avoid loading group structures in .obj files.">OBJ_LOADER_IGNORE_GROUPS</a> = <span class="stringliteral">"OBJ_IgnoreGroups"</span>;
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<a name="l00129"></a>00129
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<a name="l00130"></a>00130
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<a name="l00132"></a>00132
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<a name="l00137"></a><a class="code" href="namespaceirr_1_1scene.html#ac7d5a31e2146062ddbde288115bb6c7b">00137</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#ac7d5a31e2146062ddbde288115bb6c7b" title="Flag to avoid loading material .mtl file for .obj files.">OBJ_LOADER_IGNORE_MATERIAL_FILES</a> = <span class="stringliteral">"OBJ_IgnoreMaterialFiles"</span>;
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<a name="l00138"></a>00138
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<a name="l00139"></a>00139
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<a name="l00141"></a>00141
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<a name="l00146"></a><a class="code" href="namespaceirr_1_1scene.html#a0a190773ebdbed9f134b17d496fc526a">00146</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#a0a190773ebdbed9f134b17d496fc526a" title="Flag to ignore the b3d file's mipmapping flag.">B3D_LOADER_IGNORE_MIPMAP_FLAG</a> = <span class="stringliteral">"B3D_IgnoreMipmapFlag"</span>;
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<a name="l00147"></a>00147
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<a name="l00149"></a>00149
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<a name="l00154"></a><a class="code" href="namespaceirr_1_1scene.html#acaad1f28c235751815637948cc845c15">00154</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#acaad1f28c235751815637948cc845c15" title="Name of the parameter for changing the texture path of the built-in b3d loader.">B3D_TEXTURE_PATH</a> = <span class="stringliteral">"B3D_TexturePath"</span>;
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<a name="l00155"></a>00155
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<a name="l00157"></a>00157
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<a name="l00159"></a><a class="code" href="namespaceirr_1_1scene.html#a7a3f4a75d85bd2b3f6bc4dd58f3ce585">00159</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#a7a3f4a75d85bd2b3f6bc4dd58f3ce585" title="Flag set as parameter when the scene manager is used as editor.">IRR_SCENE_MANAGER_IS_EDITOR</a> = <span class="stringliteral">"IRR_Editor"</span>;
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<a name="l00160"></a>00160
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<a name="l00162"></a>00162
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<a name="l00167"></a><a class="code" href="namespaceirr_1_1scene.html#a19153395855d08302b70dcfa9247eb51">00167</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#a19153395855d08302b70dcfa9247eb51" title="Name of the parameter for setting the length of debug normals.">DEBUG_NORMAL_LENGTH</a> = <span class="stringliteral">"DEBUG_Normal_Length"</span>;
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<a name="l00168"></a>00168
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<a name="l00170"></a>00170
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<a name="l00175"></a><a class="code" href="namespaceirr_1_1scene.html#a767a12984dbf7a4f0917993d748d1350">00175</a> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1scene.html#a767a12984dbf7a4f0917993d748d1350" title="Name of the parameter for setting the color of debug normals.">DEBUG_NORMAL_COLOR</a> = <span class="stringliteral">"DEBUG_Normal_Color"</span>;
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<a name="l00176"></a>00176
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<a name="l00177"></a>00177
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<a name="l00178"></a>00178 } <span class="comment">// end namespace scene</span>
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<a name="l00179"></a>00179 } <span class="comment">// end namespace irr</span>
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<a name="l00180"></a>00180
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<a name="l00181"></a>00181 <span class="preprocessor">#endif</span>
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<a name="l00182"></a>00182 <span class="preprocessor"></span>
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</pre></div></div>
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<li class="navelem"><a class="el" href="_scene_parameters_8h.html">SceneParameters.h</a> </li>
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Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Jul 9 2016 18:18:21 for Irrlicht 3D Engine by
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