2023-11-28 10:46:25 +01:00
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#pragma once
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2023-11-26 08:03:32 +01:00
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#include "IAnimatedMesh.h"
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#include "IMeshLoader.h"
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2023-11-28 10:46:25 +01:00
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#include "CSkinnedMesh.h"
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2023-11-26 08:03:32 +01:00
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#include "IReadFile.h"
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2023-11-28 12:08:17 +01:00
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#include "SB3DStructs.h"
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2023-11-26 08:03:32 +01:00
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#include "path.h"
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2023-11-28 11:25:09 +01:00
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#include "json/json.hpp"
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2023-11-28 11:38:24 +01:00
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#include <tuple>
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2023-11-28 11:25:09 +01:00
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using json = nlohmann::json;
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2023-11-26 08:03:32 +01:00
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namespace irr
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{
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namespace scene
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{
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class CB3DJSONMeshFileLoader : public IMeshLoader
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{
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private:
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2023-11-28 11:02:31 +01:00
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// Fields.
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CSkinnedMesh* AnimatedMesh;
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core::array<SB3dTexture> Textures;
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2023-11-28 11:06:58 +01:00
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/*
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Quick note about JSON.
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This is static memory, it's a static memory address so I do not think
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that this needs to be freed.
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So once this model goes out of scope, I'm pretty sure that this will
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be pointing to the next model. Or maybe the last model loaded.
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*/
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json JSONDataContainer;
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2023-11-28 11:02:31 +01:00
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// Methods.
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CSkinnedMesh* cleanUp(std::string);
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std::tuple<bool, std::string> parseJSONFile(io::IReadFile* file);
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std::tuple<bool, std::string> load();
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std::tuple<bool, std::string> readChunkTEXS();
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std::tuple<bool, std::string> readChunkBRUS();
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2023-11-28 10:46:25 +01:00
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2023-11-26 08:03:32 +01:00
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public:
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CB3DJSONMeshFileLoader();
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bool isALoadableFileExtension(const io::path& fileName) const override;
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IAnimatedMesh* createMesh(io::IReadFile* file) override;
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};// class CB3DJSONMeshFileLoader
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} // namespace scene
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} // namespace irr
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