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101 lines
2.5 KiB
C
101 lines
2.5 KiB
C
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// Copyright (C) 2004 Murphy McCauley
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// Copyright (C) 2007-2012 Christian Stehno
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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/*
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Thanks to:
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Max McGuire for his Flipcode article about WAL textures
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Nikolaus Gebhardt for the Irrlicht 3D engine
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*/
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#ifndef __C_IMAGE_LOADER_WAL_H_INCLUDED__
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#define __C_IMAGE_LOADER_WAL_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#include "IImageLoader.h"
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namespace irr
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{
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namespace video
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{
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#ifdef _IRR_COMPILE_WITH_LMP_LOADER_
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// byte-align structures
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#include "irrpack.h"
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struct SLMPHeader {
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u32 width; // width
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u32 height; // height
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// variably sized
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} PACK_STRUCT;
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// Default alignment
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#include "irrunpack.h"
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//! An Irrlicht image loader for Quake1,2 engine lmp textures/palette
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class CImageLoaderLMP : public irr::video::IImageLoader
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{
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public:
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virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
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virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const _IRR_OVERRIDE_;
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virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const _IRR_OVERRIDE_;
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};
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#endif
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#ifdef _IRR_COMPILE_WITH_WAL_LOADER_
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//! An Irrlicht image loader for quake2 wal engine textures
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class CImageLoaderWAL : public irr::video::IImageLoader
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{
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public:
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virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
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virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const _IRR_OVERRIDE_;
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virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const _IRR_OVERRIDE_;
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};
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//! An Irrlicht image loader for Halflife 1 engine textures
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class CImageLoaderWAL2 : public irr::video::IImageLoader
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{
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public:
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virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
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virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const _IRR_OVERRIDE_;
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virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const _IRR_OVERRIDE_;
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};
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// byte-align structures
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#include "irrpack.h"
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// Halfelife wad3 type 67 file
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struct miptex_halflife
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{
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c8 name[16];
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u32 width, height;
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u32 mipmap[4]; // four mip maps stored
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} PACK_STRUCT;
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//quake2 texture
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struct miptex_quake2
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{
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c8 name[32];
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u32 width;
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u32 height;
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u32 mipmap[4]; // four mip maps stored
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c8 animname[32]; // next frame in animation chain
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s32 flags;
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s32 contents;
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s32 value;
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} PACK_STRUCT;
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// Default alignment
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#include "irrunpack.h"
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#endif
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}
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}
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#endif
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