mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-15 23:10:26 +01:00
41 lines
1.6 KiB
Plaintext
41 lines
1.6 KiB
Plaintext
|
Source code of the Irrlicht Engine
|
||
|
|
||
|
The complete source of the Irrlicht Engine can be found when decompressing
|
||
|
the .zip file included in this directory.
|
||
|
Please note that YOU DO NOT NEED THIS SOURCE to develop 3d applications with
|
||
|
the Irrlicht Engine. Instead, please use the .dll in the \bin directory, the
|
||
|
.lib in the \lib directory and the header files in the \include directory.
|
||
|
|
||
|
You will find a good tutorial how to set up your development environment and to
|
||
|
use the engine in the \examples directory. (Try 1.helloworld)
|
||
|
|
||
|
The source of the engine is only included because of the following reasons:
|
||
|
|
||
|
- To let developers be able to debug the engine.
|
||
|
- To let developers be able to make changes to the engine.
|
||
|
- To let developers be able to compile their own versions of the engine.
|
||
|
|
||
|
|
||
|
|
||
|
HOW TO COMPILE THE ENGINE WITH LINUX
|
||
|
|
||
|
If you wish to compile the engine in linux yourself, unzip the source source.zip
|
||
|
file in the \source directory. Run a 'make' in the now existing new subfolder 'Irrlicht'.
|
||
|
After this, you should be able to make all example applications in \examples.
|
||
|
Then just start an X Server and run them, from the directory where they are.
|
||
|
|
||
|
If you get a compiling/linking problem like
|
||
|
|
||
|
undefined reference to `glXGetProcAddress'
|
||
|
|
||
|
Then there are several solutions:
|
||
|
A) This disables the use of OpenGL extensions:
|
||
|
Open the file IrrCompileConfig.h, comment out _IRR_OPENGL_USE_EXTPOINTER_,
|
||
|
and recompile Irrlicht using
|
||
|
make clean
|
||
|
make
|
||
|
B) Replace all occurrences of 'glXGetProcAddress' with 'glXGetProcAddressARB' and run a
|
||
|
make
|
||
|
This will solve the issue but keep the OpenGL extension enabled.
|
||
|
|