2023-10-03 20:37:00 +02:00
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "IGUICheckBox.h"
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namespace irr
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{
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namespace gui
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{
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class CGUICheckBox : public IGUICheckBox
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{
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public:
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//! constructor
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CGUICheckBox(bool checked, IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
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//! set if box is checked
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void setChecked(bool checked) override;
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//! returns if box is checked
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bool isChecked() const override;
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//! Sets whether to draw the background
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void setDrawBackground(bool draw) override;
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//! Checks if background drawing is enabled
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/** \return true if background drawing is enabled, false otherwise */
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bool isDrawBackgroundEnabled() const override;
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//! Sets whether to draw the border
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void setDrawBorder(bool draw) override;
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//! Checks if border drawing is enabled
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/** \return true if border drawing is enabled, false otherwise */
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bool isDrawBorderEnabled() const override;
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//! called if an event happened.
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bool OnEvent(const SEvent& event) override;
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//! draws the element and its children
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void draw() override;
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private:
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u32 CheckTime;
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bool Pressed;
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bool Checked;
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bool Border;
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bool Background;
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};
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} // end namespace gui
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} // end namespace irr
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