2023-10-03 20:37:00 +02:00
|
|
|
|
|
|
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
|
|
// This file is part of the "Irrlicht Engine".
|
|
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
|
|
|
|
#include "CGUIEnvironment.h"
|
|
|
|
|
|
|
|
#include "IVideoDriver.h"
|
|
|
|
|
|
|
|
#include "CGUISkin.h"
|
|
|
|
#include "CGUIButton.h"
|
|
|
|
#include "CGUIScrollBar.h"
|
|
|
|
#include "CGUIFont.h"
|
|
|
|
#include "CGUISpriteBank.h"
|
|
|
|
#include "CGUIImage.h"
|
|
|
|
#include "CGUICheckBox.h"
|
|
|
|
#include "CGUIListBox.h"
|
|
|
|
#include "CGUIImageList.h"
|
|
|
|
#include "CGUIFileOpenDialog.h"
|
|
|
|
#include "CGUIStaticText.h"
|
|
|
|
#include "CGUIEditBox.h"
|
|
|
|
#include "CGUITabControl.h"
|
|
|
|
#include "CGUIComboBox.h"
|
|
|
|
|
|
|
|
#include "IWriteFile.h"
|
|
|
|
#ifdef IRR_ENABLE_BUILTIN_FONT
|
|
|
|
#include "BuiltInFont.h"
|
|
|
|
#endif
|
|
|
|
#include "os.h"
|
|
|
|
|
|
|
|
namespace irr
|
|
|
|
{
|
|
|
|
namespace gui
|
|
|
|
{
|
|
|
|
|
|
|
|
const io::path CGUIEnvironment::DefaultFontName = "#DefaultFont";
|
|
|
|
|
|
|
|
//! constructor
|
|
|
|
CGUIEnvironment::CGUIEnvironment(io::IFileSystem* fs, video::IVideoDriver* driver, IOSOperator* op)
|
|
|
|
: IGUIElement(EGUIET_ROOT, 0, 0, 0, core::rect<s32>(driver ? core::dimension2d<s32>(driver->getScreenSize()) : core::dimension2d<s32>(0,0))),
|
|
|
|
Driver(driver), Hovered(0), HoveredNoSubelement(0), Focus(0), LastHoveredMousePos(0,0), CurrentSkin(0),
|
|
|
|
FileSystem(fs), UserReceiver(0), Operator(op), FocusFlags(EFF_SET_ON_LMOUSE_DOWN|EFF_SET_ON_TAB)
|
|
|
|
{
|
|
|
|
if (Driver)
|
|
|
|
Driver->grab();
|
|
|
|
|
|
|
|
if (FileSystem)
|
|
|
|
FileSystem->grab();
|
|
|
|
|
|
|
|
if (Operator)
|
|
|
|
Operator->grab();
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
IGUIEnvironment::setDebugName("CGUIEnvironment");
|
|
|
|
#endif
|
|
|
|
|
|
|
|
loadBuiltInFont();
|
|
|
|
|
|
|
|
IGUISkin* skin = createSkin( gui::EGST_WINDOWS_METALLIC );
|
|
|
|
setSkin(skin);
|
|
|
|
skin->drop();
|
|
|
|
|
|
|
|
//set tooltip default
|
|
|
|
ToolTip.LastTime = 0;
|
|
|
|
ToolTip.EnterTime = 0;
|
|
|
|
ToolTip.LaunchTime = 1000;
|
|
|
|
ToolTip.RelaunchTime = 500;
|
|
|
|
ToolTip.Element = 0;
|
|
|
|
|
|
|
|
// environment is root tab group
|
|
|
|
Environment = this;
|
|
|
|
setTabGroup(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! destructor
|
|
|
|
CGUIEnvironment::~CGUIEnvironment()
|
|
|
|
{
|
|
|
|
clearDeletionQueue();
|
|
|
|
|
|
|
|
if ( HoveredNoSubelement && HoveredNoSubelement != this )
|
|
|
|
{
|
|
|
|
HoveredNoSubelement->drop();
|
|
|
|
HoveredNoSubelement = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Hovered && Hovered != this)
|
|
|
|
{
|
|
|
|
Hovered->drop();
|
|
|
|
Hovered = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Focus)
|
|
|
|
{
|
|
|
|
Focus->drop();
|
|
|
|
Focus = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ToolTip.Element)
|
|
|
|
{
|
|
|
|
ToolTip.Element->drop();
|
|
|
|
ToolTip.Element = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// drop skin
|
|
|
|
if (CurrentSkin)
|
|
|
|
{
|
|
|
|
CurrentSkin->drop();
|
|
|
|
CurrentSkin = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 i;
|
|
|
|
|
|
|
|
// delete all sprite banks
|
|
|
|
for (i=0; i<Banks.size(); ++i)
|
|
|
|
if (Banks[i].Bank)
|
|
|
|
Banks[i].Bank->drop();
|
|
|
|
|
|
|
|
// delete all fonts
|
|
|
|
for (i=0; i<Fonts.size(); ++i)
|
|
|
|
Fonts[i].Font->drop();
|
|
|
|
|
|
|
|
if (Operator)
|
|
|
|
{
|
|
|
|
Operator->drop();
|
|
|
|
Operator = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (FileSystem)
|
|
|
|
{
|
|
|
|
FileSystem->drop();
|
|
|
|
FileSystem = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Driver)
|
|
|
|
{
|
|
|
|
Driver->drop();
|
|
|
|
Driver = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CGUIEnvironment::loadBuiltInFont()
|
|
|
|
{
|
|
|
|
#ifdef IRR_ENABLE_BUILTIN_FONT
|
|
|
|
io::IReadFile* file = FileSystem->createMemoryReadFile(BuiltInFontData,
|
|
|
|
BuiltInFontDataSize, DefaultFontName, false);
|
|
|
|
|
|
|
|
CGUIFont* font = new CGUIFont(this, DefaultFontName );
|
|
|
|
if (!font->load(file))
|
|
|
|
{
|
2023-10-25 16:54:22 +02:00
|
|
|
os::Printer::log("Error: Could not load built-in Font.", ELL_ERROR);
|
2023-10-03 20:37:00 +02:00
|
|
|
font->drop();
|
|
|
|
file->drop();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
SFont f;
|
|
|
|
f.NamedPath.setPath(DefaultFontName);
|
|
|
|
f.Font = font;
|
|
|
|
Fonts.push_back(f);
|
|
|
|
|
|
|
|
file->drop();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! draws all gui elements
|
|
|
|
void CGUIEnvironment::drawAll(bool useScreenSize)
|
|
|
|
{
|
|
|
|
if (useScreenSize && Driver)
|
|
|
|
{
|
|
|
|
core::dimension2d<s32> dim(Driver->getScreenSize());
|
|
|
|
if (AbsoluteRect.LowerRightCorner.X != dim.Width ||
|
|
|
|
AbsoluteRect.UpperLeftCorner.X != 0 ||
|
|
|
|
AbsoluteRect.LowerRightCorner.Y != dim.Height ||
|
|
|
|
AbsoluteRect.UpperLeftCorner.Y != 0
|
|
|
|
)
|
|
|
|
{
|
|
|
|
setRelativePosition(core::recti(0,0,dim.Width, dim.Height));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// make sure tooltip is always on top
|
|
|
|
if (ToolTip.Element)
|
|
|
|
bringToFront(ToolTip.Element);
|
|
|
|
|
|
|
|
draw();
|
|
|
|
OnPostRender ( os::Timer::getTime () );
|
|
|
|
|
|
|
|
clearDeletionQueue();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! sets the focus to an element
|
|
|
|
bool CGUIEnvironment::setFocus(IGUIElement* element)
|
|
|
|
{
|
|
|
|
if (Focus == element)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// GUI Environment should just reset the focus to 0
|
|
|
|
if (element == this)
|
|
|
|
element = 0;
|
|
|
|
|
|
|
|
// stop element from being deleted
|
|
|
|
if (element)
|
|
|
|
element->grab();
|
|
|
|
|
|
|
|
// focus may change or be removed in this call
|
|
|
|
IGUIElement *currentFocus = 0;
|
|
|
|
if (Focus)
|
|
|
|
{
|
|
|
|
currentFocus = Focus;
|
|
|
|
currentFocus->grab();
|
|
|
|
SEvent e;
|
|
|
|
e.EventType = EET_GUI_EVENT;
|
|
|
|
e.GUIEvent.Caller = Focus;
|
|
|
|
e.GUIEvent.Element = element;
|
|
|
|
e.GUIEvent.EventType = EGET_ELEMENT_FOCUS_LOST;
|
|
|
|
if (Focus->OnEvent(e))
|
|
|
|
{
|
|
|
|
if (element)
|
|
|
|
element->drop();
|
|
|
|
currentFocus->drop();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
currentFocus->drop();
|
|
|
|
currentFocus = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (element)
|
|
|
|
{
|
|
|
|
currentFocus = Focus;
|
|
|
|
if (currentFocus)
|
|
|
|
currentFocus->grab();
|
|
|
|
|
|
|
|
// send focused event
|
|
|
|
SEvent e;
|
|
|
|
e.EventType = EET_GUI_EVENT;
|
|
|
|
e.GUIEvent.Caller = element;
|
|
|
|
e.GUIEvent.Element = Focus;
|
|
|
|
e.GUIEvent.EventType = EGET_ELEMENT_FOCUSED;
|
|
|
|
if (element->OnEvent(e))
|
|
|
|
{
|
|
|
|
if (element)
|
|
|
|
element->drop();
|
|
|
|
if (currentFocus)
|
|
|
|
currentFocus->drop();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (currentFocus)
|
|
|
|
currentFocus->drop();
|
|
|
|
|
|
|
|
if (Focus)
|
|
|
|
Focus->drop();
|
|
|
|
|
|
|
|
// element is the new focus so it doesn't have to be dropped
|
|
|
|
Focus = element;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! returns the element with the focus
|
|
|
|
IGUIElement* CGUIEnvironment::getFocus() const
|
|
|
|
{
|
|
|
|
return Focus;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! returns the element last known to be under the mouse cursor
|
|
|
|
IGUIElement* CGUIEnvironment::getHovered() const
|
|
|
|
{
|
|
|
|
return Hovered;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! removes the focus from an element
|
|
|
|
bool CGUIEnvironment::removeFocus(IGUIElement* element)
|
|
|
|
{
|
|
|
|
if (Focus && Focus==element)
|
|
|
|
{
|
|
|
|
SEvent e;
|
|
|
|
e.EventType = EET_GUI_EVENT;
|
|
|
|
e.GUIEvent.Caller = Focus;
|
|
|
|
e.GUIEvent.Element = 0;
|
|
|
|
e.GUIEvent.EventType = EGET_ELEMENT_FOCUS_LOST;
|
|
|
|
if (Focus->OnEvent(e))
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (Focus)
|
|
|
|
{
|
|
|
|
Focus->drop();
|
|
|
|
Focus = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Returns whether the element has focus
|
|
|
|
bool CGUIEnvironment::hasFocus(const IGUIElement* element, bool checkSubElements) const
|
|
|
|
{
|
|
|
|
if (element == Focus)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if ( !checkSubElements || !element )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
IGUIElement* f = Focus;
|
|
|
|
while ( f && f->isSubElement() )
|
|
|
|
{
|
|
|
|
f = f->getParent();
|
|
|
|
if ( f == element )
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! returns the current video driver
|
|
|
|
video::IVideoDriver* CGUIEnvironment::getVideoDriver() const
|
|
|
|
{
|
|
|
|
return Driver;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! returns the current file system
|
|
|
|
io::IFileSystem* CGUIEnvironment::getFileSystem() const
|
|
|
|
{
|
|
|
|
return FileSystem;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! returns a pointer to the OS operator
|
|
|
|
IOSOperator* CGUIEnvironment::getOSOperator() const
|
|
|
|
{
|
|
|
|
return Operator;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! clear all GUI elements
|
|
|
|
void CGUIEnvironment::clear()
|
|
|
|
{
|
|
|
|
// Remove the focus
|
|
|
|
if (Focus)
|
|
|
|
{
|
|
|
|
Focus->drop();
|
|
|
|
Focus = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Hovered && Hovered != this)
|
|
|
|
{
|
|
|
|
Hovered->drop();
|
|
|
|
Hovered = 0;
|
|
|
|
}
|
|
|
|
if ( HoveredNoSubelement && HoveredNoSubelement != this)
|
|
|
|
{
|
|
|
|
HoveredNoSubelement->drop();
|
|
|
|
HoveredNoSubelement = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
getRootGUIElement()->removeAllChildren();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! called by ui if an event happened.
|
|
|
|
bool CGUIEnvironment::OnEvent(const SEvent& event)
|
|
|
|
{
|
|
|
|
|
|
|
|
bool ret = false;
|
|
|
|
if (UserReceiver
|
|
|
|
&& (event.EventType != EET_MOUSE_INPUT_EVENT)
|
|
|
|
&& (event.EventType != EET_KEY_INPUT_EVENT)
|
|
|
|
&& (event.EventType != EET_GUI_EVENT || event.GUIEvent.Caller != this))
|
|
|
|
{
|
|
|
|
ret = UserReceiver->OnEvent(event);
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
void CGUIEnvironment::OnPostRender( u32 time )
|
|
|
|
{
|
|
|
|
// launch tooltip
|
|
|
|
if ( ToolTip.Element == 0 &&
|
|
|
|
HoveredNoSubelement && HoveredNoSubelement != this &&
|
|
|
|
(time - ToolTip.EnterTime >= ToolTip.LaunchTime
|
|
|
|
|| (time - ToolTip.LastTime >= ToolTip.RelaunchTime && time - ToolTip.LastTime < ToolTip.LaunchTime)) &&
|
|
|
|
HoveredNoSubelement->getToolTipText().size() &&
|
|
|
|
getSkin() &&
|
|
|
|
getSkin()->getFont(EGDF_TOOLTIP)
|
|
|
|
)
|
|
|
|
{
|
|
|
|
core::rect<s32> pos;
|
|
|
|
|
|
|
|
pos.UpperLeftCorner = LastHoveredMousePos;
|
|
|
|
core::dimension2du dim = getSkin()->getFont(EGDF_TOOLTIP)->getDimension(HoveredNoSubelement->getToolTipText().c_str());
|
|
|
|
dim.Width += getSkin()->getSize(EGDS_TEXT_DISTANCE_X)*2;
|
|
|
|
dim.Height += getSkin()->getSize(EGDS_TEXT_DISTANCE_Y)*2;
|
|
|
|
|
|
|
|
pos.UpperLeftCorner.Y -= dim.Height+1;
|
|
|
|
pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + dim.Height-1;
|
|
|
|
pos.LowerRightCorner.X = pos.UpperLeftCorner.X + dim.Width;
|
|
|
|
|
|
|
|
pos.constrainTo(getAbsolutePosition());
|
|
|
|
|
|
|
|
ToolTip.Element = addStaticText(HoveredNoSubelement->getToolTipText().c_str(), pos, true, true, this, -1, true);
|
|
|
|
ToolTip.Element->setOverrideColor(getSkin()->getColor(EGDC_TOOLTIP));
|
|
|
|
ToolTip.Element->setBackgroundColor(getSkin()->getColor(EGDC_TOOLTIP_BACKGROUND));
|
|
|
|
ToolTip.Element->setOverrideFont(getSkin()->getFont(EGDF_TOOLTIP));
|
|
|
|
ToolTip.Element->setSubElement(true);
|
|
|
|
ToolTip.Element->grab();
|
|
|
|
|
|
|
|
s32 textHeight = ToolTip.Element->getTextHeight();
|
|
|
|
pos = ToolTip.Element->getRelativePosition();
|
|
|
|
pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + textHeight;
|
|
|
|
ToolTip.Element->setRelativePosition(pos);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ToolTip.Element && ToolTip.Element->isVisible() ) // (isVisible() check only because we might use visibility for ToolTip one day)
|
|
|
|
{
|
|
|
|
ToolTip.LastTime = time;
|
|
|
|
|
|
|
|
// got invisible or removed in the meantime?
|
|
|
|
if ( !HoveredNoSubelement ||
|
|
|
|
!HoveredNoSubelement->isVisible() ||
|
|
|
|
!HoveredNoSubelement->getParent()
|
|
|
|
) // got invisible or removed in the meantime?
|
|
|
|
{
|
|
|
|
ToolTip.Element->remove();
|
|
|
|
ToolTip.Element->drop();
|
|
|
|
ToolTip.Element = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
IGUIElement::OnPostRender ( time );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGUIEnvironment::addToDeletionQueue(IGUIElement* element)
|
|
|
|
{
|
|
|
|
if (!element)
|
|
|
|
return;
|
|
|
|
|
|
|
|
element->grab();
|
|
|
|
DeletionQueue.push_back(element);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGUIEnvironment::clearDeletionQueue()
|
|
|
|
{
|
|
|
|
if (DeletionQueue.empty())
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (u32 i=0; i<DeletionQueue.size(); ++i)
|
|
|
|
{
|
|
|
|
DeletionQueue[i]->remove();
|
|
|
|
DeletionQueue[i]->drop();
|
|
|
|
}
|
|
|
|
|
|
|
|
DeletionQueue.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
void CGUIEnvironment::updateHoveredElement(core::position2d<s32> mousePos)
|
|
|
|
{
|
|
|
|
IGUIElement* lastHovered = Hovered;
|
|
|
|
IGUIElement* lastHoveredNoSubelement = HoveredNoSubelement;
|
|
|
|
LastHoveredMousePos = mousePos;
|
|
|
|
|
|
|
|
Hovered = getElementFromPoint(mousePos);
|
|
|
|
|
|
|
|
if ( ToolTip.Element && Hovered == ToolTip.Element )
|
|
|
|
{
|
|
|
|
// When the mouse is over the ToolTip we remove that so it will be re-created at a new position.
|
|
|
|
// Note that ToolTip.EnterTime does not get changed here, so it will be re-created at once.
|
|
|
|
ToolTip.Element->remove();
|
|
|
|
ToolTip.Element->drop();
|
|
|
|
ToolTip.Element = 0;
|
|
|
|
|
|
|
|
// Get the real Hovered
|
|
|
|
Hovered = getElementFromPoint(mousePos);
|
|
|
|
}
|
|
|
|
|
|
|
|
// for tooltips we want the element itself and not some of it's subelements
|
|
|
|
HoveredNoSubelement = Hovered;
|
|
|
|
while ( HoveredNoSubelement && HoveredNoSubelement->isSubElement() )
|
|
|
|
{
|
|
|
|
HoveredNoSubelement = HoveredNoSubelement->getParent();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Hovered && Hovered != this)
|
|
|
|
Hovered->grab();
|
|
|
|
if ( HoveredNoSubelement && HoveredNoSubelement != this)
|
|
|
|
HoveredNoSubelement->grab();
|
|
|
|
|
|
|
|
if (Hovered != lastHovered)
|
|
|
|
{
|
|
|
|
SEvent event;
|
|
|
|
event.EventType = EET_GUI_EVENT;
|
|
|
|
|
|
|
|
if (lastHovered)
|
|
|
|
{
|
|
|
|
event.GUIEvent.Caller = lastHovered;
|
|
|
|
event.GUIEvent.Element = 0;
|
|
|
|
event.GUIEvent.EventType = EGET_ELEMENT_LEFT;
|
|
|
|
lastHovered->OnEvent(event);
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( Hovered )
|
|
|
|
{
|
|
|
|
event.GUIEvent.Caller = Hovered;
|
|
|
|
event.GUIEvent.Element = Hovered;
|
|
|
|
event.GUIEvent.EventType = EGET_ELEMENT_HOVERED;
|
|
|
|
Hovered->OnEvent(event);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( lastHoveredNoSubelement != HoveredNoSubelement )
|
|
|
|
{
|
|
|
|
if (ToolTip.Element)
|
|
|
|
{
|
|
|
|
ToolTip.Element->remove();
|
|
|
|
ToolTip.Element->drop();
|
|
|
|
ToolTip.Element = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( HoveredNoSubelement )
|
|
|
|
{
|
|
|
|
u32 now = os::Timer::getTime();
|
|
|
|
ToolTip.EnterTime = now;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lastHovered && lastHovered != this)
|
|
|
|
lastHovered->drop();
|
|
|
|
if (lastHoveredNoSubelement && lastHoveredNoSubelement != this)
|
|
|
|
lastHoveredNoSubelement->drop();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! This sets a new event receiver for gui events. Usually you do not have to
|
|
|
|
//! use this method, it is used by the internal engine.
|
|
|
|
void CGUIEnvironment::setUserEventReceiver(IEventReceiver* evr)
|
|
|
|
{
|
|
|
|
UserReceiver = evr;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! posts an input event to the environment
|
|
|
|
bool CGUIEnvironment::postEventFromUser(const SEvent& event)
|
|
|
|
{
|
|
|
|
switch(event.EventType)
|
|
|
|
{
|
|
|
|
case EET_GUI_EVENT:
|
|
|
|
{
|
|
|
|
// hey, why is the user sending gui events..?
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
case EET_MOUSE_INPUT_EVENT:
|
|
|
|
|
|
|
|
updateHoveredElement(core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y));
|
|
|
|
|
|
|
|
if ( Hovered != Focus )
|
|
|
|
{
|
|
|
|
IGUIElement * focusCandidate = Hovered;
|
|
|
|
|
|
|
|
// Only allow enabled elements to be focused (unless EFF_CAN_FOCUS_DISABLED is set)
|
|
|
|
if ( Hovered && !Hovered->isEnabled() && !(FocusFlags & EFF_CAN_FOCUS_DISABLED))
|
|
|
|
focusCandidate = NULL; // we still remove focus from the active element
|
|
|
|
|
|
|
|
// Please don't merge this into a single if clause, it's easier to debug the way it is
|
|
|
|
if (FocusFlags & EFF_SET_ON_LMOUSE_DOWN &&
|
|
|
|
event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN )
|
|
|
|
{
|
|
|
|
setFocus(focusCandidate);
|
|
|
|
}
|
|
|
|
else if ( FocusFlags & EFF_SET_ON_RMOUSE_DOWN &&
|
|
|
|
event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN )
|
|
|
|
{
|
|
|
|
setFocus(focusCandidate);
|
|
|
|
}
|
|
|
|
else if ( FocusFlags & EFF_SET_ON_MOUSE_OVER &&
|
|
|
|
event.MouseInput.Event == EMIE_MOUSE_MOVED )
|
|
|
|
{
|
|
|
|
setFocus(focusCandidate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// sending input to focus
|
|
|
|
if (Focus && Focus->OnEvent(event))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// focus could have died in last call
|
|
|
|
if (!Focus && Hovered)
|
|
|
|
{
|
|
|
|
return Hovered->OnEvent(event);
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
case EET_KEY_INPUT_EVENT:
|
|
|
|
{
|
|
|
|
if (Focus && Focus->OnEvent(event))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// For keys we handle the event before changing focus to give elements the chance for catching the TAB
|
|
|
|
// Send focus changing event
|
|
|
|
// CAREFUL when changing - there's an identical check in CGUIModalScreen::OnEvent
|
|
|
|
if (FocusFlags & EFF_SET_ON_TAB &&
|
|
|
|
event.KeyInput.PressedDown &&
|
|
|
|
event.KeyInput.Key == KEY_TAB)
|
|
|
|
{
|
|
|
|
IGUIElement *next = getNextElement(event.KeyInput.Shift, event.KeyInput.Control);
|
|
|
|
if (next && next != Focus)
|
|
|
|
{
|
|
|
|
if (setFocus(next))
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EET_STRING_INPUT_EVENT:
|
|
|
|
if (Focus && Focus->OnEvent(event))
|
|
|
|
return true;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
} // end switch
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! returns the current gui skin
|
|
|
|
IGUISkin* CGUIEnvironment::getSkin() const
|
|
|
|
{
|
|
|
|
return CurrentSkin;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Sets a new GUI Skin
|
|
|
|
void CGUIEnvironment::setSkin(IGUISkin* skin)
|
|
|
|
{
|
|
|
|
if (CurrentSkin==skin)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (CurrentSkin)
|
|
|
|
CurrentSkin->drop();
|
|
|
|
|
|
|
|
CurrentSkin = skin;
|
|
|
|
|
|
|
|
if (CurrentSkin)
|
|
|
|
CurrentSkin->grab();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Creates a new GUI Skin based on a template.
|
|
|
|
/** \return Returns a pointer to the created skin.
|
|
|
|
If you no longer need the skin, you should call IGUISkin::drop().
|
|
|
|
See IReferenceCounted::drop() for more information. */
|
|
|
|
IGUISkin* CGUIEnvironment::createSkin(EGUI_SKIN_TYPE type)
|
|
|
|
{
|
|
|
|
IGUISkin* skin = new CGUISkin(type, Driver);
|
|
|
|
|
|
|
|
IGUIFont* builtinfont = getBuiltInFont();
|
|
|
|
IGUIFontBitmap* bitfont = 0;
|
|
|
|
if (builtinfont && builtinfont->getType() == EGFT_BITMAP)
|
|
|
|
bitfont = (IGUIFontBitmap*)builtinfont;
|
|
|
|
|
|
|
|
IGUISpriteBank* bank = 0;
|
|
|
|
skin->setFont(builtinfont);
|
|
|
|
|
|
|
|
if (bitfont)
|
|
|
|
bank = bitfont->getSpriteBank();
|
|
|
|
|
|
|
|
skin->setSpriteBank(bank);
|
|
|
|
|
|
|
|
return skin;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! adds a button. The returned pointer must not be dropped.
|
|
|
|
IGUIButton* CGUIEnvironment::addButton(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text, const wchar_t *tooltiptext)
|
|
|
|
{
|
|
|
|
IGUIButton* button = new CGUIButton(this, parent ? parent : this, id, rectangle);
|
|
|
|
if (text)
|
|
|
|
button->setText(text);
|
|
|
|
|
|
|
|
if ( tooltiptext )
|
|
|
|
button->setToolTipText ( tooltiptext );
|
|
|
|
|
|
|
|
button->drop();
|
|
|
|
return button;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! adds a scrollbar. The returned pointer must not be dropped.
|
|
|
|
IGUIScrollBar* CGUIEnvironment::addScrollBar(bool horizontal, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id)
|
|
|
|
{
|
|
|
|
IGUIScrollBar* bar = new CGUIScrollBar(horizontal, this, parent ? parent : this, id, rectangle);
|
|
|
|
bar->drop();
|
|
|
|
return bar;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Adds an image element.
|
|
|
|
IGUIImage* CGUIEnvironment::addImage(video::ITexture* image, core::position2d<s32> pos,
|
|
|
|
bool useAlphaChannel, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
|
|
{
|
|
|
|
core::dimension2d<s32> sz(0,0);
|
|
|
|
if (image)
|
|
|
|
sz = core::dimension2d<s32>(image->getOriginalSize());
|
|
|
|
|
|
|
|
IGUIImage* img = new CGUIImage(this, parent ? parent : this,
|
|
|
|
id, core::rect<s32>(pos, sz));
|
|
|
|
|
|
|
|
if (text)
|
|
|
|
img->setText(text);
|
|
|
|
|
|
|
|
if (useAlphaChannel)
|
|
|
|
img->setUseAlphaChannel(true);
|
|
|
|
|
|
|
|
if (image)
|
|
|
|
img->setImage(image);
|
|
|
|
|
|
|
|
img->drop();
|
|
|
|
return img;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! adds an image. The returned pointer must not be dropped.
|
|
|
|
IGUIImage* CGUIEnvironment::addImage(const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text, bool useAlphaChannel)
|
|
|
|
{
|
|
|
|
IGUIImage* img = new CGUIImage(this, parent ? parent : this,
|
|
|
|
id, rectangle);
|
|
|
|
|
|
|
|
if (text)
|
|
|
|
img->setText(text);
|
|
|
|
|
|
|
|
if ( useAlphaChannel )
|
|
|
|
img->setUseAlphaChannel(true);
|
|
|
|
|
|
|
|
img->drop();
|
|
|
|
return img;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! adds a checkbox
|
|
|
|
IGUICheckBox* CGUIEnvironment::addCheckBox(bool checked, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id, const wchar_t* text)
|
|
|
|
{
|
|
|
|
IGUICheckBox* b = new CGUICheckBox(checked, this,
|
|
|
|
parent ? parent : this , id , rectangle);
|
|
|
|
|
|
|
|
if (text)
|
|
|
|
b->setText(text);
|
|
|
|
|
|
|
|
b->drop();
|
|
|
|
return b;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! adds a list box
|
|
|
|
IGUIListBox* CGUIEnvironment::addListBox(const core::rect<s32>& rectangle,
|
|
|
|
IGUIElement* parent, s32 id, bool drawBackground)
|
|
|
|
{
|
|
|
|
IGUIListBox* b = new CGUIListBox(this, parent ? parent : this, id, rectangle,
|
|
|
|
true, drawBackground, false);
|
|
|
|
|
|
|
|
if (CurrentSkin && CurrentSkin->getSpriteBank())
|
|
|
|
{
|
|
|
|
b->setSpriteBank(CurrentSkin->getSpriteBank());
|
|
|
|
}
|
|
|
|
else if (getBuiltInFont() && getBuiltInFont()->getType() == EGFT_BITMAP)
|
|
|
|
{
|
|
|
|
b->setSpriteBank( ((IGUIFontBitmap*)getBuiltInFont())->getSpriteBank());
|
|
|
|
}
|
|
|
|
|
|
|
|
b->drop();
|
|
|
|
return b;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! adds a file open dialog. The returned pointer must not be dropped.
|
|
|
|
IGUIFileOpenDialog* CGUIEnvironment::addFileOpenDialog(const wchar_t* title,
|
|
|
|
bool modal, IGUIElement* parent, s32 id,
|
|
|
|
bool restoreCWD, io::path::char_type* startDir)
|
|
|
|
{
|
|
|
|
parent = parent ? parent : this;
|
|
|
|
|
|
|
|
if (modal)
|
|
|
|
return nullptr;
|
|
|
|
|
|
|
|
IGUIFileOpenDialog* d = new CGUIFileOpenDialog(title, this, parent, id,
|
|
|
|
restoreCWD, startDir);
|
|
|
|
d->drop();
|
|
|
|
|
|
|
|
return d;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! adds a static text. The returned pointer must not be dropped.
|
|
|
|
IGUIStaticText* CGUIEnvironment::addStaticText(const wchar_t* text,
|
|
|
|
const core::rect<s32>& rectangle,
|
|
|
|
bool border, bool wordWrap,
|
|
|
|
IGUIElement* parent, s32 id, bool background)
|
|
|
|
{
|
|
|
|
IGUIStaticText* d = new CGUIStaticText(text, border, this,
|
|
|
|
parent ? parent : this, id, rectangle, background);
|
|
|
|
|
|
|
|
d->setWordWrap(wordWrap);
|
|
|
|
d->drop();
|
|
|
|
|
|
|
|
return d;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Adds an edit box. The returned pointer must not be dropped.
|
|
|
|
IGUIEditBox* CGUIEnvironment::addEditBox(const wchar_t* text,
|
|
|
|
const core::rect<s32>& rectangle, bool border,
|
|
|
|
IGUIElement* parent, s32 id)
|
|
|
|
{
|
|
|
|
IGUIEditBox* d = new CGUIEditBox(text, border, this,
|
|
|
|
parent ? parent : this, id, rectangle);
|
|
|
|
|
|
|
|
d->drop();
|
|
|
|
return d;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Adds a tab control to the environment.
|
|
|
|
IGUITabControl* CGUIEnvironment::addTabControl(const core::rect<s32>& rectangle,
|
|
|
|
IGUIElement* parent, bool fillbackground, bool border, s32 id)
|
|
|
|
{
|
|
|
|
IGUITabControl* t = new CGUITabControl(this, parent ? parent : this,
|
|
|
|
rectangle, fillbackground, border, id);
|
|
|
|
t->drop();
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Adds tab to the environment.
|
|
|
|
IGUITab* CGUIEnvironment::addTab(const core::rect<s32>& rectangle,
|
|
|
|
IGUIElement* parent, s32 id)
|
|
|
|
{
|
|
|
|
IGUITab* t = new CGUITab(this, parent ? parent : this,
|
|
|
|
rectangle, id);
|
|
|
|
t->drop();
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Adds a combo box to the environment.
|
|
|
|
IGUIComboBox* CGUIEnvironment::addComboBox(const core::rect<s32>& rectangle,
|
|
|
|
IGUIElement* parent, s32 id)
|
|
|
|
{
|
|
|
|
IGUIComboBox* t = new CGUIComboBox(this, parent ? parent : this,
|
|
|
|
id, rectangle);
|
|
|
|
t->drop();
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! returns the font
|
|
|
|
IGUIFont* CGUIEnvironment::getFont(const io::path& filename)
|
|
|
|
{
|
|
|
|
// search existing font
|
|
|
|
|
|
|
|
SFont f;
|
|
|
|
f.NamedPath.setPath(filename);
|
|
|
|
|
|
|
|
s32 index = Fonts.binary_search(f);
|
|
|
|
if (index != -1)
|
|
|
|
return Fonts[index].Font;
|
|
|
|
|
|
|
|
// font doesn't exist, attempt to load it
|
|
|
|
|
|
|
|
// does the file exist?
|
|
|
|
|
|
|
|
if (!FileSystem->existFile(filename))
|
|
|
|
{
|
|
|
|
os::Printer::log("Could not load font because the file does not exist", f.NamedPath.getPath(), ELL_ERROR);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
IGUIFont* ifont=0;
|
|
|
|
#if 0
|
|
|
|
{
|
|
|
|
CGUIFont* font = new CGUIFont(this, filename);
|
|
|
|
ifont = (IGUIFont*)font;
|
|
|
|
|
|
|
|
// load the font
|
|
|
|
io::path directory;
|
|
|
|
core::splitFilename(filename, &directory);
|
|
|
|
if (!font->load(xml, directory))
|
|
|
|
{
|
|
|
|
font->drop();
|
|
|
|
font = 0;
|
|
|
|
ifont = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
if (!ifont)
|
|
|
|
{
|
|
|
|
|
|
|
|
CGUIFont* font = new CGUIFont(this, f.NamedPath.getPath() );
|
|
|
|
ifont = (IGUIFont*)font;
|
|
|
|
if (!font->load(f.NamedPath.getPath()))
|
|
|
|
{
|
|
|
|
font->drop();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// add to fonts.
|
|
|
|
|
|
|
|
f.Font = ifont;
|
|
|
|
Fonts.push_back(f);
|
|
|
|
|
|
|
|
return ifont;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! add an externally loaded font
|
|
|
|
IGUIFont* CGUIEnvironment::addFont(const io::path& name, IGUIFont* font)
|
|
|
|
{
|
|
|
|
if (font)
|
|
|
|
{
|
|
|
|
SFont f;
|
|
|
|
f.NamedPath.setPath(name);
|
|
|
|
s32 index = Fonts.binary_search(f);
|
|
|
|
if (index != -1)
|
|
|
|
return Fonts[index].Font;
|
|
|
|
f.Font = font;
|
|
|
|
Fonts.push_back(f);
|
|
|
|
font->grab();
|
|
|
|
}
|
|
|
|
return font;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! remove loaded font
|
|
|
|
void CGUIEnvironment::removeFont(IGUIFont* font)
|
|
|
|
{
|
|
|
|
if ( !font )
|
|
|
|
return;
|
|
|
|
for ( u32 i=0; i<Fonts.size(); ++i )
|
|
|
|
{
|
|
|
|
if ( Fonts[i].Font == font )
|
|
|
|
{
|
|
|
|
Fonts[i].Font->drop();
|
|
|
|
Fonts.erase(i);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//! returns default font
|
|
|
|
IGUIFont* CGUIEnvironment::getBuiltInFont() const
|
|
|
|
{
|
|
|
|
if (Fonts.empty())
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
return Fonts[0].Font;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
IGUISpriteBank* CGUIEnvironment::getSpriteBank(const io::path& filename)
|
|
|
|
{
|
|
|
|
// search for the file name
|
|
|
|
|
|
|
|
SSpriteBank b;
|
|
|
|
b.NamedPath.setPath(filename);
|
|
|
|
|
|
|
|
s32 index = Banks.binary_search(b);
|
|
|
|
if (index != -1)
|
|
|
|
return Banks[index].Bank;
|
|
|
|
|
|
|
|
// we don't have this sprite bank, we should load it
|
|
|
|
if (!FileSystem->existFile(b.NamedPath.getPath()))
|
|
|
|
{
|
|
|
|
if ( filename != DefaultFontName )
|
|
|
|
{
|
|
|
|
os::Printer::log("Could not load sprite bank because the file does not exist", b.NamedPath.getPath(), ELL_DEBUG);
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// todo: load it!
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
IGUISpriteBank* CGUIEnvironment::addEmptySpriteBank(const io::path& name)
|
|
|
|
{
|
|
|
|
// no duplicate names allowed
|
|
|
|
|
|
|
|
SSpriteBank b;
|
|
|
|
b.NamedPath.setPath(name);
|
|
|
|
|
|
|
|
const s32 index = Banks.binary_search(b);
|
|
|
|
if (index != -1)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
// create a new sprite bank
|
|
|
|
|
|
|
|
b.Bank = new CGUISpriteBank(this);
|
|
|
|
Banks.push_back(b);
|
|
|
|
|
|
|
|
return b.Bank;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Creates the image list from the given texture.
|
|
|
|
IGUIImageList* CGUIEnvironment::createImageList( video::ITexture* texture,
|
|
|
|
core::dimension2d<s32> imageSize, bool useAlphaChannel )
|
|
|
|
{
|
|
|
|
CGUIImageList* imageList = new CGUIImageList( Driver );
|
|
|
|
if( !imageList->createImageList( texture, imageSize, useAlphaChannel ) )
|
|
|
|
{
|
|
|
|
imageList->drop();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return imageList;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Returns the root gui element.
|
|
|
|
IGUIElement* CGUIEnvironment::getRootGUIElement()
|
|
|
|
{
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Returns the next element in the tab group starting at the focused element
|
|
|
|
IGUIElement* CGUIEnvironment::getNextElement(bool reverse, bool group)
|
|
|
|
{
|
|
|
|
// start the search at the root of the current tab group
|
|
|
|
IGUIElement *startPos = Focus ? Focus->getTabGroup() : 0;
|
|
|
|
s32 startOrder = -1;
|
|
|
|
|
|
|
|
// if we're searching for a group
|
|
|
|
if (group && startPos)
|
|
|
|
{
|
|
|
|
startOrder = startPos->getTabOrder();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (!group && Focus && !Focus->isTabGroup())
|
|
|
|
{
|
|
|
|
startOrder = Focus->getTabOrder();
|
|
|
|
if (startOrder == -1)
|
|
|
|
{
|
|
|
|
// this element is not part of the tab cycle,
|
|
|
|
// but its parent might be...
|
|
|
|
IGUIElement *el = Focus;
|
|
|
|
while (el && el->getParent() && startOrder == -1)
|
|
|
|
{
|
|
|
|
el = el->getParent();
|
|
|
|
startOrder = el->getTabOrder();
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (group || !startPos)
|
|
|
|
startPos = this; // start at the root
|
|
|
|
|
|
|
|
// find the element
|
|
|
|
IGUIElement *closest = 0;
|
|
|
|
IGUIElement *first = 0;
|
|
|
|
startPos->getNextElement(startOrder, reverse, group, first, closest, false, (FocusFlags & EFF_CAN_FOCUS_DISABLED) != 0);
|
|
|
|
|
|
|
|
if (closest)
|
|
|
|
return closest; // we found an element
|
|
|
|
else if (first)
|
|
|
|
return first; // go to the end or the start
|
|
|
|
else if (group)
|
|
|
|
return this; // no group found? root group
|
|
|
|
else
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGUIEnvironment::setFocusBehavior(u32 flags)
|
|
|
|
{
|
|
|
|
FocusFlags = flags;
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 CGUIEnvironment::getFocusBehavior() const
|
|
|
|
{
|
|
|
|
return FocusFlags;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! creates an GUI Environment
|
|
|
|
IGUIEnvironment* createGUIEnvironment(io::IFileSystem* fs,
|
|
|
|
video::IVideoDriver* Driver,
|
|
|
|
IOSOperator* op)
|
|
|
|
{
|
|
|
|
return new CGUIEnvironment(fs, Driver, op);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} // end namespace gui
|
|
|
|
} // end namespace irr
|