2023-10-03 20:37:00 +02:00
|
|
|
// Copyright (C) 2015 Patryk Nadrowski
|
|
|
|
// Copyright (C) 2009-2010 Amundis
|
|
|
|
// This file is part of the "Irrlicht Engine".
|
|
|
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#ifdef _IRR_COMPILE_WITH_OGLES2_
|
|
|
|
|
|
|
|
#include "EDriverFeatures.h"
|
|
|
|
#include "irrTypes.h"
|
|
|
|
#include "os.h"
|
|
|
|
|
|
|
|
#include "COGLES2Common.h"
|
|
|
|
|
|
|
|
#include "COGLESCoreExtensionHandler.h"
|
|
|
|
|
|
|
|
namespace irr
|
|
|
|
{
|
|
|
|
namespace video
|
|
|
|
{
|
|
|
|
|
|
|
|
class COGLES2ExtensionHandler : public COGLESCoreExtensionHandler
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
COGLES2ExtensionHandler() : COGLESCoreExtensionHandler() {}
|
|
|
|
|
|
|
|
void initExtensions();
|
|
|
|
|
|
|
|
bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
|
|
|
|
{
|
|
|
|
switch (feature)
|
|
|
|
{
|
|
|
|
case EVDF_RENDER_TO_TARGET:
|
|
|
|
case EVDF_HARDWARE_TL:
|
|
|
|
case EVDF_MULTITEXTURE:
|
|
|
|
case EVDF_BILINEAR_FILTER:
|
|
|
|
case EVDF_MIP_MAP:
|
|
|
|
case EVDF_MIP_MAP_AUTO_UPDATE:
|
|
|
|
case EVDF_VERTEX_SHADER_1_1:
|
|
|
|
case EVDF_PIXEL_SHADER_1_1:
|
|
|
|
case EVDF_PIXEL_SHADER_1_2:
|
|
|
|
case EVDF_PIXEL_SHADER_2_0:
|
|
|
|
case EVDF_VERTEX_SHADER_2_0:
|
|
|
|
case EVDF_ARB_GLSL:
|
|
|
|
case EVDF_TEXTURE_NSQUARE:
|
|
|
|
case EVDF_TEXTURE_NPOT:
|
|
|
|
case EVDF_FRAMEBUFFER_OBJECT:
|
|
|
|
case EVDF_VERTEX_BUFFER_OBJECT:
|
|
|
|
case EVDF_COLOR_MASK:
|
|
|
|
case EVDF_ALPHA_TO_COVERAGE:
|
|
|
|
case EVDF_POLYGON_OFFSET:
|
|
|
|
case EVDF_BLEND_OPERATIONS:
|
|
|
|
case EVDF_BLEND_SEPARATE:
|
|
|
|
case EVDF_TEXTURE_MATRIX:
|
|
|
|
case EVDF_TEXTURE_CUBEMAP:
|
|
|
|
return true;
|
|
|
|
case EVDF_ARB_VERTEX_PROGRAM_1:
|
|
|
|
case EVDF_ARB_FRAGMENT_PROGRAM_1:
|
|
|
|
case EVDF_GEOMETRY_SHADER:
|
|
|
|
case EVDF_MULTIPLE_RENDER_TARGETS:
|
|
|
|
case EVDF_MRT_BLEND:
|
|
|
|
case EVDF_MRT_COLOR_MASK:
|
|
|
|
case EVDF_MRT_BLEND_FUNC:
|
|
|
|
case EVDF_OCCLUSION_QUERY:
|
|
|
|
return false;
|
|
|
|
case EVDF_TEXTURE_COMPRESSED_DXT:
|
|
|
|
return false; // NV Tegra need improvements here
|
|
|
|
case EVDF_TEXTURE_COMPRESSED_PVRTC:
|
|
|
|
return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc];
|
|
|
|
case EVDF_TEXTURE_COMPRESSED_PVRTC2:
|
|
|
|
return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc2];
|
|
|
|
case EVDF_TEXTURE_COMPRESSED_ETC1:
|
|
|
|
return FeatureAvailable[IRR_GL_OES_compressed_ETC1_RGB8_texture];
|
|
|
|
case EVDF_TEXTURE_COMPRESSED_ETC2:
|
|
|
|
return false;
|
|
|
|
case EVDF_STENCIL_BUFFER:
|
|
|
|
return StencilBuffer;
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlActiveTexture(GLenum texture)
|
|
|
|
{
|
|
|
|
glActiveTexture(texture);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
|
|
|
|
GLsizei imageSize, const void* data)
|
|
|
|
{
|
|
|
|
glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
|
|
|
GLenum format, GLsizei imageSize, const void* data)
|
|
|
|
{
|
|
|
|
glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlUseProgram(GLuint prog)
|
|
|
|
{
|
|
|
|
glUseProgram(prog);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
|
|
|
|
{
|
|
|
|
glBindFramebuffer(target, framebuffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
|
|
|
|
{
|
|
|
|
glDeleteFramebuffers(n, framebuffers);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
|
|
|
|
{
|
|
|
|
glGenFramebuffers(n, framebuffers);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline GLenum irrGlCheckFramebufferStatus(GLenum target)
|
|
|
|
{
|
|
|
|
return glCheckFramebufferStatus(target);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
|
|
|
{
|
|
|
|
glFramebufferTexture2D(target, attachment, textarget, texture, level);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlGenerateMipmap(GLenum target)
|
|
|
|
{
|
|
|
|
glGenerateMipmap(target);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlActiveStencilFace(GLenum face)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlDrawBuffer(GLenum mode)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
|
|
|
|
{
|
|
|
|
glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlBlendEquation(GLenum mode)
|
|
|
|
{
|
|
|
|
glBlendEquation(mode);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlEnableIndexed(GLenum target, GLuint index)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlDisableIndexed(GLenum target, GLuint index)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlBlendEquationIndexed(GLuint buf, GLenum mode)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
inline void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|