mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 11:50:37 +01:00
55 lines
1.9 KiB
C
55 lines
1.9 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
|
||
|
#define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
|
||
|
|
||
|
#include "IParticleEmitter.h"
|
||
|
#include "IAnimatedMeshSceneNode.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace scene
|
||
|
{
|
||
|
|
||
|
//! A particle emitter which emits particles from mesh vertices.
|
||
|
class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//! Set Mesh to emit particles from
|
||
|
virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0;
|
||
|
|
||
|
//! Set whether to use vertex normal for direction, or direction specified
|
||
|
virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0;
|
||
|
|
||
|
//! Set the amount that the normal is divided by for getting a particles direction
|
||
|
virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0;
|
||
|
|
||
|
//! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices
|
||
|
virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0;
|
||
|
|
||
|
//! Get mesh we're emitting particles from
|
||
|
virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0;
|
||
|
|
||
|
//! Get whether to use vertex normal for direction, or direction specified
|
||
|
virtual bool isUsingNormalDirection() const = 0;
|
||
|
|
||
|
//! Get the amount that the normal is divided by for getting a particles direction
|
||
|
virtual f32 getNormalDirectionModifier() const = 0;
|
||
|
|
||
|
//! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices
|
||
|
virtual bool getEveryMeshVertex() const = 0;
|
||
|
|
||
|
//! Get emitter type
|
||
|
virtual E_PARTICLE_EMITTER_TYPE getType() const _IRR_OVERRIDE_ { return EPET_ANIMATED_MESH; }
|
||
|
};
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|
||
|
|
||
|
|
||
|
#endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
|
||
|
|