irrlicht/source/Irrlicht/CSDLManager.h

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// Copyright (C) 2022 sfan5
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#ifndef __C_SDL_MANAGER_H_INCLUDED__
#define __C_SDL_MANAGER_H_INCLUDED__
#include "IrrCompileConfig.h"
#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && defined(_IRR_COMPILE_WITH_OPENGL_)
#include "IContextManager.h"
namespace irr
{
class CIrrDeviceSDL;
namespace video
{
// Manager for SDL with OpenGL
class CSDLManager : public IContextManager
{
public:
CSDLManager(CIrrDeviceSDL* device);
virtual ~CSDLManager() {}
virtual bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) _IRR_OVERRIDE_;
virtual void terminate() _IRR_OVERRIDE_ {};
virtual bool generateSurface() _IRR_OVERRIDE_ { return true; };
virtual void destroySurface() _IRR_OVERRIDE_ {};
virtual bool generateContext() _IRR_OVERRIDE_ { return true; };
virtual void destroyContext() _IRR_OVERRIDE_ {};
virtual const SExposedVideoData& getContext() const _IRR_OVERRIDE_;
virtual bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero=false) _IRR_OVERRIDE_;
virtual void* getProcAddress(const std::string &procName) _IRR_OVERRIDE_;
virtual bool swapBuffers() _IRR_OVERRIDE_;
private:
SExposedVideoData Data;
CIrrDeviceSDL *SDLDevice;
};
}
}
#endif
#endif