irrlicht/source/Irrlicht/CSDLManager.cpp

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// Copyright (C) 2022 sfan5
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "CSDLManager.h"
#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
#include "CIrrDeviceSDL.h"
#include "COpenGLCommon.h"
namespace irr
{
namespace video
{
CSDLManager::CSDLManager(CIrrDeviceSDL *device) :
IContextManager(), SDLDevice(device)
{
#ifdef _DEBUG
setDebugName("CSDLManager");
#endif
}
bool CSDLManager::initialize(const SIrrlichtCreationParameters &params, const SExposedVideoData &data)
{
Data = data;
return true;
}
const SExposedVideoData &CSDLManager::getContext() const
{
return Data;
}
bool CSDLManager::activateContext(const SExposedVideoData &videoData, bool restorePrimaryOnZero)
{
return true;
}
void *CSDLManager::getProcAddress(const std::string &procName)
{
return SDL_GL_GetProcAddress(procName.c_str());
}
bool CSDLManager::swapBuffers()
{
SDLDevice->SwapWindow();
return true;
}
}
}
#endif