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158 lines
6.1 KiB
C
158 lines
6.1 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_EDIT_BOX_H_INCLUDED__
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#define __I_GUI_EDIT_BOX_H_INCLUDED__
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#include "IGUIElement.h"
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#include "SColor.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIFont;
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//! Single line edit box for editing simple text.
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/** \par This element can create the following events of type EGUI_EVENT_TYPE:
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\li EGET_EDITBOX_ENTER
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\li EGET_EDITBOX_CHANGED
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\li EGET_EDITBOX_MARKING_CHANGED
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*/
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class IGUIEditBox : public IGUIElement
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{
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public:
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//! constructor
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IGUIEditBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_EDIT_BOX, environment, parent, id, rectangle) {}
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//! Sets another skin independent font.
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/** If this is set to zero, the button uses the font of the skin.
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\param font: New font to set. */
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virtual void setOverrideFont(IGUIFont* font=0) = 0;
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//! Gets the override font (if any)
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/** \return The override font (may be 0) */
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virtual IGUIFont* getOverrideFont() const = 0;
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//! Get the font which is used right now for drawing
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/** Currently this is the override font when one is set and the
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font of the active skin otherwise */
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virtual IGUIFont* getActiveFont() const = 0;
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//! Sets another color for the text.
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/** If set, the edit box does not use the EGDC_BUTTON_TEXT color defined
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in the skin, but the set color instead. You don't need to call
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IGUIEditBox::enableOverrrideColor(true) after this, this is done
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by this function.
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If you set a color, and you want the text displayed with the color
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of the skin again, call IGUIEditBox::enableOverrideColor(false);
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\param color: New color of the text. */
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virtual void setOverrideColor(video::SColor color) = 0;
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//! Gets the override color
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virtual video::SColor getOverrideColor() const = 0;
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//! Sets if the text should use the override color or the color in the gui skin.
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/** \param enable: If set to true, the override color, which can be set
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with IGUIEditBox::setOverrideColor is used, otherwise the
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EGDC_BUTTON_TEXT color of the skin. */
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virtual void enableOverrideColor(bool enable) = 0;
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//! Checks if an override color is enabled
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/** \return true if the override color is enabled, false otherwise */
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virtual bool isOverrideColorEnabled(void) const = 0;
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//! Sets whether to draw the background
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virtual void setDrawBackground(bool draw) = 0;
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//! Checks if background drawing is enabled
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/** \return true if background drawing is enabled, false otherwise */
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virtual bool isDrawBackgroundEnabled() const = 0;
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//! Turns the border on or off
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/** \param border: true if you want the border to be drawn, false if not */
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virtual void setDrawBorder(bool border) = 0;
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//! Checks if border drawing is enabled
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/** \return true if border drawing is enabled, false otherwise */
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virtual bool isDrawBorderEnabled() const = 0;
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//! Sets text justification mode
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/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
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EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
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\param vertical: EGUIA_UPPERLEFT to align with top edge,
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EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
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virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
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//! Enables or disables word wrap.
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/** \param enable: If set to true, words going over one line are
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broken to the next line. */
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virtual void setWordWrap(bool enable) = 0;
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//! Checks if word wrap is enabled
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/** \return true if word wrap is enabled, false otherwise */
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virtual bool isWordWrapEnabled() const = 0;
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//! Enables or disables newlines.
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/** \param enable: If set to true, the EGET_EDITBOX_ENTER event will not be fired,
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instead a newline character will be inserted. */
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virtual void setMultiLine(bool enable) = 0;
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//! Checks if multi line editing is enabled
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/** \return true if multi-line is enabled, false otherwise */
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virtual bool isMultiLineEnabled() const = 0;
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//! Enables or disables automatic scrolling with cursor position
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/** \param enable: If set to true, the text will move around with the cursor position */
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virtual void setAutoScroll(bool enable) = 0;
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//! Checks to see if automatic scrolling is enabled
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/** \return true if automatic scrolling is enabled, false if not */
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virtual bool isAutoScrollEnabled() const = 0;
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//! Sets whether the edit box is a password box. Setting this to true will
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/** disable MultiLine, WordWrap and the ability to copy with ctrl+c or ctrl+x
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\param passwordBox: true to enable password, false to disable
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\param passwordChar: the character that is displayed instead of letters */
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virtual void setPasswordBox(bool passwordBox, wchar_t passwordChar = L'*') = 0;
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//! Returns true if the edit box is currently a password box.
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virtual bool isPasswordBox() const = 0;
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//! Gets the size area of the text in the edit box
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/** \return The size in pixels of the text */
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virtual core::dimension2du getTextDimension() = 0;
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//! Sets the maximum amount of characters which may be entered in the box.
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/** \param max: Maximum amount of characters. If 0, the character amount is
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infinity. */
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virtual void setMax(u32 max) = 0;
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//! Returns maximum amount of characters, previously set by setMax();
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virtual u32 getMax() const = 0;
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//! Set the character used for the cursor.
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/** By default it's "_" */
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virtual void setCursorChar(const wchar_t cursorChar) = 0;
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//! Get the character used for the cursor.
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virtual wchar_t getCursorChar() const = 0;
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//! Set the blinktime for the cursor. 2x blinktime is one full cycle.
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//** \param timeMs Blinktime in milliseconds. When set to 0 the cursor is constantly on without blinking */
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virtual void setCursorBlinkTime(irr::u32 timeMs) = 0;
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//! Get the cursor blinktime
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virtual irr::u32 getCursorBlinkTime() const = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif
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