irrlicht/source/Irrlicht/CGUICheckBox.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUI_CHECKBOX_H_INCLUDED__
#define __C_GUI_CHECKBOX_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUICheckBox.h"
namespace irr
{
namespace gui
{
class CGUICheckBox : public IGUICheckBox
{
public:
//! constructor
CGUICheckBox(bool checked, IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
//! set if box is checked
virtual void setChecked(bool checked) IRR_OVERRIDE;
//! returns if box is checked
virtual bool isChecked() const IRR_OVERRIDE;
//! Sets whether to draw the background
virtual void setDrawBackground(bool draw) IRR_OVERRIDE;
//! Checks if background drawing is enabled
/** \return true if background drawing is enabled, false otherwise */
virtual bool isDrawBackgroundEnabled() const IRR_OVERRIDE;
//! Sets whether to draw the border
virtual void setDrawBorder(bool draw) IRR_OVERRIDE;
//! Checks if border drawing is enabled
/** \return true if border drawing is enabled, false otherwise */
virtual bool isDrawBorderEnabled() const IRR_OVERRIDE;
//! called if an event happened.
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
//! draws the element and its children
virtual void draw() IRR_OVERRIDE;
//! Writes attributes of the element.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
//! Reads attributes of the element
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
private:
u32 CheckTime;
bool Pressed;
bool Checked;
bool Border;
bool Background;
};
} // end namespace gui
} // end namespace irr
#endif // __C_GUI_CHECKBOX_H_INCLUDED__
#endif // _IRR_COMPILE_WITH_GUI_