irrlicht/source/Irrlicht/CSoftwareTexture.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SOFTWARE_TEXTURE_H_INCLUDED__
#define __C_SOFTWARE_TEXTURE_H_INCLUDED__
#include "ITexture.h"
#include "IRenderTarget.h"
#include "CImage.h"
namespace irr
{
namespace video
{
class CSoftwareDriver;
/*!
interface for a Video Driver dependent Texture.
*/
class CSoftwareTexture : public ITexture
{
public:
//! constructor
CSoftwareTexture(IImage* surface, const io::path& name, bool renderTarget=false);
//! destructor
virtual ~CSoftwareTexture();
//! lock function
virtual void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) IRR_OVERRIDE;
//! unlock function
virtual void unlock() IRR_OVERRIDE;
//! returns unoptimized surface
virtual CImage* getImage();
//! returns texture surface
virtual CImage* getTexture();
virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) IRR_OVERRIDE;
private:
CImage* Image;
CImage* Texture;
};
/*!
interface for a Video Driver dependent render target.
*/
class CSoftwareRenderTarget : public IRenderTarget
{
public:
CSoftwareRenderTarget(CSoftwareDriver* driver);
virtual ~CSoftwareRenderTarget();
virtual void setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces, u32 numCubeSurfaces) IRR_OVERRIDE;
ITexture* getTexture() const;
protected:
CSoftwareDriver* Driver;
};
} // end namespace video
} // end namespace irr
#endif