Remove irrMap and use std::map instead

This commit is contained in:
paradust7
2022-05-09 06:00:12 +00:00
committed by sfan5
parent 51ae495c4a
commit 00a7741cd4
9 changed files with 51 additions and 1136 deletions

View File

@ -14,7 +14,6 @@
#include "IMeshBuffer.h"
#include "IWriteFile.h"
#include "ITexture.h"
#include "irrMap.h"
namespace irr
@ -60,7 +59,7 @@ bool CB3DMeshWriter::writeMesh(io::IWriteFile* file, IMesh* const mesh, s32 flag
const u32 numMeshBuffers = mesh->getMeshBufferCount();
array<SB3dTexture> texs;
map<ITexture *, u32> tex2id; // TODO: texture pointer as key not sufficient as same texture can have several id's
std::map<ITexture *, u32> tex2id; // TODO: texture pointer as key not sufficient as same texture can have several id's
u32 texsizes = 0;
for (u32 i = 0; i < numMeshBuffers; i++)
{