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Remove irrMap and use std::map instead
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@ -14,7 +14,6 @@
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#include "IMeshBuffer.h"
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#include "IWriteFile.h"
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#include "ITexture.h"
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#include "irrMap.h"
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namespace irr
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@ -60,7 +59,7 @@ bool CB3DMeshWriter::writeMesh(io::IWriteFile* file, IMesh* const mesh, s32 flag
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const u32 numMeshBuffers = mesh->getMeshBufferCount();
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array<SB3dTexture> texs;
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map<ITexture *, u32> tex2id; // TODO: texture pointer as key not sufficient as same texture can have several id's
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std::map<ITexture *, u32> tex2id; // TODO: texture pointer as key not sufficient as same texture can have several id's
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u32 texsizes = 0;
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for (u32 i = 0; i < numMeshBuffers; i++)
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{
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