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Add OpenGL3 renderer
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180
source/Irrlicht/OpenGL/FixedPipelineRenderer.h
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180
source/Irrlicht/OpenGL/FixedPipelineRenderer.h
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// Copyright (C) 2014 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#pragma once
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#include "IShaderConstantSetCallBack.h"
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#include "IMaterialRendererServices.h"
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namespace irr
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{
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namespace video
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{
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class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack
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{
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public:
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COpenGL3MaterialBaseCB();
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virtual void OnSetMaterial(const SMaterial& material);
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virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
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protected:
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bool FirstUpdateBase;
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s32 WVPMatrixID;
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s32 WVMatrixID;
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s32 NMatrixID;
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s32 GlobalAmbientID;
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s32 MaterialAmbientID;
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s32 MaterialDiffuseID;
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s32 MaterialEmissiveID;
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s32 MaterialSpecularID;
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s32 MaterialShininessID;
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s32 FogEnableID;
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s32 FogTypeID;
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s32 FogColorID;
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s32 FogStartID;
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s32 FogEndID;
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s32 FogDensityID;
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s32 ThicknessID;
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bool LightEnable;
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SColorf GlobalAmbient;
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SColorf MaterialAmbient;
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SColorf MaterialDiffuse;
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SColorf MaterialEmissive;
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SColorf MaterialSpecular;
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f32 MaterialShininess;
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s32 FogEnable;
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s32 FogType;
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SColorf FogColor;
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f32 FogStart;
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f32 FogEnd;
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f32 FogDensity;
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f32 Thickness;
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};
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class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB
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{
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public:
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COpenGL3MaterialSolidCB();
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virtual void OnSetMaterial(const SMaterial& material);
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virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
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protected:
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bool FirstUpdate;
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s32 TMatrix0ID;
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s32 AlphaRefID;
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s32 TextureUsage0ID;
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s32 TextureUnit0ID;
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f32 AlphaRef;
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s32 TextureUsage0;
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s32 TextureUnit0;
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};
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class COpenGL3MaterialSolid2CB : public COpenGL3MaterialBaseCB
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{
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public:
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COpenGL3MaterialSolid2CB();
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virtual void OnSetMaterial(const SMaterial& material);
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virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
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protected:
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bool FirstUpdate;
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s32 TMatrix0ID;
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s32 TMatrix1ID;
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s32 TextureUsage0ID;
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s32 TextureUsage1ID;
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s32 TextureUnit0ID;
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s32 TextureUnit1ID;
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s32 TextureUsage0;
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s32 TextureUsage1;
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s32 TextureUnit0;
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s32 TextureUnit1;
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};
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class COpenGL3MaterialLightmapCB : public COpenGL3MaterialBaseCB
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{
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public:
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COpenGL3MaterialLightmapCB(float modulate);
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virtual void OnSetMaterial(const SMaterial& material);
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virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
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protected:
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bool FirstUpdate;
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s32 TMatrix0ID;
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s32 TMatrix1ID;
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s32 ModulateID;
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s32 TextureUsage0ID;
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s32 TextureUsage1ID;
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s32 TextureUnit0ID;
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s32 TextureUnit1ID;
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f32 Modulate;
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s32 TextureUsage0;
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s32 TextureUsage1;
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s32 TextureUnit0;
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s32 TextureUnit1;
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};
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class COpenGL3MaterialReflectionCB : public COpenGL3MaterialBaseCB
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{
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public:
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COpenGL3MaterialReflectionCB();
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virtual void OnSetMaterial(const SMaterial& material);
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virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
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protected:
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bool FirstUpdate;
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s32 TMatrix0ID;
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s32 TextureUsage0ID;
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s32 TextureUsage1ID;
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s32 TextureUnit0ID;
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s32 TextureUnit1ID;
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s32 TextureUsage0;
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s32 TextureUsage1;
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s32 TextureUnit0;
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s32 TextureUnit1;
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};
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class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB
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{
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public:
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COpenGL3MaterialOneTextureBlendCB();
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virtual void OnSetMaterial(const SMaterial& material);
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virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
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protected:
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bool FirstUpdate;
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s32 TMatrix0ID;
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s32 BlendTypeID;
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s32 TextureUsage0ID;
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s32 TextureUnit0ID;
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s32 BlendType;
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s32 TextureUsage0;
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s32 TextureUnit0;
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};
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}
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}
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