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CD3D9HLSLMaterialRenderer now implementing IMaterialRendererServices itself
Basically now the same as GLSL material renderer already worked. Before it was using IMaterialRendererServices from CD3D9Driver, but there had been several problems with that: - The d3d9 driver called functions through the CD3D9MaterialRenderer interface, but CD3D9HLSLMaterialRenderer is not (or maybe no longer?) derived from that class. Reason it still worked was accidental luck - the same functions had been in the same order and due to casts the compiler wasn't noticing it was calling the functions of an unrelated class. - It was making calls to set shader constants depend on the currently set material in the driver. Which was not necessary and just prevents we can use the IMaterialRendererServices interface without setting the material first (how I found the bug). Still some problems left for now: - There's 2 ways to call shader constants. One seems to be only used by hi-level shaders which links constants to the shader. The the other only by low-level shaders which uses global (shader independent) registers. So maybe this should be 2 interfaces? But not certain, glsl material renderer seems to prevent setting the global registers, but maybe those could be used additionally? I've still allowed it for now in HLSL, just in case it had it's uses. - setBasicRenderStates probably should not be in IMaterialRendererServices. I'm not seeing any case where this isn't just passed on to the driver. And all classes using it have access to the driver unless I missed one. So probably can just avoid that additional indirection and kick that out of the IMaterialRendererServices interface. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6464 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
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@ -3100,31 +3100,6 @@ const core::matrix4& CD3D9Driver::getTransform(E_TRANSFORMATION_STATE state) con
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}
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//! Get a vertex shader constant index.
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s32 CD3D9Driver::getVertexShaderConstantID(const c8* name)
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{
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if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
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{
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CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
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return r->getVariableID(true, name);
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}
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return -1;
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}
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//! Get a pixel shader constant index.
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s32 CD3D9Driver::getPixelShaderConstantID(const c8* name)
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{
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if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
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{
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CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
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return r->getVariableID(false, name);
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}
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return -1;
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}
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//! Sets a vertex shader constant.
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void CD3D9Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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@ -3132,7 +3107,6 @@ void CD3D9Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s3
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pID3DDevice->SetVertexShaderConstantF(startRegister, data, constantAmount);
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}
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//! Sets a pixel shader constant.
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void CD3D9Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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@ -3140,86 +3114,55 @@ void CD3D9Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32
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pID3DDevice->SetPixelShaderConstantF(startRegister, data, constantAmount);
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}
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s32 CD3D9Driver::getVertexShaderConstantID(const c8* name)
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{
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os::Printer::log("Error: Please call services->getVertexShaderConstantID(), not VideoDriver->getVertexShaderConstantID().");
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return -1;
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}
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s32 CD3D9Driver::getPixelShaderConstantID(const c8* name)
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{
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os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
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return -1;
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}
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//! Sets a constant for the vertex shader based on an index.
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bool CD3D9Driver::setVertexShaderConstant(s32 index, const f32* floats, int count)
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{
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if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
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{
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CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
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return r->setVariable(true, index, floats, count);
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}
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os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
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return false;
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}
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//! Int interface for the above.
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bool CD3D9Driver::setVertexShaderConstant(s32 index, const s32* ints, int count)
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{
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if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
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{
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CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
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return r->setVariable(true, index, ints, count);
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}
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os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
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return false;
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}
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//! Uint interface for the above.
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bool CD3D9Driver::setVertexShaderConstant(s32 index, const u32* ints, int count)
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{
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if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
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{
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CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
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return r->setVariable(true, index, ints, count);
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}
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os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
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return false;
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}
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//! Sets a constant for the pixel shader based on an index.
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bool CD3D9Driver::setPixelShaderConstant(s32 index, const f32* floats, int count)
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{
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if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
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{
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CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
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return r->setVariable(false, index, floats, count);
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}
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os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
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return false;
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}
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//! Int interface for the above.
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bool CD3D9Driver::setPixelShaderConstant(s32 index, const s32* ints, int count)
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{
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if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
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{
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CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
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return r->setVariable(false, index, ints, count);
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}
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os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
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return false;
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}
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//! Uint interface for the above.
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bool CD3D9Driver::setPixelShaderConstant(s32 index, const u32* ints, int count)
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{
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if (Material.MaterialType >= 0 && Material.MaterialType < (s32)MaterialRenderers.size())
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{
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CD3D9MaterialRenderer* r = (CD3D9MaterialRenderer*)MaterialRenderers[Material.MaterialType].Renderer;
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return r->setVariable(false, index, ints, count);
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}
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os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
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return false;
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}
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//! Adds a new material renderer to the VideoDriver, using pixel and/or
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//! vertex shaders to render geometry.
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s32 CD3D9Driver::addShaderMaterial(const c8* vertexShaderProgram,
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@ -8,6 +8,7 @@
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#include "CD3D9HLSLMaterialRenderer.h"
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#include "IShaderConstantSetCallBack.h"
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#include "IVideoDriver.h"
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#include "CD3D9Driver.h"
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#include "os.h"
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#include "irrString.h"
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@ -24,7 +25,7 @@ namespace video
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//! Public constructor
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CD3D9HLSLMaterialRenderer::CD3D9HLSLMaterialRenderer(IDirect3DDevice9* d3ddev,
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video::IVideoDriver* driver, s32& outMaterialTypeNr,
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video::CD3D9Driver* driver, s32& outMaterialTypeNr,
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const c8* vertexShaderProgram,
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const c8* vertexShaderEntryPointName,
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E_VERTEX_SHADER_TYPE vsCompileTarget,
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@ -274,6 +275,69 @@ bool CD3D9HLSLMaterialRenderer::createHLSLPixelShader(const char* pixelShaderPro
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return false;
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}
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void CD3D9HLSLMaterialRenderer::setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates)
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{
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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}
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s32 CD3D9HLSLMaterialRenderer::getVertexShaderConstantID(const c8* name)
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{
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return getVariableID(true, name);
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}
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s32 CD3D9HLSLMaterialRenderer::getPixelShaderConstantID(const c8* name)
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{
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return getVariableID(false, name);
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}
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void CD3D9HLSLMaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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// TODO: Not sure if setting constants which are not bound to the shader in hlsl
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// I mainly kept this here so it works same as in Irrlicht 1.8 and it probably won't hurt
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Driver->setVertexShaderConstant(data, startRegister, constantAmount);
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}
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void CD3D9HLSLMaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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{
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// TODO: Not sure if setting constants which are not bound to the shader in hlsl
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// I mainly kept this here so it works same as in Irrlicht 1.8 and it probably won't hurt
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static_cast<CD3D9Driver*>(Driver)->setPixelShaderConstant(data, startRegister, constantAmount);
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}
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bool CD3D9HLSLMaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
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{
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return setVariable(true, index, floats, count);
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}
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bool CD3D9HLSLMaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count)
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{
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return setVariable(true, index, ints, count);
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}
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bool CD3D9HLSLMaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
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{
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return setVariable(true, index, ints, count);
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}
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bool CD3D9HLSLMaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
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{
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return setVariable(false, index, floats, count);
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}
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bool CD3D9HLSLMaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count)
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{
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return setVariable(false, index, ints, count);
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}
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bool CD3D9HLSLMaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
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{
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return setVariable(false, index, ints, count);
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}
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IVideoDriver* CD3D9HLSLMaterialRenderer::getVideoDriver()
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{
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return Driver;
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}
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s32 CD3D9HLSLMaterialRenderer::getVariableID(bool vertexShader, const c8* name)
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{
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return -1;
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}
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bool CD3D9HLSLMaterialRenderer::setVariable(bool vertexShader, s32 index,
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const f32* floats, int count)
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{
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if (VSConstantsTable)
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VSConstantsTable->SetDefaults(pID3DDevice);
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return CD3D9ShaderMaterialRenderer::OnRender(service, vtxtype);
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return CD3D9ShaderMaterialRenderer::OnRender(this, vtxtype);
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}
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@ -12,6 +12,7 @@
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#include "CD3D9ShaderMaterialRenderer.h"
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#include "IGPUProgrammingServices.h"
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#include "IMaterialRendererServices.h"
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namespace irr
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{
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class IMaterialRenderer;
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//! Class for using vertex and pixel shaders via HLSL with D3D9
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class CD3D9HLSLMaterialRenderer : public CD3D9ShaderMaterialRenderer
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class CD3D9HLSLMaterialRenderer : public CD3D9ShaderMaterialRenderer, public IMaterialRendererServices
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{
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public:
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//! Public constructor
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CD3D9HLSLMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
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CD3D9HLSLMaterialRenderer(IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
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s32& outMaterialTypeNr,
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const c8* vertexShaderProgram,
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const c8* vertexShaderEntryPointName,
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//! Destructor
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~CD3D9HLSLMaterialRenderer();
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virtual s32 getVariableID(bool vertexShader, const c8* name);
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bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) IRR_OVERRIDE;
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// implementations for IMaterialRendererServices
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virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) IRR_OVERRIDE;
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virtual s32 getVertexShaderConstantID(const c8* name) IRR_OVERRIDE;
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virtual s32 getPixelShaderConstantID(const c8* name) IRR_OVERRIDE;
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virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE;
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virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE;
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virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE;
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE;
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE;
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE;
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE;
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE;
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virtual IVideoDriver* getVideoDriver() IRR_OVERRIDE;
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protected:
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s32 getVariableID(bool vertexShader, const c8* name);
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//! sets a variable in the shader.
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//! \param vertexShader: True if this should be set in the vertex shader, false if
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//! \param index: Index of the variable
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//! \param floats: Pointer to array of floats
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//! \param count: Amount of floats in array.
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virtual bool setVariable(bool vertexShader, s32 index, const f32* floats, int count);
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bool setVariable(bool vertexShader, s32 index, const f32* floats, int count);
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//! Int interface for the above.
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virtual bool setVariable(bool vertexShader, s32 index, const s32* ints, int count);
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bool setVariable(bool vertexShader, s32 index, const s32* ints, int count);
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//! Uint interface for the above.
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virtual bool setVariable(bool vertexShader, s32 index, const u32* ints, int count);
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bool setVariable(bool vertexShader, s32 index, const u32* ints, int count);
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bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) IRR_OVERRIDE;
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protected:
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bool createHLSLVertexShader(const char* vertexShaderProgram,
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const char* shaderEntryPointName,
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@ -53,7 +53,7 @@ inline void setTextureAlphaStage(IDirect3DDevice9* dev, DWORD i, DWORD arg1)
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}
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} // anonymous namespace
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//! Base class for all internal D3D9 material renderers
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//! Base class for all internal D3D9 fixed function material renderers
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class CD3D9MaterialRenderer : public IMaterialRenderer
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{
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public:
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@ -64,38 +64,6 @@ public:
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{
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}
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virtual s32 getVariableID(bool vertexShader, const c8* name)
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{
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os::Printer::log("Invalid material to set variable in.");
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return -1;
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}
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//! sets a variable in the shader.
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//! \param vertexShader: True if this should be set in the vertex shader, false if
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//! in the pixel shader.
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//! \param index: Index of the variable
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//! \param floats: Pointer to array of floats
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//! \param count: Amount of floats in array.
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virtual bool setVariable(bool vertexShader, s32 index, const f32* floats, int count)
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{
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os::Printer::log("Invalid material to set variable in.");
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return false;
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}
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//! Int interface for the above.
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virtual bool setVariable(bool vertexShader, s32 index, const s32* ints, int count)
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{
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os::Printer::log("Invalid material to set variable in.");
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return false;
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}
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//! Uint interface for the above.
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virtual bool setVariable(bool vertexShader, s32 index, const u32* ints, int count)
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{
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os::Printer::log("Invalid material to set variable in.");
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return false;
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}
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protected:
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IDirect3DDevice9* pID3DDevice;
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@ -6,7 +6,7 @@
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#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
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#include "CD3D9NormalMapRenderer.h"
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#include "IVideoDriver.h"
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#include "CD3D9Driver.h"
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#include "IMaterialRendererServices.h"
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#include "os.h"
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#include "SLight.h"
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@ -164,7 +164,7 @@ namespace video
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"";
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CD3D9NormalMapRenderer::CD3D9NormalMapRenderer(
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IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
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IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
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s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial)
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: CD3D9ShaderMaterialRenderer(d3ddev, driver, 0, baseMaterial)
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{
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@ -29,7 +29,7 @@ class CD3D9NormalMapRenderer :
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public:
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CD3D9NormalMapRenderer(
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IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
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IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
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s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial);
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~CD3D9NormalMapRenderer();
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@ -6,8 +6,8 @@
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#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
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#include "CD3D9ParallaxMapRenderer.h"
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#include "CD3D9Driver.h"
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#include "IMaterialRendererServices.h"
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#include "IVideoDriver.h"
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#include "os.h"
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#include "SLight.h"
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@ -222,7 +222,7 @@ namespace video
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"\n";
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CD3D9ParallaxMapRenderer::CD3D9ParallaxMapRenderer(
|
||||
IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
|
||||
IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
|
||||
s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial)
|
||||
: CD3D9ShaderMaterialRenderer(d3ddev, driver, 0, baseMaterial),
|
||||
CurrentScale(0.0f)
|
||||
|
|
|
@ -29,7 +29,7 @@ class CD3D9ParallaxMapRenderer :
|
|||
public:
|
||||
|
||||
CD3D9ParallaxMapRenderer(
|
||||
IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
|
||||
IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
|
||||
s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial);
|
||||
|
||||
~CD3D9ParallaxMapRenderer();
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
|
||||
|
||||
#include "CD3D9ShaderMaterialRenderer.h"
|
||||
#include "CD3D9Driver.h"
|
||||
#include "IShaderConstantSetCallBack.h"
|
||||
#include "IMaterialRendererServices.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "os.h"
|
||||
#include "irrString.h"
|
||||
|
||||
|
@ -23,7 +23,7 @@ namespace video
|
|||
{
|
||||
|
||||
//! Public constructor
|
||||
CD3D9ShaderMaterialRenderer::CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
|
||||
CD3D9ShaderMaterialRenderer::CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
|
||||
s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData)
|
||||
: pID3DDevice(d3ddev), Driver(driver), CallBack(callback), BaseMaterial(baseMaterial),
|
||||
|
@ -46,7 +46,7 @@ CD3D9ShaderMaterialRenderer::CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3dde
|
|||
//! constructor only for use by derived classes who want to
|
||||
//! create a fall back material for example.
|
||||
CD3D9ShaderMaterialRenderer::CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev,
|
||||
video::IVideoDriver* driver,
|
||||
video::CD3D9Driver* driver,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
IMaterialRenderer* baseMaterial, s32 userData)
|
||||
: pID3DDevice(d3ddev), Driver(driver), CallBack(callback), BaseMaterial(baseMaterial),
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace irr
|
|||
namespace video
|
||||
{
|
||||
|
||||
class IVideoDriver;
|
||||
class CD3D9Driver;
|
||||
class IShaderConstantSetCallBack;
|
||||
class IMaterialRenderer;
|
||||
|
||||
|
@ -31,7 +31,7 @@ class CD3D9ShaderMaterialRenderer : public IMaterialRenderer
|
|||
public:
|
||||
|
||||
//! Public constructor
|
||||
CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::IVideoDriver* driver,
|
||||
CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev, video::CD3D9Driver* driver,
|
||||
s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData);
|
||||
|
||||
|
@ -59,7 +59,7 @@ protected:
|
|||
//! constructor only for use by derived classes who want to
|
||||
//! create a fall back material for example.
|
||||
CD3D9ShaderMaterialRenderer(IDirect3DDevice9* d3ddev,
|
||||
video::IVideoDriver* driver,
|
||||
video::CD3D9Driver* driver,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
IMaterialRenderer* baseMaterial,
|
||||
s32 userData=0);
|
||||
|
@ -88,7 +88,7 @@ protected:
|
|||
LPD3DXCONSTANTTABLE* ppConstantTable);
|
||||
|
||||
IDirect3DDevice9* pID3DDevice;
|
||||
video::IVideoDriver* Driver;
|
||||
video::CD3D9Driver* Driver;
|
||||
IShaderConstantSetCallBack* CallBack;
|
||||
IMaterialRenderer* BaseMaterial;
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@ public:
|
|||
return CallBack;
|
||||
}
|
||||
|
||||
// implementations for the render services
|
||||
// implementations for IMaterialRendererServices
|
||||
virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) IRR_OVERRIDE;
|
||||
virtual s32 getVertexShaderConstantID(const c8* name) IRR_OVERRIDE;
|
||||
virtual s32 getPixelShaderConstantID(const c8* name) IRR_OVERRIDE;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
Tests finished. 72 tests of 72 passed.
|
||||
Compiled as DEBUG
|
||||
Test suite pass at GMT Thu Jan 05 13:43:13 2023
|
||||
Test suite pass at GMT Fri Apr 21 13:49:43 2023
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user