Remove unused IVideoDriver::getTextureByIndex and IVideoDriver::renameTexture

* getTextureByIndex is pretty useless (apart from iterating over all texture,
  which we don't do), as you can't get an id.
* renameTexture is broken anyway: The sort call does nothing because the array
  is still flagged as sorted.
This commit is contained in:
Desour
2023-09-13 11:20:51 +02:00
committed by sfan5
parent b7292226b4
commit 03fd4ff533
3 changed files with 0 additions and 43 deletions

View File

@ -265,24 +265,10 @@ namespace video
IReferenceCounted::drop() for more information. */
virtual ITexture* getTexture(io::IReadFile* file) =0;
//! Returns a texture by index
/** \param index: Index of the texture, must be smaller than
getTextureCount() Please note that this index might change when
adding or removing textures
\return Pointer to the texture, or 0 if the texture was not
set or index is out of bounds. This pointer should not be
dropped. See IReferenceCounted::drop() for more information. */
virtual ITexture* getTextureByIndex(u32 index) =0;
//! Returns amount of textures currently loaded
/** \return Amount of textures currently loaded */
virtual u32 getTextureCount() const = 0;
//! Renames a texture
/** \param texture Pointer to the texture to rename.
\param newName New name for the texture. This should be a unique name. */
virtual void renameTexture(ITexture* texture, const io::path& newName) = 0;
//! Creates an empty texture of specified size.
/** \param size: Size of the texture.
\param name A name for the texture. Later calls to