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Move platform detection to CMake
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@ -53,7 +53,7 @@ namespace irr
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UsePerformanceTimer(true),
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SDK_version_do_not_use(IRRLICHT_SDK_VERSION),
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PrivateData(0),
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#if defined(_IRR_COMPILE_WITH_IOS_DEVICE_) || defined(_IRR_ANDROID_PLATFORM_) || defined(_IRR_EMSCRIPTEN_PLATFORM_)
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#ifdef IRR_MOBILE_PATHS
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OGLES2ShaderPath("media/Shaders/")
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#else
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OGLES2ShaderPath("../../media/Shaders/")
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