Merging r6073 through r6074 from trunk to ogl-es branch.

The support for UINT shader constants added in this is just returning warnings in GLES drivers as this would need ES 3.0


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6115 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2020-06-11 20:27:29 +00:00
parent cb62c685de
commit 084e0e669a
19 changed files with 276 additions and 37 deletions

View File

@ -3667,19 +3667,15 @@ s32 COpenGLDriver::getPixelShaderConstantID(const c8* name)
//! Sets a vertex shader constant.
void COpenGLDriver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
{
#ifdef GL_ARB_vertex_program
for (s32 i=0; i<constantAmount; ++i)
extGlProgramLocalParameter4fv(GL_VERTEX_PROGRAM_ARB, startRegister+i, &data[i*4]);
#endif
}
//! Sets a pixel shader constant.
void COpenGLDriver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
{
#ifdef GL_ARB_fragment_program
for (s32 i=0; i<constantAmount; ++i)
extGlProgramLocalParameter4fv(GL_FRAGMENT_PROGRAM_ARB, startRegister+i, &data[i*4]);
#endif
}
//! Sets a constant for the vertex shader based on an index.
@ -3695,6 +3691,12 @@ bool COpenGLDriver::setVertexShaderConstant(s32 index, const s32* ints, int coun
return setPixelShaderConstant(index, ints, count);
}
//! Uint interface for the above.
bool COpenGLDriver::setVertexShaderConstant(s32 index, const u32* ints, int count)
{
return setPixelShaderConstant(index, ints, count);
}
//! Sets a constant for the pixel shader based on an index.
bool COpenGLDriver::setPixelShaderConstant(s32 index, const f32* floats, int count)
{
@ -3709,6 +3711,12 @@ bool COpenGLDriver::setPixelShaderConstant(s32 index, const s32* ints, int count
return false;
}
bool COpenGLDriver::setPixelShaderConstant(s32 index, const u32* ints, int count)
{
os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
return false;
}
//! Adds a new material renderer to the VideoDriver, using pixel and/or
//! vertex shaders to render geometry.