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Extract loadPrimitives method from createMesh
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@ -92,7 +92,18 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
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MeshExtractor parser(std::move(model));
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SMesh* baseMesh(new SMesh {});
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loadPrimitives(parser, baseMesh);
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SAnimatedMesh* animatedMesh(new SAnimatedMesh {});
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animatedMesh->addMesh(baseMesh);
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return animatedMesh;
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}
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void CGLTFMeshFileLoader::loadPrimitives(
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const MeshExtractor& parser,
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SMesh* mesh)
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{
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for (std::size_t i = 0; i < parser.getMeshCount(); ++i) {
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for (std::size_t j = 0; j < parser.getPrimitiveCount(i); ++j) {
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auto indices = parser.getIndices(i, j);
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@ -101,14 +112,9 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
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SMeshBuffer* meshbuf(new SMeshBuffer {});
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meshbuf->append(vertices.data(), vertices.size(),
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indices.data(), indices.size());
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baseMesh->addMeshBuffer(meshbuf);
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mesh->addMeshBuffer(meshbuf);
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}
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}
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SAnimatedMesh* animatedMesh(new SAnimatedMesh {});
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animatedMesh->addMesh(baseMesh);
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return animatedMesh;
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}
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CGLTFMeshFileLoader::MeshExtractor::MeshExtractor(
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@ -7,6 +7,7 @@
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#include "irrTypes.h"
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#include "path.h"
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#include "S3DVertex.h"
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#include "SMesh.h"
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#include "vector2d.h"
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#include "vector3d.h"
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@ -119,6 +120,8 @@ private:
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const std::size_t primitiveIdx) const;
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};
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void loadPrimitives(const MeshExtractor& parser, SMesh* mesh);
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static bool tryParseGLTF(io::IReadFile* file,
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tinygltf::Model& model);
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};
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