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Actually fix Android build
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parent
2c6efbdf06
commit
09af5ac00d
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@ -91,7 +91,7 @@ elseif(ANDROID)
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if(USE_SDL2)
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message(FATAL_ERROR "SDL2 device is not (yet) supported on Android")
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endif()
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set(DEVICE "Android")
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set(DEVICE "ANDROID")
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elseif(EMSCRIPTEN)
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add_definitions(-D_IRR_EMSCRIPTEN_PLATFORM_ -D_IRR_COMPILE_WITH_EGL_MANAGER_)
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set(LINUX_PLATFORM TRUE)
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@ -201,14 +201,14 @@ if(ENABLE_GLES1)
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message(FATAL_ERROR "OpenGL ES 1 is not supported with SDL2")
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endif()
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add_definitions(-D_IRR_COMPILE_WITH_OGLES1_)
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if(DEVICE MATCHES "^(WINDOWS|X11|Android)$")
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if(DEVICE MATCHES "^(WINDOWS|X11|ANDROID)$")
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add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES1_USE_EXTPOINTER_)
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endif()
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endif()
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if(ENABLE_GLES2)
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add_definitions(-D_IRR_COMPILE_WITH_OGLES2_)
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if(DEVICE MATCHES "^(WINDOWS|X11|Android)$" OR EMSCRIPTEN)
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if(DEVICE MATCHES "^(WINDOWS|X11|ANDROID)$" OR EMSCRIPTEN)
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add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_ -D_IRR_OGLES2_USE_EXTPOINTER_)
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elseif(DEVICE STREQUAL "SDL")
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set(USE_SDLGL ON)
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