mirror of
https://github.com/minetest/irrlicht.git
synced 2025-07-02 08:10:26 +02:00
Use BlendFactor only when MaterialType != EMT_ONETEXTURE_BLEND
The way this was implemented BlendFactor and MaterialTypeParam could conflict otherwise as they both send the blend functions. We could probably rewrite all places which use EMT_ONETEXTURE_BLEND+MaterialTypeParam to additionally check for BlendFactor, but it would still set the blend-functions twice. I'm not sure if BlendFactor works with 2D materials currently? (but we can't set those to shaders yet anyway except in the gles branch...). I've also started documenting a few things about how I suppose it's working, I hope I got it all right. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6034 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
@ -21,7 +21,7 @@ namespace video
|
||||
class COpenGLDriver;
|
||||
class IShaderConstantSetCallBack;
|
||||
|
||||
//! Class for using vertex and pixel shaders with OpenGL
|
||||
//! Class for using vertex and pixel shaders with OpenGL (asm not glsl!)
|
||||
class COpenGLShaderMaterialRenderer : public IMaterialRenderer
|
||||
{
|
||||
public:
|
||||
|
Reference in New Issue
Block a user