diff --git a/include/IGUIStaticText.h b/include/IGUIStaticText.h index b55bd95d..beb8f597 100644 --- a/include/IGUIStaticText.h +++ b/include/IGUIStaticText.h @@ -85,8 +85,8 @@ namespace gui //! Sets text justification mode /** \param horizontal: EGUIA_UPPERLEFT for left justified (default), EGUIA_LOWEERRIGHT for right justified, or EGUIA_CENTER for centered text. - \param vertical: EGUIA_UPPERLEFT to align with top edge, - EGUIA_LOWEERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */ + \param vertical: EGUIA_UPPERLEFT to align with top edge (default), + EGUIA_LOWEERRIGHT for bottom edge, or EGUIA_CENTER for centered text. */ virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0; //! Enables or disables word wrap for using the static text as multiline text control. diff --git a/include/IVideoDriver.h b/include/IVideoDriver.h index dea34a3a..ed8e57fc 100644 --- a/include/IVideoDriver.h +++ b/include/IVideoDriver.h @@ -382,7 +382,9 @@ namespace video \param format The color format of the render target. Floating point formats are supported. \return Pointer to the created texture or 0 if the texture could not be created. This pointer should not be dropped. See - IReferenceCounted::drop() for more information. */ + IReferenceCounted::drop() for more information. + You may want to remove it from driver texture cache with removeTexture if you no longer need it. + */ virtual ITexture* addRenderTargetTexture(const core::dimension2d& size, const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0; @@ -1476,7 +1478,7 @@ namespace video other flags can be changed, though some might have to effect in most cases. Please note that you have to enable/disable this effect with - enableInitMaterial2D(). This effect is costly, as it increases + enableMaterial2D(). This effect is costly, as it increases the number of state changes considerably. Always reset the values when done. \return Material reference which should be altered to reflect