Remove core::list and replace uses with std::list (#105)

This commit is contained in:
paradust7
2022-05-21 15:00:32 -07:00
committed by GitHub
parent 3e81f38098
commit 128cf1696c
15 changed files with 200 additions and 694 deletions

View File

@ -6,7 +6,6 @@
#define __I_GUI_ELEMENT_H_INCLUDED__
#include "IReferenceCounted.h"
#include "irrList.h"
#include "rect.h"
#include "irrString.h"
#include "IEventReceiver.h"
@ -14,6 +13,10 @@
#include "EGUIAlignment.h"
#include "IAttributes.h"
#include "IGUIEnvironment.h"
#include <cassert>
#include <algorithm>
#include <list>
#include <vector>
namespace irr
{
@ -50,12 +53,9 @@ public:
//! Destructor
virtual ~IGUIElement()
{
// delete all children
core::list<IGUIElement*>::Iterator it = Children.begin();
for (; it != Children.end(); ++it)
{
(*it)->Parent = 0;
(*it)->drop();
for (auto child : Children) {
child->Parent = nullptr;
child->drop();
}
}
@ -239,10 +239,9 @@ public:
recalculateAbsolutePosition(false);
// update all children
core::list<IGUIElement*>::Iterator it = Children.begin();
for (; it != Children.end(); ++it)
for (auto child : Children)
{
(*it)->updateAbsolutePosition();
child->updateAbsolutePosition();
}
}
@ -263,20 +262,19 @@ public:
{
IGUIElement* target = 0;
// we have to search from back to front, because later children
// might be drawn over the top of earlier ones.
core::list<IGUIElement*>::ConstIterator it = Children.getLast();
if (isVisible())
{
while(it != Children.end())
// we have to search from back to front, because later children
// might be drawn over the top of earlier ones.
auto it = Children.rbegin();
auto ie = Children.rend();
while (it != ie)
{
target = (*it)->getElementFromPoint(point);
if (target)
return target;
--it;
++it;
}
}
@ -308,17 +306,19 @@ public:
//! Removes a child.
virtual void removeChild(IGUIElement* child)
{
core::list<IGUIElement*>::Iterator it = Children.begin();
for (; it != Children.end(); ++it)
if ((*it) == child)
{
(*it)->Parent = 0;
(*it)->drop();
Children.erase(it);
return;
}
assert(child->Parent == this);
Children.erase(child->ParentPos);
child->Parent = nullptr;
child->drop();
}
//! Removes all children.
virtual void removeAllChildren() {
while (!Children.empty()) {
auto child = Children.back();
child->remove();
}
}
//! Removes this element from its parent.
virtual void remove()
@ -333,9 +333,8 @@ public:
{
if ( isVisible() )
{
core::list<IGUIElement*>::Iterator it = Children.begin();
for (; it != Children.end(); ++it)
(*it)->draw();
for (auto child : Children)
child->draw();
}
}
@ -345,9 +344,8 @@ public:
{
if ( isVisible() )
{
core::list<IGUIElement*>::Iterator it = Children.begin();
for (; it != Children.end(); ++it)
(*it)->OnPostRender( timeMs );
for (auto child : Children)
child->OnPostRender( timeMs );
}
}
@ -555,20 +553,15 @@ public:
//! Brings a child to front
/** \return True if successful, false if not. */
virtual bool bringToFront(IGUIElement* element)
virtual bool bringToFront(IGUIElement* child)
{
core::list<IGUIElement*>::Iterator it = Children.begin();
for (; it != Children.end(); ++it)
{
if (element == (*it))
{
Children.erase(it);
Children.push_back(element);
return true;
}
}
return false;
if (child->Parent != this)
return false;
if (std::next(child->ParentPos) == Children.end()) // already there
return true;
Children.erase(child->ParentPos);
child->ParentPos = Children.insert(Children.end(), child);
return true;
}
@ -576,24 +569,17 @@ public:
/** \return True if successful, false if not. */
virtual bool sendToBack(IGUIElement* child)
{
core::list<IGUIElement*>::Iterator it = Children.begin();
if (child == (*it)) // already there
if (child->Parent != this)
return false;
if (child->ParentPos == Children.begin()) // already there
return true;
for (; it != Children.end(); ++it)
{
if (child == (*it))
{
Children.erase(it);
Children.push_front(child);
return true;
}
}
return false;
Children.erase(child->ParentPos);
child->ParentPos = Children.insert(Children.begin(), child);
return true;
}
//! Returns list with children of this element
virtual const core::list<IGUIElement*>& getChildren() const
virtual const std::list<IGUIElement*>& getChildren() const
{
return Children;
}
@ -610,14 +596,13 @@ public:
{
IGUIElement* e = 0;
core::list<IGUIElement*>::ConstIterator it = Children.begin();
for (; it != Children.end(); ++it)
for (auto child : Children)
{
if ((*it)->getID() == id)
return (*it);
if (child->getID() == id)
return child;
if (searchchildren)
e = (*it)->getElementFromId(id, true);
e = child->getElementFromId(id, true);
if (e)
return e;
@ -663,7 +648,7 @@ public:
if (wanted==-2)
wanted = 1073741824; // maximum s32
core::list<IGUIElement*>::ConstIterator it = Children.begin();
auto it = Children.begin();
s32 closestOrder, currentOrder;
@ -806,10 +791,40 @@ protected:
child->remove(); // remove from old parent
child->LastParentRect = getAbsolutePosition();
child->Parent = this;
Children.push_back(child);
child->ParentPos = Children.insert(Children.end(), child);
}
}
#ifndef NDEBUG
template<typename Iterator>
static size_t _fastSetChecksum(Iterator begin, Iterator end) {
std::hash<typename Iterator::value_type> hasher;
size_t checksum = 0;
for (Iterator it = begin; it != end; ++it) {
size_t h = hasher(*it);
checksum ^= 966073049 + (h * 3432918353) + ((h >> 16) * 461845907);
}
return checksum;
}
#endif
// Reorder children [from, to) to the order given by `neworder`
void reorderChildren(
std::list<IGUIElement*>::iterator from,
std::list<IGUIElement*>::iterator to,
const std::vector<IGUIElement*> &neworder)
{
assert(_fastSetChecksum(from, to) == _fastSetChecksum(neworder.begin(), neworder.end()));
for (auto e : neworder)
{
*from = e;
e->ParentPos = from;
++from;
}
assert(from == to);
}
// not virtual because needed in constructor
void recalculateAbsolutePosition(bool recursive)
{
@ -931,10 +946,9 @@ protected:
if ( recursive )
{
// update all children
core::list<IGUIElement*>::Iterator it = Children.begin();
for (; it != Children.end(); ++it)
for (auto child : Children)
{
(*it)->recalculateAbsolutePosition(recursive);
child->recalculateAbsolutePosition(recursive);
}
}
}
@ -942,11 +956,14 @@ protected:
protected:
//! List of all children of this element
core::list<IGUIElement*> Children;
std::list<IGUIElement*> Children;
//! Pointer to the parent
IGUIElement* Parent;
//! Our position in the parent list. Only valid when Parent != nullptr
std::list<IGUIElement*>::iterator ParentPos;
//! relative rect of element
core::rect<s32> RelativeRect;