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Remove core::list and replace uses with std::list (#105)
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@ -71,7 +71,7 @@ void CBoneSceneNode::OnAnimate(u32 timeMs)
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//updateAbsolutePosition();
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// perform the post render process on all children
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ISceneNodeList::Iterator it = Children.begin();
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ISceneNodeList::iterator it = Children.begin();
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for (; it != Children.end(); ++it)
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(*it)->OnAnimate(timeMs);
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}
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@ -82,7 +82,7 @@ void CBoneSceneNode::helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node
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{
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Node->updateAbsolutePosition();
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ISceneNodeList::ConstIterator it = Node->getChildren().begin();
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ISceneNodeList::const_iterator it = Node->getChildren().begin();
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for (; it != Node->getChildren().end(); ++it)
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{
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helper_updateAbsolutePositionOfAllChildren( (*it) );
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