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BurningVideo: remove align 16 byte on win32
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6191 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -466,19 +466,19 @@ bool CBurningVideoDriver::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
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on = 1;
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on = 1;
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break;
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break;
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case EVDF_TEXTURE_NPOT: // for 2D
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on = 0;
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break;
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case EVDF_ARB_FRAGMENT_PROGRAM_1:
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case EVDF_ARB_FRAGMENT_PROGRAM_1:
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case EVDF_ARB_VERTEX_PROGRAM_1:
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case EVDF_ARB_VERTEX_PROGRAM_1:
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on = 1;
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on = 1;
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break;
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break;
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#if defined(PATCH_SUPERTUX_8_0_1)
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#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
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case EVDF_TEXTURE_NPOT:
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case EVDF_TEXTURE_NPOT:
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case EVDF_ARB_GLSL:
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case EVDF_ARB_GLSL:
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on = 1;
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on = 1;
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break;
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break;
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#else
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case EVDF_TEXTURE_NPOT: // for 2D
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on = 0;
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break;
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#endif
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#endif
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#if defined(SOFTWARE_DRIVER_2_2D_AS_3D)
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#if defined(SOFTWARE_DRIVER_2_2D_AS_3D)
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@ -1310,16 +1310,6 @@ REALINLINE s32 CBurningVideoDriver::lodFactor_inside(const s4DVertexPair* burnin
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inline void CBurningVideoDriver::select_polygon_mipmap_inside(s4DVertex* burning_restrict face[], const size_t tex, const CSoftwareTexture2_Bound& b) const
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inline void CBurningVideoDriver::select_polygon_mipmap_inside(s4DVertex* burning_restrict face[], const size_t tex, const CSoftwareTexture2_Bound& b) const
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{
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{
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#ifdef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
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#ifdef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
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#if defined(Tweak_Burning)
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(face[0] + 1)->Tex[tex].x = face[0]->Tex[tex].x * (face[0] + 1)->Pos.w * (b.w + Tweak.tex_w_add) + (b.cx + Tweak.tex_cx_add);
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(face[0] + 1)->Tex[tex].y = face[0]->Tex[tex].y * (face[0] + 1)->Pos.w * (b.h + Tweak.tex_h_add) + (b.cy + Tweak.tex_cy_add);
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(face[1] + 1)->Tex[tex].x = face[1]->Tex[tex].x * (face[1] + 1)->Pos.w * (b.w + Tweak.tex_w_add) + (b.cx + Tweak.tex_cx_add);
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(face[1] + 1)->Tex[tex].y = face[1]->Tex[tex].y * (face[1] + 1)->Pos.w * (b.h + Tweak.tex_h_add) + (b.cy + Tweak.tex_cy_add);
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(face[2] + 1)->Tex[tex].x = face[2]->Tex[tex].x * (face[2] + 1)->Pos.w * (b.w + Tweak.tex_w_add) + (b.cx + Tweak.tex_cx_add);
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(face[2] + 1)->Tex[tex].y = face[2]->Tex[tex].y * (face[2] + 1)->Pos.w * (b.h + Tweak.tex_h_add) + (b.cy + Tweak.tex_cy_add);
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#else
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(face[0] + 1)->Tex[tex].x = face[0]->Tex[tex].x * (face[0] + 1)->Pos.w * b.w + b.cx;
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(face[0] + 1)->Tex[tex].x = face[0]->Tex[tex].x * (face[0] + 1)->Pos.w * b.w + b.cx;
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(face[0] + 1)->Tex[tex].y = face[0]->Tex[tex].y * (face[0] + 1)->Pos.w * b.h + b.cy;
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(face[0] + 1)->Tex[tex].y = face[0]->Tex[tex].y * (face[0] + 1)->Pos.w * b.h + b.cy;
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@ -1328,7 +1318,6 @@ inline void CBurningVideoDriver::select_polygon_mipmap_inside(s4DVertex* burning
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(face[2] + 1)->Tex[tex].x = face[2]->Tex[tex].x * (face[2] + 1)->Pos.w * b.w + b.cx;
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(face[2] + 1)->Tex[tex].x = face[2]->Tex[tex].x * (face[2] + 1)->Pos.w * b.w + b.cx;
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(face[2] + 1)->Tex[tex].y = face[2]->Tex[tex].y * (face[2] + 1)->Pos.w * b.h + b.cy;
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(face[2] + 1)->Tex[tex].y = face[2]->Tex[tex].y * (face[2] + 1)->Pos.w * b.h + b.cy;
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#endif
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#else
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#else
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(face[0] + 1)->Tex[tex].x = face[0]->Tex[tex].x * b.w;
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(face[0] + 1)->Tex[tex].x = face[0]->Tex[tex].x * b.w;
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(face[0] + 1)->Tex[tex].y = face[0]->Tex[tex].y * b.h;
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(face[0] + 1)->Tex[tex].y = face[0]->Tex[tex].y * b.h;
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@ -1369,13 +1358,13 @@ void CBurningVideoDriver::VertexCache_map_source_format()
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os::Printer::log("BurningVideo pointer should be 8 bytes", ELL_ERROR);
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os::Printer::log("BurningVideo pointer should be 8 bytes", ELL_ERROR);
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_IRR_DEBUG_BREAK_IF(1);
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_IRR_DEBUG_BREAK_IF(1);
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}
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}
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#endif
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if (((unsigned long long)Transformation&15) || ((unsigned long long)TransformationFlag & 15))
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if (((unsigned long long)Transformation&15) || ((unsigned long long)TransformationFlag & 15))
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{
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{
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os::Printer::log("BurningVideo Matrix Stack not 16 byte aligned", ELL_ERROR);
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os::Printer::log("BurningVideo Matrix Stack not 16 byte aligned", ELL_ERROR);
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_IRR_DEBUG_BREAK_IF(1);
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_IRR_DEBUG_BREAK_IF(1);
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}
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}
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#endif
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SVSize* vSize = VertexCache.vSize;
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SVSize* vSize = VertexCache.vSize;
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@ -3464,7 +3453,7 @@ ITexture* CBurningVideoDriver::addRenderTargetTexture(const core::dimension2d<u3
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//empty proxy image
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//empty proxy image
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IImage* img = createImageFromData(format, size, 0, true, false);
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IImage* img = createImageFromData(format, size, 0, true, false);
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ITexture* tex = new CSoftwareTexture2(img, name, CSoftwareTexture2::IS_RENDERTARGET /*| CSoftwareTexture2::GEN_MIPMAP */, this);
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ITexture* tex = new CSoftwareTexture2(img, name, CSoftwareTexture2::IS_RENDERTARGET /*| CSoftwareTexture2::GEN_MIPMAP */, this);
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img->drop();
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if ( img ) img->drop();
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addTexture(tex);
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addTexture(tex);
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tex->drop();
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tex->drop();
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return tex;
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return tex;
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@ -3713,6 +3702,9 @@ s32 CBurningVideoDriver::addHighLevelShaderMaterial(
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IShaderConstantSetCallBack* callback,
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IShaderConstantSetCallBack* callback,
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E_MATERIAL_TYPE baseMaterial,
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E_MATERIAL_TYPE baseMaterial,
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s32 userData
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s32 userData
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#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
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, E_GPU_SHADING_LANGUAGE shadingLang
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#endif
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)
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)
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{
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{
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s32 materialID = -1;
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s32 materialID = -1;
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@ -215,11 +215,6 @@ namespace video
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IDepthBuffer * getDepthBuffer () { return DepthBuffer; }
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IDepthBuffer * getDepthBuffer () { return DepthBuffer; }
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IStencilBuffer * getStencilBuffer () { return StencilBuffer; }
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IStencilBuffer * getStencilBuffer () { return StencilBuffer; }
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//#define Tweak_Burning
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#if defined(Tweak_Burning)
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virtual void postEventFromUser(const void* sevent) _IRR_OVERRIDE_;
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#endif
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//! Adds a new material renderer to the VideoDriver, using pixel and/or
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//! Adds a new material renderer to the VideoDriver, using pixel and/or
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//! vertex shaders to render geometry.
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//! vertex shaders to render geometry.
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virtual s32 addShaderMaterial(const c8* vertexShaderProgram,
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virtual s32 addShaderMaterial(const c8* vertexShaderProgram,
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@ -245,7 +240,11 @@ namespace video
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u32 verticesOut = 0,
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u32 verticesOut = 0,
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IShaderConstantSetCallBack* callback = 0,
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IShaderConstantSetCallBack* callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0) _IRR_OVERRIDE_;
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s32 userData = 0
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#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
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, E_GPU_SHADING_LANGUAGE shadingLang = EGSL_DEFAULT
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#endif
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) _IRR_OVERRIDE_;
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//IMaterialRendererService
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//IMaterialRendererService
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@ -29,11 +29,13 @@ void IBurningShader::constructor_IBurningShader(CBurningVideoDriver* driver)
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setDebugName("IBurningShader");
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setDebugName("IBurningShader");
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#endif
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#endif
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#if defined(ENV64BIT)
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if (((unsigned long long)&scan & 15) || ((unsigned long long)&line & 15))
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if (((unsigned long long)&scan & 15) || ((unsigned long long)&line & 15))
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{
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{
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os::Printer::log("BurningVideo Shader not 16 byte aligned", ELL_ERROR);
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os::Printer::log("BurningVideo Shader not 16 byte aligned", ELL_ERROR);
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_IRR_DEBUG_BREAK_IF(1);
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_IRR_DEBUG_BREAK_IF(1);
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}
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}
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#endif
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Interlaced.enable = 0;
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Interlaced.enable = 0;
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Interlaced.bypass = 1;
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Interlaced.bypass = 1;
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@ -96,6 +98,7 @@ IBurningShader::IBurningShader(
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{
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{
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constructor_IBurningShader(driver);
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constructor_IBurningShader(driver);
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BaseMaterial = baseMaterial;
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BaseMaterial = baseMaterial;
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UserData = userData;
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CallBack = callback;
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CallBack = callback;
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if (CallBack)
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if (CallBack)
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CallBack->grab();
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CallBack->grab();
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@ -308,7 +308,12 @@ namespace irr {
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//! Compiler Align
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//! Compiler Align
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#if defined(_MSC_VER)
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#if defined(_MSC_VER)
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#if defined(ENV64BIT)
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#define ALIGN(x) __declspec(align(x))
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#define ALIGN(x) __declspec(align(x))
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#else
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// ALIGN(16) not working
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#define ALIGN(x) __declspec(align(8))
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#endif
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#elif defined(__GNUC__)
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#elif defined(__GNUC__)
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#define ALIGN(x) __attribute__ ((aligned(x)))
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#define ALIGN(x) __attribute__ ((aligned(x)))
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#else
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#else
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