Remove unused variable in CGUIContextMenu

y was set in 2 places, but never used for anything.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6476 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2023-04-27 19:46:05 +00:00
parent 36fc0bc8d2
commit 13619d8fdf

View File

@ -533,7 +533,6 @@ void CGUIContextMenu::draw()
// loop through all menu items // loop through all menu items
rect = AbsoluteRect; rect = AbsoluteRect;
s32 y = AbsoluteRect.UpperLeftCorner.Y;
for (s32 i=0; i<(s32)Items.size(); ++i) for (s32 i=0; i<(s32)Items.size(); ++i)
{ {
@ -550,8 +549,6 @@ void CGUIContextMenu::draw()
rect.LowerRightCorner.Y += 1; rect.LowerRightCorner.Y += 1;
rect.UpperLeftCorner.Y += 1; rect.UpperLeftCorner.Y += 1;
skin->draw2DRectangle(this, skin->getColor(EGDC_3D_HIGH_LIGHT), rect, clip); skin->draw2DRectangle(this, skin->getColor(EGDC_3D_HIGH_LIGHT), rect, clip);
y += 10;
} }
else else
{ {