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Simplify/unify IGUIListBox interface.
Only needs one addItem function when using default parameters for icon. Add default parameters for setIcon, insertIcon so they can be used easier with pure text. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6384 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -49,14 +49,18 @@ namespace gui
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//! returns string of a list item. the may id be a value from 0 to itemCount-1
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//! returns string of a list item. the may id be a value from 0 to itemCount-1
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virtual const wchar_t* getListItem(u32 id) const = 0;
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virtual const wchar_t* getListItem(u32 id) const = 0;
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//! adds an list item, returns id of item
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virtual u32 addItem(const wchar_t* text) = 0;
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//! adds an list item with an icon
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//! adds an list item with an icon
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/** \param text Text of list entry
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/** \param text Text of list entry
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\param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
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\param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
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\return The id of the new created item */
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\return The id of the new created item */
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virtual u32 addItem(const wchar_t* text, s32 icon) = 0;
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virtual u32 addItem(const wchar_t* text, s32 icon=-1) = 0;
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//! Insert the item at the given index
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/** \return The index on success or -1 on failure. */
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virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon=-1) = 0;
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//! set the item at the given index
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virtual void setItem(u32 index, const wchar_t* text, s32 icon=-1) = 0;
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//! Removes an item from the list
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//! Removes an item from the list
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virtual void removeItem(u32 index) = 0;
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virtual void removeItem(u32 index) = 0;
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@ -114,13 +118,6 @@ namespace gui
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//! return the default color which is used for the given colorType
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//! return the default color which is used for the given colorType
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virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const = 0;
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virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const = 0;
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//! set the item at the given index
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virtual void setItem(u32 index, const wchar_t* text, s32 icon) = 0;
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//! Insert the item at the given index
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/** \return The index on success or -1 on failure. */
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virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon) = 0;
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//! Swap the items at the given indices
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//! Swap the items at the given indices
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virtual void swapItems(u32 index1, u32 index2) = 0;
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virtual void swapItems(u32 index1, u32 index2) = 0;
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@ -97,13 +97,6 @@ s32 CGUIListBox::getIcon(u32 id) const
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}
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}
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//! adds a list item, returns id of item
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u32 CGUIListBox::addItem(const wchar_t* text)
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{
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return addItem(text, -1);
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}
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//! adds a list item, returns id of item
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//! adds a list item, returns id of item
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void CGUIListBox::removeItem(u32 id)
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void CGUIListBox::removeItem(u32 id)
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{
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{
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@ -36,9 +36,6 @@ namespace gui
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//! returns string of a list item. the id may be a value from 0 to itemCount-1
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//! returns string of a list item. the id may be a value from 0 to itemCount-1
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virtual const wchar_t* getListItem(u32 id) const IRR_OVERRIDE;
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virtual const wchar_t* getListItem(u32 id) const IRR_OVERRIDE;
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//! adds an list item, returns id of item
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virtual u32 addItem(const wchar_t* text) IRR_OVERRIDE;
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//! clears the list
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//! clears the list
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virtual void clear() IRR_OVERRIDE;
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virtual void clear() IRR_OVERRIDE;
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@ -62,7 +59,14 @@ namespace gui
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//! \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
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//! \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
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//! \return
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//! \return
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//! returns the id of the new created item
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//! returns the id of the new created item
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virtual u32 addItem(const wchar_t* text, s32 icon) IRR_OVERRIDE;
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virtual u32 addItem(const wchar_t* text, s32 icon=-1) IRR_OVERRIDE;
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//! Insert the item at the given index
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//! Return the index on success or -1 on failure.
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virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon=-1) IRR_OVERRIDE;
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//! set the item at the given index
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virtual void setItem(u32 index, const wchar_t* text, s32 icon=-1) IRR_OVERRIDE;
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//! Returns the icon of an item
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//! Returns the icon of an item
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virtual s32 getIcon(u32 id) const IRR_OVERRIDE;
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virtual s32 getIcon(u32 id) const IRR_OVERRIDE;
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@ -115,13 +119,6 @@ namespace gui
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//! return the default color which is used for the given colorType
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//! return the default color which is used for the given colorType
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virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const IRR_OVERRIDE;
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virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const IRR_OVERRIDE;
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//! set the item at the given index
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virtual void setItem(u32 index, const wchar_t* text, s32 icon) IRR_OVERRIDE;
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//! Insert the item at the given index
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//! Return the index on success or -1 on failure.
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virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon) IRR_OVERRIDE;
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//! Swap the items at the given indices
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//! Swap the items at the given indices
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virtual void swapItems(u32 index1, u32 index2) IRR_OVERRIDE;
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virtual void swapItems(u32 index1, u32 index2) IRR_OVERRIDE;
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