diff --git a/source/Irrlicht/CGUISpriteBank.cpp b/source/Irrlicht/CGUISpriteBank.cpp index 8f5fb673..6dd7aa3f 100644 --- a/source/Irrlicht/CGUISpriteBank.cpp +++ b/source/Irrlicht/CGUISpriteBank.cpp @@ -31,10 +31,7 @@ CGUISpriteBank::CGUISpriteBank(IGUIEnvironment* env) : CGUISpriteBank::~CGUISpriteBank() { - // drop textures - for (u32 i=0; idrop(); + clear(); // drop video driver if (Driver) @@ -132,15 +129,38 @@ s32 CGUISpriteBank::addTextureAsSprite(video::ITexture* texture) return Sprites.size() - 1; } +// get FrameNr for time. return true on exisiting frame +inline bool CGUISpriteBank::getFrameNr(u32& frame,u32 index, u32 time, bool loop) const +{ + frame = 0; + if (index >= Sprites.size()) + return false; + + const SGUISprite& sprite = Sprites[index]; + const u32 frameSize = sprite.Frames.size(); + if (frameSize < 1) + return false; + + if (sprite.frameTime) + { + u32 f = (time / sprite.frameTime); + if (loop) + frame = f % frameSize; + else + frame = (f >= frameSize) ? frameSize - 1 : f; + } + return true; +} + //! draws a sprite in 2d with scale and color void CGUISpriteBank::draw2DSprite(u32 index, const core::position2di& pos, const core::rect* clip, const video::SColor& color, u32 starttime, u32 currenttime, bool loop, bool center) { - if (index >= Sprites.size() || Sprites[index].Frames.empty() ) + u32 frame = 0; + if (!getFrameNr(frame, index, currenttime - starttime, loop)) return; - u32 frame = getFrameNr(index, currenttime - starttime, loop); const video::ITexture* tex = getTexture(Sprites[index].Frames[frame].textureNumber); if (!tex) return; @@ -162,10 +182,10 @@ void CGUISpriteBank::draw2DSprite(u32 index, const core::rect& destRect, const core::rect* clip, const video::SColor * const colors, u32 timeTicks, bool loop) { - if (index >= Sprites.size() || Sprites[index].Frames.empty() ) + u32 frame = 0; + if (!getFrameNr(frame,index, timeTicks, loop)) return; - u32 frame = getFrameNr(index, timeTicks, loop); const video::ITexture* tex = getTexture(Sprites[index].Frames[frame].textureNumber); if (!tex) return; @@ -200,21 +220,16 @@ void CGUISpriteBank::draw2DSpriteBatch( const core::array& indices, { const u32 index = indices[i]; - if (index >= Sprites.size() || Sprites[index].Frames.empty() ) - continue; - // work out frame number u32 frame = 0; - if (Sprites[index].frameTime) - { - u32 f = ((currenttime - starttime) / Sprites[index].frameTime); - if (loop) - frame = f % Sprites[index].Frames.size(); - else - frame = (f >= Sprites[index].Frames.size()) ? Sprites[index].Frames.size()-1 : f; - } + if (!getFrameNr(frame, index, currenttime - starttime, loop)) + return; const u32 texNum = Sprites[index].Frames[frame].textureNumber; + if (texNum >= drawBatches.size()) + { + continue; + } SDrawBatch& currentBatch = drawBatches[texNum]; const u32 rn = Sprites[index].Frames[frame].rectNumber; diff --git a/source/Irrlicht/CGUISpriteBank.h b/source/Irrlicht/CGUISpriteBank.h index affd6bfd..5bd115bc 100644 --- a/source/Irrlicht/CGUISpriteBank.h +++ b/source/Irrlicht/CGUISpriteBank.h @@ -64,19 +64,7 @@ public: protected: - inline u32 getFrameNr(u32 index, u32 time, bool loop) const - { - u32 frame = 0; - if (Sprites[index].frameTime && Sprites[index].Frames.size() ) - { - u32 f = (time / Sprites[index].frameTime); - if (loop) - frame = f % Sprites[index].Frames.size(); - else - frame = (f >= Sprites[index].Frames.size()) ? Sprites[index].Frames.size()-1 : f; - } - return frame; - } + bool getFrameNr(u32& frameNr, u32 index, u32 time, bool loop) const; struct SDrawBatch {