Add IShaderConstantSetCallBack::OnCreate to allow earlier access to IMaterialRendererServices

Accessing IMaterialRendererServices outside of OnSetConstants can be useful and Irrlicht made this a bit too hard to access.
Also OnCreate allows actually for nicer code where initialization and update of shader constants are strictly separated (see changed example).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6465 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2023-04-21 14:41:01 +00:00
parent 02165eccc8
commit 16c960c5ed
7 changed files with 41 additions and 14 deletions

View File

@ -1,4 +1,4 @@
Tests finished. 72 tests of 72 passed.
Compiled as DEBUG
Test suite pass at GMT Fri Apr 21 13:49:43 2023
Test suite pass at GMT Fri Apr 21 14:37:22 2023