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reduce warning.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6208 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -74,13 +74,13 @@ namespace scene
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virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
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virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
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//! Get the axis aligned bounding box of this node
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//! Get the axis aligned bounding box of this node
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virtual const core::aabbox3d<f32>& getBoundingBox() const = 0;
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_ = 0;
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//! Returns the relative transformation of the scene node.
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//! Returns the relative transformation of the scene node.
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//virtual core::matrix4 getRelativeTransformation() const = 0;
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//virtual core::matrix4 getRelativeTransformation() const = 0;
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//! The animation method.
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//! The animation method.
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virtual void OnAnimate(u32 timeMs) =0;
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virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_ =0;
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//! The render method.
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//! The render method.
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/** Does nothing as bones are not visible. */
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/** Does nothing as bones are not visible. */
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@ -90,7 +90,7 @@ namespace scene
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bindTargetAndRotation() ) then calling this will also change
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bindTargetAndRotation() ) then calling this will also change
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the camera's target to match the rotation.
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the camera's target to match the rotation.
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\param rotation New rotation of the node in degrees. */
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\param rotation New rotation of the node in degrees. */
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virtual void setRotation(const core::vector3df& rotation) =0;
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virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_ =0;
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//! Gets the current look at target of the camera
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//! Gets the current look at target of the camera
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/** \return The current look at target of the camera, in world co-ordinates */
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/** \return The current look at target of the camera, in world co-ordinates */
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@ -36,7 +36,7 @@ public:
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kerning value. For example, EGFT_BITMAP will add the right kerning value of previousLetter to the
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kerning value. For example, EGFT_BITMAP will add the right kerning value of previousLetter to the
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left side kerning value of thisLetter, then add the global value.
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left side kerning value of thisLetter, then add the global value.
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*/
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*/
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virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const = 0;
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virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const _IRR_OVERRIDE_ = 0;
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};
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};
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} // end namespace gui
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} // end namespace gui
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@ -31,22 +31,22 @@ namespace video
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~CNSOGLManager();
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~CNSOGLManager();
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// Initialize
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// Initialize
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bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data);
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bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) _IRR_OVERRIDE_;
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// Terminate
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// Terminate
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void terminate();
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void terminate() _IRR_OVERRIDE_;
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// Create surface.
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// Create surface.
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bool generateSurface();
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bool generateSurface() _IRR_OVERRIDE_;
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// Destroy surface.
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// Destroy surface.
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void destroySurface();
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void destroySurface() _IRR_OVERRIDE_;
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// Create context.
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// Create context.
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bool generateContext();
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bool generateContext() _IRR_OVERRIDE_;
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// Destroy EGL context.
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// Destroy EGL context.
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void destroyContext();
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void destroyContext() _IRR_OVERRIDE_;
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//! Get current context
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//! Get current context
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const SExposedVideoData& getContext() const;
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const SExposedVideoData& getContext() const;
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@ -55,7 +55,7 @@ namespace video
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bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) _IRR_OVERRIDE_;
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bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) _IRR_OVERRIDE_;
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// Swap buffers.
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// Swap buffers.
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bool swapBuffers();
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bool swapBuffers() _IRR_OVERRIDE_;
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private:
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private:
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SIrrlichtCreationParameters Params;
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SIrrlichtCreationParameters Params;
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@ -748,9 +748,11 @@ bool CBurningVideoDriver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag
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return true;
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return true;
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}
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}
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/*
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static inline f32 map_value(f32 x, f32 in_min, f32 in_max, f32 out_min, f32 out_max) {
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static inline f32 map_value(f32 x, f32 in_min, f32 in_max, f32 out_min, f32 out_max) {
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return (x - in_min) * (out_max - out_min) / (f32)(in_max - in_min) + out_min;
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return (x - in_min) * (out_max - out_min) / (f32)(in_max - in_min) + out_min;
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}
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}
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*/
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//! sets a render target
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//! sets a render target
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void CBurningVideoDriver::setRenderTargetImage2(video::IImage* color, video::IImage* depth, video::IImage* stencil)
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void CBurningVideoDriver::setRenderTargetImage2(video::IImage* color, video::IImage* depth, video::IImage* stencil)
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@ -2166,8 +2168,8 @@ void CBurningVideoDriver::drawVertexPrimitiveList(const void* vertices, u32 vert
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{
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{
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// if primitive fully outside or outside on same side
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// if primitive fully outside or outside on same side
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continue;
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continue;
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vOut = 0;
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//vOut = 0;
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vertex_from_clipper = 0;
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//vertex_from_clipper = 0;
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}
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}
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else if (clipMask_o == VERTEX4D_INSIDE)
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else if (clipMask_o == VERTEX4D_INSIDE)
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{
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{
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@ -277,7 +277,7 @@ void CSoftwareTexture2::regenerateMipMapLevels(void* data)
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}
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}
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}
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}
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#if 0
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//visualize mipmap
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//visualize mipmap
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for (i = 1; i < 0 && i < array_size(MipMap); ++i)
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for (i = 1; i < 0 && i < array_size(MipMap); ++i)
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{
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{
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@ -327,7 +327,7 @@ void CSoftwareTexture2::regenerateMipMapLevels(void* data)
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}
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}
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}
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}
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}
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}
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#endif
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calcDerivative();
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calcDerivative();
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}
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}
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@ -84,7 +84,7 @@ public:
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//! draws an indexed triangle list
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//! draws an indexed triangle list
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virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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virtual bool canWireFrame () { return true; }
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virtual bool canWireFrame () _IRR_OVERRIDE_ { return true; }
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protected:
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protected:
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virtual void fragmentShader();
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virtual void fragmentShader();
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@ -85,7 +85,7 @@ public:
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//! draws an indexed triangle list
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//! draws an indexed triangle list
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virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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virtual bool canWireFrame () { return true; }
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virtual bool canWireFrame () _IRR_OVERRIDE_ { return true; }
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protected:
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protected:
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virtual void fragmentShader();
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virtual void fragmentShader();
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@ -103,7 +103,7 @@ public:
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//! draws an indexed triangle list
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//! draws an indexed triangle list
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virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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virtual bool canWireFrame () { return true; }
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virtual bool canWireFrame () _IRR_OVERRIDE_ { return true; }
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private:
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private:
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@ -9,7 +9,7 @@ public:
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//! draws an indexed triangle list
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//! draws an indexed triangle list
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virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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virtual bool canWireFrame() { return true; }
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virtual bool canWireFrame() _IRR_OVERRIDE_ { return true; }
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virtual void OnSetMaterial(const SBurningShaderMaterial& material) _IRR_OVERRIDE_;
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virtual void OnSetMaterial(const SBurningShaderMaterial& material) _IRR_OVERRIDE_;
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