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Reduce needless use of wchar / stringw
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@@ -2041,7 +2041,7 @@ void COGLES1Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaCh
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//! \return Returns the name of the video driver.
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const wchar_t* COGLES1Driver::getName() const
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const char* COGLES1Driver::getName() const
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{
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return Name.c_str();
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}
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