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IBillboardSceneNode got functions to access meshbuffers.
So uv-coordinates can now be modified directly (previously only possible via texture matrix). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
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Changes in 1.9 (not yet released)
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- IBillboardSceneNode got functions to access meshbuffers. So uv-coordinates can now be modified directly (previously only possible via texture matrix).
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- vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.
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Costs some speed, but fixes floating point troubles caused by this optimization (like x/x no longer being 1.0).
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- Bugfix: XML reader dropped last character in strings if there was a special character replacement for the second-last character.
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