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IBillboardSceneNode got functions to access meshbuffers.
So uv-coordinates can now be modified directly (previously only possible via texture matrix). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -72,6 +72,20 @@ public:
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//! Get the real boundingbox used by the billboard (which depends on the active camera)
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virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) IRR_OVERRIDE;
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//! Get the amount of mesh buffers.
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virtual u32 getMeshBufferCount() const
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{
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return Buffer ? 1 : 0;
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}
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//! Get pointer to the mesh buffer.
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virtual IMeshBuffer* getMeshBuffer(u32 nr) const
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{
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if ( nr == 0 )
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return Buffer;
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return 0;
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}
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//! Writes attributes of the scene node.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
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@ -145,6 +145,18 @@ namespace scene
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virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) IRR_OVERRIDE;
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//! Get the amount of mesh buffers.
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virtual u32 getMeshBufferCount() const
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{
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return Mesh ? Mesh->getMeshBufferCount() : 0;
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}
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//! Get pointer to the mesh buffer.
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virtual IMeshBuffer* getMeshBuffer(u32 nr) const
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{
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return Mesh ? Mesh->getMeshBuffer(nr) : 0;
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}
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protected:
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void updateMesh(const irr::scene::ICameraSceneNode* camera);
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