Use ContextManager to resolve symbols in GL driver

This commit is contained in:
sfan5
2024-02-17 00:30:32 +01:00
parent 83998f7471
commit 19f0f707a6
4 changed files with 7 additions and 37 deletions

View File

@ -12,7 +12,6 @@
#define GL_GLEXT_LEGACY 1
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/wglext.h>
#elif defined(_IRR_COMPILE_WITH_OSX_DEVICE_)
#define GL_GLEXT_LEGACY 1
#include <OpenGL/gl.h>
@ -28,11 +27,8 @@
#endif
#else
#define GL_GLEXT_LEGACY 1
#define GLX_GLXEXT_LEGACY 1
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glext.h>
#include <GL/glxext.h>
#endif
#ifndef GL_ARB_shader_objects