Use ContextManager to resolve symbols in GL driver

This commit is contained in:
sfan5
2024-02-17 00:30:32 +01:00
parent 83998f7471
commit 19f0f707a6
4 changed files with 7 additions and 37 deletions

View File

@@ -107,7 +107,7 @@ bool COpenGLDriver::genericDriverInit()
u32 i;
// load extensions
initExtensions(Params.Stencilbuffer);
initExtensions(ContextManager, Params.Stencilbuffer);
// reset cache handler
delete CacheHandler;