diff --git a/source/Irrlicht/CColladaFileLoader.cpp b/source/Irrlicht/CColladaFileLoader.cpp index 4d74f48d..cec931f8 100644 --- a/source/Irrlicht/CColladaFileLoader.cpp +++ b/source/Irrlicht/CColladaFileLoader.cpp @@ -20,11 +20,12 @@ #include "IAttributes.h" #include "IMeshCache.h" #include "IMeshSceneNode.h" -#include "SMeshBufferLightMap.h" +#include "CDynamicMeshBuffer.h" #include "irrMap.h" #ifdef _DEBUG -#define COLLADA_READER_DEBUG +// Lots of messages, with how slow some consoles are loading can then take minutes +// #define COLLADA_READER_DEBUG #endif namespace irr { @@ -2123,16 +2124,16 @@ void CColladaFileLoader::readPolygonSection(io::IXMLReaderUTF8* reader, { // standard mesh buffer - scene::SMeshBuffer* mbuffer = new SMeshBuffer(); + scene::CDynamicMeshBuffer* mbuffer = new CDynamicMeshBuffer(video::EVT_STANDARD, IndexTypeHint == EITH_16BIT ? video::EIT_16BIT : video::EIT_32BIT); buffer = mbuffer; core::map vertMap; for (u32 i=0; i indices; + core::array indices; const u32 vertexCount = polygons[i].Indices.size() / maxOffset; - mbuffer->Vertices.reallocate(mbuffer->Vertices.size()+vertexCount); + mbuffer->getVertexBuffer().reallocate(mbuffer->getVertexBuffer().size()+vertexCount); // for all index/semantic groups for (u32 v=0; vgetVertexCount()); - mbuffer->Vertices.push_back(vtx); + mbuffer->getVertexBuffer().push_back(vtx); vertMap.insert(vtx, mbuffer->getVertexCount()-1); } } // end for all vertices @@ -2221,9 +2222,9 @@ void CColladaFileLoader::readPolygonSection(io::IXMLReaderUTF8* reader, // as full tessellation is problematic for (u32 ind = 0; ind+2 < indices.size(); ++ind) { - mbuffer->Indices.push_back(indices[0]); - mbuffer->Indices.push_back(indices[ind+2]); - mbuffer->Indices.push_back(indices[ind+1]); + mbuffer->getIndexBuffer().push_back(indices[0]); + mbuffer->getIndexBuffer().push_back(indices[ind+2]); + mbuffer->getIndexBuffer().push_back(indices[ind+1]); } } else @@ -2231,25 +2232,30 @@ void CColladaFileLoader::readPolygonSection(io::IXMLReaderUTF8* reader, // it's just triangles for (u32 ind = 0; ind < indices.size(); ind+=3) { - mbuffer->Indices.push_back(indices[ind+2]); - mbuffer->Indices.push_back(indices[ind+1]); - mbuffer->Indices.push_back(indices[ind+0]); + mbuffer->getIndexBuffer().push_back(indices[ind+2]); + mbuffer->getIndexBuffer().push_back(indices[ind+1]); + mbuffer->getIndexBuffer().push_back(indices[ind+0]); } } } // end for all polygons + + if ( getIndexTypeHint() == EITH_OPTIMAL && mbuffer->getVertexCount() <= 65536 ) + { + mbuffer->getIndexBuffer().setType(video::EIT_16BIT); // from 32 to 16 bit + } } else { // lightmap mesh buffer - scene::SMeshBufferLightMap* mbuffer = new SMeshBufferLightMap(); + scene::CDynamicMeshBuffer* mbuffer = new CDynamicMeshBuffer(video::EVT_2TCOORDS, IndexTypeHint == EITH_16BIT ? video::EIT_16BIT : video::EIT_32BIT); buffer = mbuffer; for (u32 i=0; iVertices.reallocate(mbuffer->Vertices.size()+vertexCount); + mbuffer->getVertexBuffer().reallocate(mbuffer->getVertexBuffer().size()+vertexCount); // for all vertices in array for (u32 v=0; vVertices.push_back(vtx); + mbuffer->getVertexBuffer().push_back(vtx); } // end for all vertices // add vertex indices - const u32 oldVertexCount = mbuffer->Vertices.size() - vertexCount; + const u32 oldVertexCount = mbuffer->getVertexBuffer().size() - vertexCount; for (u32 face=0; faceIndices.push_back(oldVertexCount + 0); - mbuffer->Indices.push_back(oldVertexCount + 1 + face); - mbuffer->Indices.push_back(oldVertexCount + 2 + face); + mbuffer->getIndexBuffer().push_back(oldVertexCount + 0); + mbuffer->getIndexBuffer().push_back(oldVertexCount + 1 + face); + mbuffer->getIndexBuffer().push_back(oldVertexCount + 2 + face); } } // end for all polygons + + if ( getIndexTypeHint() == EITH_OPTIMAL && mbuffer->getVertexCount() <= 65536 ) + { + mbuffer->getIndexBuffer().setType(video::EIT_16BIT); // from 32 to 16 bit + } } const SColladaMaterial* m = findMaterial(materialName); if (m) { buffer->getMaterial() = m->Mat; - SMesh tmpmesh; - tmpmesh.addMeshBuffer(buffer); - SceneManager->getMeshManipulator()->setVertexColors(&tmpmesh,m->Mat.DiffuseColor); + SceneManager->getMeshManipulator()->setVertexColors(buffer,m->Mat.DiffuseColor); if (m->Transparency != 1.0f) - SceneManager->getMeshManipulator()->setVertexColorAlpha(&tmpmesh,core::floor32(m->Transparency*255.0f)); + SceneManager->getMeshManipulator()->setVertexColorAlpha(buffer,core::floor32(m->Transparency*255.0f)); } // add future bind reference for the material core::stringc meshbufferReference = geometryId+"/"+materialName; diff --git a/source/Irrlicht/CColladaFileLoader.h b/source/Irrlicht/CColladaFileLoader.h index b8b661ce..e3cd69e4 100644 --- a/source/Irrlicht/CColladaFileLoader.h +++ b/source/Irrlicht/CColladaFileLoader.h @@ -10,7 +10,6 @@ #include "IVideoDriver.h" #include "irrString.h" #include "SMesh.h" -#include "SMeshBuffer.h" #include "ISceneManager.h" #include "irrMap.h" #include "CAttributes.h"